Action Arcade Adventure Set

Action Arcade Adventure Set
Author: Diana Gruber
Publsiher: Coriolis Group Books
Total Pages: 550
Release: 1994
Genre: Computers
ISBN: 1883577063

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This book/disk set provides C programmers with everything they need to create their own action arcade games. Action Arcade Adventures reveals the real secrets of game development not found anywhere else. The disk includes an amazing game engine, complete game editor, full source code for an action arcade game, and a high-performance graphics library.

Computer Games

Computer Games
Author: Blair Carter
Publsiher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 1590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

Universal Acess in Human Computer Interaction Coping with Diversity

Universal Acess in Human Computer Interaction  Coping with Diversity
Author: Constantine Stephanidis
Publsiher: Springer
Total Pages: 1056
Release: 2007-08-24
Genre: Computers
ISBN: 9783540732792

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This is the first of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. It covers designing for universal access, universal access methods, techniques and tools, understanding motor diversity, perceptual and cognitive abilities, as well as understanding age diversity.

The Beginners Guide To Action and Adventure Games

The Beginners Guide To Action and Adventure Games
Author: Cora Pollard
Publsiher: IMU Ventures Publishing
Total Pages: 36
Release: 2024
Genre: Games
ISBN: 9182736450XXX

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The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!

Implementation of Functional Languages

Implementation of Functional Languages
Author: Pieter Koopman,Chris Clack
Publsiher: Springer
Total Pages: 198
Release: 2006-12-30
Genre: Computers
ISBN: 9783540446583

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This book constitutes the thoroughly refereed post-workshop proceedings of the 11th International Workshop on the Implementation of Functional Languages, IFL'99, held in Lochem, The Netherlands, in September 1999. The 11 revised full papers presented were carefully selected during two rounds of reviewing. The papers are organized in sections on applications, compilation techniques, language concepts, and parallelism.

Game Developer

Game Developer
Author: Anonim
Publsiher: Unknown
Total Pages: 444
Release: 1996
Genre: Computer games
ISBN: STANFORD:36105121662931

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Handbook of Narratology

Handbook of Narratology
Author: Peter Hühn,Jan Christoph Meister,John Pier,Wolf Schmid
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 780
Release: 2014-10-10
Genre: Literary Criticism
ISBN: 9783110382075

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This handbook provides a systematic overview of the present state of international research in narratology and is now available in a second, completely revised and expanded edition. Detailed individual studies by internationally renowned narratologists elucidate central terms of narratology, present a critical account of the major research positions and their historical development and indicate directions for future research.

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publsiher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 9780786472574

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.