Advances In Modelling Animation And Rendering
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Advances in Modelling Animation and Rendering
Author | : John Vince,Rae Earnshaw |
Publsiher | : Springer Science & Business Media |
Total Pages | : 543 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 9781447101031 |
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"Advances in computer technology and developments such as the Internet provide a constant momentum to design new techniques and algorithms to support computer graphics. Modelling, animation and rendering remain principal topics in the filed of computer graphics and continue to attract researchers around the world." This volume contains the papers presented at Computer Graphics International 2002, in July, at the University of Bradford, UK. These papers represent original research in computer graphics from around the world and cover areas such as: - Real-time computer animation - Image based rendering - Non photo-realistic rendering - Virtual reality - Avatars - Geometric and solid modelling - Computational geometry - Physically based modelling - Graphics hardware architecture - Data visualisation - Data compression The focus is on the commercial application and industrial use of computer graphics and digital media systems.
Advanced Animation and Rendering Techniques
Author | : Alan H. Watt,Mark Watt |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 516 |
Release | : 1992 |
Genre | : Computers |
ISBN | : MINN:31951D00226455U |
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An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.
Advanced Animation and Rendering Techniques
Author | : Alan H. Watt,Mark Watt |
Publsiher | : Addison-Wesley Professional |
Total Pages | : 516 |
Release | : 1992 |
Genre | : Computers |
ISBN | : STANFORD:36105018257738 |
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An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.
Principles of Three dimensional Computer Animation
Author | : Michael O'Rourke |
Publsiher | : W. W. Norton |
Total Pages | : 285 |
Release | : 1998 |
Genre | : Computer animation |
ISBN | : 0393730247 |
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Integrated into this text are techniques that, since it was first published have become an accepted part of computer animation technology. New sections cover advanced modelling, rendering and animating techniques, including blended surfaces, environment rendering, animation constraints, volumetric lights and an expanded description of particle systems. A chapter on animation production has been added.
Advanced Methods in Computer Graphics
Author | : Ramakrishnan Mukundan |
Publsiher | : Springer Science & Business Media |
Total Pages | : 316 |
Release | : 2012-02-10 |
Genre | : Computers |
ISBN | : 9781447123408 |
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This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Handbook of Virtual Humans
Author | : Nadia Magnenat-Thalmann,Daniel Thalmann |
Publsiher | : John Wiley & Sons |
Total Pages | : 468 |
Release | : 2005-10-31 |
Genre | : Computers |
ISBN | : 9780470023174 |
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Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans. Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area. Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face). Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans Addresses the advanced topics of hair representation and cloth animation with applications in fashion design Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Real time Massive Model Rendering
Author | : Sung-Eui Yoon |
Publsiher | : Morgan & Claypool Publishers |
Total Pages | : 123 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 9781598297928 |
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"Interactive display and visualization of large geometric and textured models is becoming a fundamental capability. There are numerous application areas, including games, movies, CAD, virtual prototyping, and scientific visualization. One of observations about geometric models used in interactive applications is that their model complexity continues to increase because of fundamental advances in 3D modeling, simulation, and data capture technologies." "As computing power increases, users take advantage of the algorithmic advances and generate even more complex models and data sets. Therefore, there are many cases where we are required to visualize massive models that consist of hundreds of millions of triangles and, even, billions of triangles. However, interactive visualization and handling of such massive models still remains a challenge in computer graphics and visualization. In this monograph we discuss various techniques that enable interactive visualization of massive models." "These techniques include visibility computation, simplification, levels-of-detail, and cache-coherent data management. We believe that the combinations of these techniques can make it possible to interactively visualize massive models in commodity hardware."--BOOK JACKET.
Advances in Computer Graphics
Author | : Marina Gavrilova,Jian Chang,Nadia Magnenat Thalmann,Eckhard Hitzer,Hiroshi Ishikawa |
Publsiher | : Springer |
Total Pages | : 587 |
Release | : 2019-06-11 |
Genre | : Computers |
ISBN | : 9783030225148 |
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This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019. The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.