Adversarial Design

Adversarial Design
Author: Carl Disalvo
Publsiher: MIT Press
Total Pages: 163
Release: 2015-08-21
Genre: Design
ISBN: 9780262528221

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An exploration of the political qualities of technology design, as seen in projects that span art, computer science, and consumer products. In Adversarial Design, Carl DiSalvo examines the ways that technology design can provoke and engage the political. He describes a practice, which he terms “adversarial design,” that uses the means and forms of design to challenge beliefs, values, and what is taken to be fact. It is not simply applying design to politics—attempting to improve governance for example, by redesigning ballots and polling places; it is implicitly contestational and strives to question conventional approaches to political issues. DiSalvo explores the political qualities and potentials of design by examining a series of projects that span design and art, engineering and computer science, agitprop and consumer products. He views these projects—which include computational visualizations of networks of power and influence, therapy robots that shape sociability, and everyday objects embedded with microchips that enable users to circumvent surveillance—through the lens of agonism, a political theory that emphasizes contention as foundational to democracy. DiSalvo's illuminating analysis aims to provide design criticism with a new approach for thinking about the relationship between forms of political expression, computation as a medium, and the processes and products of design.

Discursive Design

Discursive Design
Author: Bruce M. Tharp,Stephanie M. Tharp
Publsiher: MIT Press
Total Pages: 641
Release: 2019-02-12
Genre: Design
ISBN: 9780262038980

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Exploring how design can be used for good—prompting self-reflection, igniting the imagination, and affecting positive social change. Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices and propose a new, more inclusive field of socially minded practice: discursive design. While many consider good design to be unobtrusive, intuitive, invisible, and undemanding intellectually, discursive design instead targets the intellect, prompting self-reflection and igniting the imagination. Discursive design (derived from “discourse”) expands the boundaries of how we can use design—how objects are, in effect, good(s) for thinking. Discursive Design invites us to see objects in a new light, to understand more than their basic form and utility. Beyond the different foci of critical design, speculative design, design fiction, interrogative design, and adversarial design, Bruce and Stephanie Tharp establish a more comprehensive, unifying vision as well as innovative methods. They not only offer social criticism but also explore how objects can, for example, be used by counselors in therapy sessions, by town councils to facilitate a pre-vote discussions, by activists seeking engagement, and by institutions and industry to better understand the values, beliefs, and attitudes of those whom they serve. Discursive design sparks new ways of thinking, and it is only through new thinking that our sociocultural futures can change.

The Necessity of Critique

The Necessity of Critique
Author: Darryl Cressman
Publsiher: Springer Nature
Total Pages: 277
Release: 2022-09-27
Genre: Philosophy
ISBN: 9783031078774

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The essays in this edited collection are inspired by Andrew Feenberg’s philosophy of technology. Feenberg is the leading critical theorist of technology working today, combining the critical traditions of Karl Marx, Martin Heidegger, Georg Lukáacs, and Herbert Marcuse with empirical methods from science & technology studies (STS) and media studies. Divided into three parts, these contributions from philosophers, media theorists, design theorists, and STS scholars, reflect the relevancy of Feenberg's philosophy for making sense of our technically mediated society. This collection appeals to students and researchers interested in the philosophy of technology, critical theory, smart cities, big data, AI, and algorithmic culture.

Discursive Design

Discursive Design
Author: Bruce M. Tharp,Stephanie M. Tharp
Publsiher: MIT Press
Total Pages: 641
Release: 2022-11-22
Genre: Design
ISBN: 9780262546553

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Exploring how design can be used for good—prompting self-reflection, igniting the imagination, and affecting positive social change. Good design provides solutions to problems. It improves our buildings, medical equipment, clothing, and kitchen utensils, among other objects. But what if design could also improve societal problems by prompting positive ideological change? In this book, Bruce and Stephanie Tharp survey recent critical design practices and propose a new, more inclusive field of socially minded practice: discursive design. While many consider good design to be unobtrusive, intuitive, invisible, and undemanding intellectually, discursive design instead targets the intellect, prompting self-reflection and igniting the imagination. Discursive design (derived from “discourse”) expands the boundaries of how we can use design—how objects are, in effect, good(s) for thinking. Discursive Design invites us to see objects in a new light, to understand more than their basic form and utility. Beyond the different foci of critical design, speculative design, design fiction, interrogative design, and adversarial design, Bruce and Stephanie Tharp establish a more comprehensive, unifying vision as well as innovative methods. They not only offer social criticism but also explore how objects can, for example, be used by counselors in therapy sessions, by town councils to facilitate a pre-vote discussions, by activists seeking engagement, and by institutions and industry to better understand the values, beliefs, and attitudes of those whom they serve. Discursive design sparks new ways of thinking, and it is only through new thinking that our sociocultural futures can change.

The Design of Innovation

The Design of Innovation
Author: David E. Goldberg
Publsiher: Springer Science & Business Media
Total Pages: 292
Release: 2002-06-30
Genre: Computers
ISBN: 1402070985

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The Design of Innovation illustrates how to design and implement competent genetic algorithms-genetic algorithms that solve hard problems quickly, reliably, and accurately-and how the invention of competent genetic algorithms amounts to the creation of an effective computational theory of human innovation. For the specialist in genetic algorithms and evolutionary computation, this book combines over two decades of hard-won research results in a single volume to provide a comprehensive step-by-step guide to designing genetic algorithms that scale well with problem size and difficulty. For the innovation researcher - whether from the social and behavioral sciences, the natural sciences, the humanities, or the arts - this unique book gives a consistent and valuable mathematical and computational viewpoint for understanding certain aspects of human innovation. For all readers, The Design of Innovation provides an entrée into the world of competent genetic algorithms and innovation through a methodology of invention borrowed from the Wright brothers. Combining careful decomposition, cost-effective, little analytical models, and careful design, the road to competence is paved with easily understood examples, simulations, and results from the literature.

Things We Could Design

Things We Could Design
Author: Ron Wakkary
Publsiher: MIT Press
Total Pages: 313
Release: 2021-08-24
Genre: Philosophy
ISBN: 9780262542999

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How posthumanist design enables a world in which humans share center stage with nonhumans, with whom we are entangled. Over the past forty years, designers have privileged human values such that human-centered design is seen as progressive. Yet because all that is not human has been depleted, made extinct, or put to human use, today's design contributes to the existential threat of climate change and the ongoing extinctions of other species. In Things We Could Design, Ron Wakkary argues that human-centered design is not the answer to our problems but is itself part of the problem. Drawing on philosophy, design theory, and numerous design works, he shows the way to a relational and expansive design based on humility and cohabitation. Wakkary says that design can no longer ignore its exploitation of nonhuman species and the materials we mine for and reduce to human use. Posthumanism, he argues, enables a rethinking of design that displaces the human at the center of thought and action. Weaving together posthumanist philosophies with design, he describes what he calls things--nonhumans made by designers--and calls for a commitment to design with more than human participation. Wakkary also focuses on design as "nomadic practices"--a multiplicity of intentionalities and situated knowledges that shows design to be expansive and pluralistic. He calls his overall approach "designing-with": the practice of design in a world in which humans share center stage with nonhumans, and in which we are bound together materially, ethically, and existentially.

Making Design Theory

Making Design Theory
Author: Johan Redstrom
Publsiher: MIT Press
Total Pages: 189
Release: 2017-09-01
Genre: Design
ISBN: 9780262341851

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A new approach to theory development for practice-driven research, proposing that theory is something made in and through design. Tendencies toward “academization” of traditionally practice-based fields have forced design to articulate itself as an academic discipline, in theoretical terms. In this book, Johan Redström offers a new approach to theory development in design research–one that is driven by practice, experimentation, and making. Redström does not theorize from the outside, but explores the idea that, just as design research engages in the making of many different kinds of things, theory might well be one of those things it is making. Redström proposes that we consider theory not as stable and constant but as something unfolding—something acted as much as articulated, inherently fluid and transitional. Redström describes three ways in which theory, in particular formulating basic definitions, is made through design: the use of combinations of fluid terms to articulate issues; the definition of more complex concepts through practice; and combining sets of definitions made through design into “programs.” These are the building blocks for creating conceptual structures to support design. Design seems to thrive on the complexities arising from dichotomies: form and function, freedom and method, art and science. With his idea of transitional theory, Redström departs from the traditional academic imperative to pick a side—theory or practice, art or science. Doing so, he opens up something like a design space for theory development within design research.

Design for the Unthinkable World

Design for the Unthinkable World
Author: Craig Bremner,Paul A. Rodgers,Giovanni Innella
Publsiher: Taylor & Francis
Total Pages: 228
Release: 2024-02-13
Genre: Design
ISBN: 9781003850151

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This edited book contests that if design’s raison d'être is to make things better, then the object of design has always been, remains and can only be a changed world and our relationship to it – the world-for-us. Each chapter was written by carefully selected researchers and practitioners who span geographical, disciplinary, and methodological boundaries in their work. Contributors skilfully examine the case that, while this once might have been seen to be a worthy objective (how else to effect a preferred state and/or pursue the project for the better world?), now the role of designing must cease to service design for change in the manner in which it has been doing. Chapters explore how designing itself might change to explore the possibilities that might exist for the design of what-might-not-become in an unthinkable-world; what Eugene Thacker calls a world-without-us. This world-without-us does not mean a world devoid of humans or an interstellar world, but a world we project that continues to revolve around the sun but no longer revolves around us. This book will be of interest to scholars working in design research, design ecology, product design, service design, experience design, architecture, and information design.