Ambient Media

Ambient Media
Author: Paul Roquet
Publsiher: U of Minnesota Press
Total Pages: 284
Release: 2016-02-01
Genre: Social Science
ISBN: 9781452945477

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Ambient Media examines music, video art, film, and literature as tools of atmospheric design in contemporary Japan, and what it means to use media as a resource for personal mood regulation. Paul Roquet traces the emergence of ambient styles from the environmental music and Erik Satie boom of the 1960s and 1970s to the more recent therapeutic emphasis on healing and relaxation. Focusing on how an atmosphere works to reshape those dwelling within it, Roquet shows how ambient aesthetics can provide affordances for reflective drift, rhythmic attunement, embodied security, and urban coexistence. Musicians, video artists, filmmakers, and novelists in Japan have expanded on Brian Eno’s notion of the ambient as a style generating “calm, and a space to think,” exploring what it means to cultivate an ambivalent tranquility set against the uncertain horizons of an ever-shifting social landscape. Offering a new way of understanding the emphasis on “reading the air” in Japanese culture, Ambient Media documents both the adaptive and the alarming sides of the increasing deployment of mediated moods. Arguing against critiques of mood regulation that see it primarily as a form of social pacification, Roquet makes a case for understanding ambient media as a neoliberal response to older modes of collective attunement—one that enables the indirect shaping of social behavior while also allowing individuals to feel like they are the ones ultimately in control.

Digital Media as Ambient Therapy

Digital Media as Ambient Therapy
Author: Francis Russell
Publsiher: Taylor & Francis
Total Pages: 148
Release: 2024-02-28
Genre: Social Science
ISBN: 9781040027837

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Digital Media as Ambient Therapy explores the ways “mental illness” can emerge from our relationships (with ourselves, others, and the world), to address the concern around what kind of relationality is conducive for “mental health” and what role digital technologies can play in fostering such relationality. Exploring the rise of ambient—that is to say, ubiquitous, surrounding, and environmental—technologies and their impact on our understanding of “mental health,” sanity, and therapy, this book critically examines the work of influential contemporary social theorists such as Hartmut Rosa and investigates case studies that reveal new modes of digitally mediated intimacy and attention, such as ASMR and QAnon. It also poses the question of what “mental health” and “mental illness” mean for subjects increasingly faced with a maddening sense of interconnectedness. This book offers new perspectives for academics and postgraduates interested in critical discussions of alienation, digital technology, and contemporary social theory.

Media in the Ubiquitous Era Ambient Social and Gaming Media

Media in the Ubiquitous Era  Ambient  Social and Gaming Media
Author: Lugmayr, Artur
Publsiher: IGI Global
Total Pages: 311
Release: 2011-09-30
Genre: Computers
ISBN: 9781609607753

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"This book focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint, covering the fields of commerce, science, research affecting citizens"--Provided by publisher.

Ubiquitous Intelligence and Computing

Ubiquitous Intelligence and Computing
Author: Zhiwen Yu,Ramiro Liscano,Guanling Chen,Daqing Zhang,Xingshe Zhou
Publsiher: Springer Science & Business Media
Total Pages: 712
Release: 2010-10-08
Genre: Computers
ISBN: 9783642163548

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Ubiquitous sensors, devices, networks and information are paving the way toward a smart world in which computational intelligence is distributed throughout the physical environment to provide reliable and relevant services to people. This ubiquitous intelligence will change the computing landscape because it will enable new breeds of applications and systems to be developed, and the realm of computing possibilities will be significantly extended. By enhancing everyday objects with intelligence, many tasks and processes could be simplified, the physical spaces where people interact, like workplaces and homes, could become more efficient, safer and more enjoyable. Ubiquitous computing, or pervasive computing, uses these many “smart things” or “u-things” to create smart environments, services and applications. A smart thing can be endowed with different levels of intelligence, and may be c- text-aware, active, interactive, reactive, proactive, assistive, adaptive, automated, sentient, perceptual, cognitive, autonomic and/or thinking. Research on ubiquitous intelligence is an emerging research field covering many disciplines. A series of grand challenges exists to move from the current level of computing services to the smart world of adaptive and intelligent services. Started in 2005, the series of UIC conferences has been held in Taipei, Nagasaki, Three Gorges (China), Hong Kong, Oslo and Brisbane. The proceedings contain the papers presented at the 7th International Conference on Ubiquitous Intelligence and Computing (UIC 2010), held in Xi’an, China, October 26–29, 2010. The conference was accompanied by six vibrant workshops on a variety of research challenges within the area of ubiquitous intelligence and computing.

Human Computer Interaction INTERACT 2009

Human Computer Interaction   INTERACT 2009
Author: Tom Gross,Jan Gulliksen,Paula Kotzé,Lars Oestreicher,Philippe Palanque,Raquel Oliveira Prates,Marco Winckler
Publsiher: Springer Science & Business Media
Total Pages: 1036
Release: 2009-08-06
Genre: Computers
ISBN: 9783642036576

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INTERACT 2009 was the 12th of a series of INTERACT international c- ferences supported by the IFIP Technical Committee 13 on Human–Computer Interaction. This year,INTERACT washeld in Uppsala (Sweden), organizedby the Swedish Interdisciplinary Interest Group for Human–Computer Interaction (STIMDI) in cooperation with the Department of Information Technology at Uppsala University. Like its predecessors, INTERACT 2009 highlighted, both to the academic and to the industrial world, the importance of the human–computer interaction (HCI) area and its most recent breakthroughs on current applications. Both - perienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, interested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarching theories of HCI, found in INTERACT 2009 a great forum for communication with people of similar int- ests, to encourage collaboration and to learn. INTERACT 2009 had Research and Practice as its special theme. The r- son we selected this theme is that the research within the ?eld has drifted away from the practicalapplicability of its results and that the HCI practice has come to disregard the knowledge and development within the academic community.

HCI International 2019 Late Breaking Papers

HCI International 2019     Late Breaking Papers
Author: Constantine Stephanidis
Publsiher: Springer Nature
Total Pages: 612
Release: 2019-08-30
Genre: Computers
ISBN: 9783030300333

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This year the 21st International Conference on Human-Computer Interaction, HCII 2019, which was held in Orlando, Florida, USA, in July 2019, introduced the additional option of "late-breaking work", which applied both for papers and posters with the corresponding volumes of the proceedings. The 47 late-breaking papers included in this volume were published after the conference has taken place. They were organized in the following topical sections: user experience design and evaluation; information, visualization, and decision making; virtual and augmented reality; learning and games; human and task models in HCI; and design and user experience case studies.

Digital Media and Documentary

Digital Media and Documentary
Author: Adrian Miles
Publsiher: Springer
Total Pages: 114
Release: 2018-01-14
Genre: Performing Arts
ISBN: 9783319686431

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This collection of essays by Australian based practitioner–theorists brings together new research on interactive documentary making. The chapters explore how documentary theory and practice is influenced by digitisation, mobile phones, and new internet platforms. The contributors highlight the questions raised for documentary makers and scholars as new production methods, narrative forms, and participation practices emerge. The book presents an introduction to documentary techniques shaped by new digital technologies, and will appeal to documentary scholars, students, and film-makers alike.

Marketing

Marketing
Author: Rosalind Masterson,David Pickton
Publsiher: SAGE
Total Pages: 609
Release: 2014-03-25
Genre: Business & Economics
ISBN: 9781446297667

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*Winners - British Book Design Awards 2014 in the category Best Use of Cross Media* Get access to an interactive eBook* when you buy the paperback (Print paperback version only, ISBN 9781446296424) Watch the video walkthrough to find out how your students can make the best use of the interactive resources that come with the new edition! With each print copy of the new 3rd edition, students receive 12 months FREE access to the interactive eBook* giving them the flexibility to learn how, when and where they want. An individualized code on the inside back cover of each book gives access to an online version of the text on Vitalsource Bookshelf® and allows students to access the book from their computer, tablet, or mobile phone and make notes and highlights which will automatically sync wherever they go. Green coffee cups in the margins link students directly to a wealth of online resources. Click on the links below to see or hear an example: Watch videos to get a better understanding of key concepts and provoke in-class discussion Visit websites and templates to help guide students’ study A dedicated Pinterest page with wealth of topical real world examples of marketing that students can relate to the study A Podcast series where recent graduates and marketing professionals talk about the day-to-day of marketing and specific marketing concepts For those students always on the go, Marketing an Introduction 3rd edition is also supported by MobileStudy – a responsive revision tool which can be accessed on smartphones or tablets allowing students to revise anytime and anywhere that suits their schedule. New to the 3rd edition: Covers topics such as digital marketing, global marketing and marketing ethics Places emphasis on employability and marketing in the workplace to help students prepare themselves for life after university Fun activities for students to try with classmates or during private study to help consolidate what they have learnt (*interactivity only available through Vitalsource eBook)