Analog Game Studies Volume III

Analog Game Studies  Volume III
Author: Evan Torner,Aaron Trammell,Emma Leigh Waldron
Publsiher: Lulu.com
Total Pages: 348
Release: 2019-02-05
Genre: Education
ISBN: 9780359383979

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Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Analog Game Studies Volume I

Analog Game Studies  Volume I
Author: Aaron Trammell,Evan Torner,Emma Leigh Waldron
Publsiher: Lulu.com
Total Pages: 218
Release: 2016-06-21
Genre: Education
ISBN: 9781365015472

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Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."

Board Games as Media

Board Games as Media
Author: Paul Booth
Publsiher: Bloomsbury Academic
Total Pages: 297
Release: 2021-01-14
Genre: Games & Activities
ISBN: 9781501357176

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Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Analog Game Studies Volume II

Analog Game Studies  Volume II
Author: Aaron Trammell,Evan Torner,Emma Leigh Waldron
Publsiher: Lulu.com
Total Pages: 264
Release: 2017-05-05
Genre: Education
ISBN: 9781365640933

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Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Tabletop

Tabletop
Author: Drew Davidson,Greg Costikyan
Publsiher: Lulu.com
Total Pages: 207
Release: 2011
Genre: Education
ISBN: 9781257870608

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In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

Analog Game Studies

Analog Game Studies
Author: Aaron Trammell,Evan Torner,Emma Leigh Waldron
Publsiher: Unknown
Total Pages: 135
Release: 2016
Genre: Games
ISBN: OCLC:960689177

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"Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies"--Publisher's web site.

Role Playing Game Studies

Role Playing Game Studies
Author: Sebastian Deterding,José Zagal
Publsiher: Routledge
Total Pages: 484
Release: 2018-04-17
Genre: Games & Activities
ISBN: 9781317268314

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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Games Game Design Game Studies

Games   Game Design   Game Studies
Author: Gundolf S. Freyermuth
Publsiher: Fuego
Total Pages: 233
Release: 2016-03-18
Genre: Computers
ISBN: 9783862871773

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How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies.