Animation and Memory

Animation and Memory
Author: Maarten van Gageldonk,László Munteán,Ali Shobeiri
Publsiher: Springer Nature
Total Pages: 257
Release: 2020-08-20
Genre: Performing Arts
ISBN: 9783030348885

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​This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter “Introduction” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

The Animation Studies Reader

The Animation Studies Reader
Author: Nichola Dobson,Annabelle Honess Roe,Amy Ratelle,Caroline Ruddell
Publsiher: Bloomsbury Publishing USA
Total Pages: 352
Release: 2018-10-18
Genre: Performing Arts
ISBN: 9781501332630

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The Animation Studies Reader brings together both key writings within animation studies and new material in emerging areas of the field. The collection provides readers with seminal texts that ground animation studies within the contexts of theory and aesthetics, form and genre, and issues of representation. The first section collates key readings on animation theory, on how we might conceptualise animation, and on some of the fundamental qualities of animation. New material is also introduced in this section specifically addressing questions raised by the nature, style and materiality of animation. The second section outlines some of the main forms that animation takes, which includes discussions of genre. Although this section cannot be exhaustive, the material chosen is particularly useful as it provides samples of analysis that can illuminate some of the issues the first section of the book raises. The third section focuses on issues of representation and how the medium of animation might have an impact on how bodies, gender, sexuality, race and ethnicity are represented. These representations can only be read through an understanding of the questions that the first two sections of the book raise; we can only decode these representations if we take into account form and genre, and theoretical conceptualisations such as visual pleasure, spectacle, the uncanny, realism etc.

Nightmares in the Dream Sanctuary

Nightmares in the Dream Sanctuary
Author: Donna Kornhaber
Publsiher: University of Chicago Press
Total Pages: 333
Release: 2019-12-12
Genre: Performing Arts
ISBN: 9780226472713

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In 2008, Waltz with Bashir shocked the world by presenting a bracing story of war in what seemed like the most unlikely of formats—an animated film. Yet as Donna Kornhaber shows in this pioneering new book, the relationship between animation and war is actually as old as film itself. The world’s very first animated movie was made to solicit donations for the Second Boer War, and even Walt Disney sent his earliest creations off to fight on gruesome animated battlefields drawn from his First World War experience. As Kornhaber strikingly demonstrates, the tradition of wartime animation, long ignored by scholars and film buffs alike, is one of the world’s richest archives of wartime memory and witness. Generation after generation, artists have turned to this most fantastical of mediums to capture real-life horrors they can express in no other way. From Chinese animators depicting the Japanese invasion of Shanghai to Bosnian animators portraying the siege of Sarajevo, from African animators documenting ethnic cleansing to South American animators reflecting on torture and civil war, from Vietnam-era protest films to the films of the French Resistance, from firsthand memories of Hiroshima to the haunting work of Holocaust survivors, the animated medium has for more than a century served as a visual repository for some of the darkest chapters in human history. It is a tradition that continues even to this day, in animated shorts made by Russian dissidents decrying the fighting in Ukraine, American soldiers returning from Iraq, or Middle Eastern artists commenting on the Israeli-Palestinian conflict, the Arab Spring, or the ongoing crisis in Yemen. Nightmares in the Dream Sanctuary: War and the Animated Film vividly tells the story of these works and many others, covering the full history of animated film and spanning the entire globe. A rich, serious, and deeply felt work of groundbreaking media history, it is also an emotional testament to the power of art to capture the endurance of the human spirit in the face of atrocity.

Animation Process Cognition and Actuality

Animation    Process  Cognition and Actuality
Author: Dan Torre
Publsiher: Bloomsbury Publishing USA
Total Pages: 312
Release: 2017-08-24
Genre: Performing Arts
ISBN: 9781501308161

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Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches – including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995–2000). Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation. He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.

The Moving Image Workshop

The Moving Image Workshop
Author: Heather D. Freeman
Publsiher: Bloomsbury Publishing
Total Pages: 280
Release: 2017-07-06
Genre: Computers
ISBN: 9781474253000

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If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.

Animation in the Middle East

Animation in the Middle East
Author: Stefanie van de Peer
Publsiher: Bloomsbury Publishing
Total Pages: 336
Release: 2017-02-27
Genre: Performing Arts
ISBN: 9781786731715

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The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa. In spite of censorship, oppression and war, animation studios have thrived in recent years - in Egypt, Iran, Iraq, Lebanon, Morocco, Palestine, Syria and Turkey - giving rise to a whole new generation of entrepreneurs and artists. The success of animation in the Middle East is in part a product of a changing cultural climate, which is increasingly calling for art that reflects politics. Equally, the professionalization and popularization of film festivals and the emergence of animation studios and private initiatives are the results of a growing consumer culture, in which family-friendly entertainment is big business. Animation in the Middle East uncovers the history and politics that have defined the practice and study of animation in the Middle East, and explores the innovative visions of contemporary animators in the region.

Animation between Magic Miracles and Mechanics

Animation between Magic  Miracles and Mechanics
Author: Hans Henrik Lohfert Jørgensen,Laura Katrine Skinnebach,Henning Laugerud
Publsiher: Aarhus Universitetsforlag
Total Pages: 296
Release: 2023-08-18
Genre: Art
ISBN: 9788775972654

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When it comes to images, we are all animists. Deep down, we all know that images can – at least potentially – be alive or come to life. Nowadays, we may tend to rationalize our ingrained animism and explain it away as a mere projection only happening in the space between image and viewer. In the Middle Ages, however, imagery made enthusiastic use of magical, miraculous and mechanical means of animation, empowered and ensouled by both natural and supernatural principles of life. This animist book investigates magic, miracles and mechanics as motors of animation and seeks to understand the living image in solidarity with medieval experience rather than dismissive alienation of it. Effigies did bleed, weep or lactate, either through divine intervention or through hydraulic machinery. Statues did move or speak, either as demonic oracles or as talking heads with implanted speaking tubes. Marvels made by magic or by miracles were real, as real as the wonders of physical mechanics moving bodily matter. We just need to look and listen more carefully to comprehend these fluid realities, even when – especially when – they challenge our received worldview. Animation was by no means uncontested or uncontradicted, but even its stiffest critics knew that gods and demons could intervene in inanimate matter to set it in motion, to speak in tongues and exude the liquids of life.

The Crafty Animator

The Crafty Animator
Author: Caroline Ruddell,Paul Ward
Publsiher: Springer
Total Pages: 231
Release: 2019-04-03
Genre: Performing Arts
ISBN: 9783030139438

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This collection is a study of the value of craft as it can be understood within the study and practice of animation. The book reconsiders the position of craft, which is often understood as inferior to ‘art’, with a particular focus on questions of labour in animation production and gendered practices. The notion of craft has been widely investigated in a number of areas including art, design and textiles, but despite the fact that a wide range of animators use craft-based techniques, the value of craft has not been interrogated in this context until now. Seeking to address such a gap in the literature, this collection considers the concept of craft through a range of varying case studies. Chapters include studies on experimental animation, computer animation, trauma and memory, children’s animation and silhouette animation among others. The Crafty Animator also goes some way to exploring the relationship craft has with the digital in the context of animation production. Through these varied discussions, this book problematizes simplistic notions about the value of certain methods and techniques, working to create a dialogue between craft and animation.