Animation In Context
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Animation in Context
Author | : Mark Collington |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2016-09-01 |
Genre | : Animated films |
ISBN | : 1472578295 |
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"Animation in Context" is an illustrated introduction to contextual research and analysis. Designed to make academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative and visual storytelling, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discourse is underpinned by cross-disciplinary thinking on a range of topics including genre, humor, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Anime, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, gaming and animated documentary. Interviews with contemporary industry professionals, academics and student case studies, as well as a range of practical research exercises, combine to encourage a more versatile approach to animation practice."
Animation in Context
Author | : Mark Collington |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 248 |
Release | : 2017-02-09 |
Genre | : Performing Arts |
ISBN | : 9781350033894 |
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Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice – from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.
Understanding Animation
Author | : Paul Wells |
Publsiher | : Routledge |
Total Pages | : 280 |
Release | : 2013-11-15 |
Genre | : Performing Arts |
ISBN | : 9781136158735 |
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First Published in 1998. Routledge is an imprint of Taylor & Francis, an informa company.
Designing Interface Animation
Author | : Val Head |
Publsiher | : Rosenfeld Media |
Total Pages | : 240 |
Release | : 2016-07-26 |
Genre | : Computers |
ISBN | : 9781933820163 |
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Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.
Physics for JavaScript Games Animation and Simulations
Author | : Adrian Dobre,Dev Ramtal |
Publsiher | : Apress |
Total Pages | : 490 |
Release | : 2014-06-14 |
Genre | : Computers |
ISBN | : 9781430263388 |
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Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
The Fundamentals of Animation
Author | : Paul Wells,Samantha Moore |
Publsiher | : Bloomsbury Publishing |
Total Pages | : 216 |
Release | : 2016-08-11 |
Genre | : Computers |
ISBN | : 9781472575272 |
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Packed with examples from classic and contemporary films, The Fundamentals of Animation presents each stage of the animation production process in an engaging visual style, whilst providing an historical and critical context for four core disciplines: drawn/cel; 2D/3D stop-motion; computer generated; and experimental animation. With insightful commentary from leading animators, Wells and Moore also introduce you to the many different career paths open to aspiring animators, from storyboard artist or character designer to VFX artist or writer and director. They also provide you with key tips on producing engaging portfolios and show reels. - Illustrated with over 300 images, including preliminary sketches, frame-by-frame analyses and shots of animators at work. - Now explores the animated documentary genre and the role of visual effects and gaming in contemporary animation. - Features more than 20 interviews with a range of international practitioners including Pete Docter, Director, Monsters, Inc. (2001), Up (2009) and Inside Out (2015). Featured Artists Sarah Cox, ArthurCox Lluis Danti, Media Molecule Pete Docter, Pixar Paul Driessen Eric Fogel Cathal Gaffney, Brown Bag Films Adam Goddard Philip Hunt, STUDIO AKA The Brothers McLeod Bill Plympton Ellen Poon, Industrial Light and Magic Barry Purves Joanna Quinn Chris Randall, Second Home Studios Maureen Selwood Koji Yamamura
Animating Film Theory
Author | : Karen Beckman |
Publsiher | : Duke University Press |
Total Pages | : 376 |
Release | : 2014-03-07 |
Genre | : Performing Arts |
ISBN | : 9780822376811 |
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Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Hervé Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahashi
Animation
Author | : Maureen Furniss |
Publsiher | : Indiana University Press |
Total Pages | : 256 |
Release | : 2009-10-05 |
Genre | : Performing Arts |
ISBN | : 9780861969043 |
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Animation—Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media—censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques.