Animation

Animation
Author: Chris Webster
Publsiher: Taylor & Francis
Total Pages: 281
Release: 2005
Genre: Art
ISBN: 9780240516660

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Brush up your skills with this complete, practical guide to computer, 2D classical and 3D model animation. Readers can also benefit from the skill and experience of leading experts.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
Author: Alberto Menache
Publsiher: Elsevier
Total Pages: 276
Release: 2011-01-24
Genre: Computers
ISBN: 0123814979

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Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Making Them Move

Making Them Move
Author: Norman I. Badler,Brian A. Barsky,David Zeltzer
Publsiher: Taylor & Francis
Total Pages: 364
Release: 2017-09-08
Genre: Computers
ISBN: 9781136110610

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Current computer graphics hardware and software make it possible to synthesize near photo-realistic images, but the simulation of natural-looking motion of articulated figures remains a difficult and challenging task. Skillfully rendered animation of humans, animals, and robots can delight and move us, but simulating their realistic motion holds great promise for many other applications as well, including ergonomic engineering design, clinical diagnosis of pathological movements, rehabilitation therapy, and biomechanics. Making Them Move presents the work of leading researchers in computer graphics, psychology, robotics and mechanical engineering who were invited to attend the Workshop on the Mechanics, Control and Animation of Articulated Figures held at the MIT Media Lab in April 1989. The book explores biological and robotic motor control, as well as state-of-the-art computer graphics techniques for simulating human and animal figures in a natural and physically realistic manner.

Animation Lab for Kids

Animation Lab for Kids
Author: Laura Bellmont,Emily Brink
Publsiher: Lab for Kids
Total Pages: 147
Release: 2016-10
Genre: Crafts & Hobbies
ISBN: 9781631591181

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With this interactive book, kids will learn all kinds of animation techniques through exciting, hands-on projects. No previous experience required!

Designing Interface Animation

Designing Interface Animation
Author: Val Head
Publsiher: Rosenfeld Media
Total Pages: 240
Release: 2016-07-26
Genre: Computers
ISBN: 9781933820163

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Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

Stop motion Animation

Stop motion Animation
Author: Melvyn Ternan
Publsiher: Unknown
Total Pages: 176
Release: 2013
Genre: Animated films
ISBN: 1845435028

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Packed with step-by-step tutorials and inside tips and advice from professional animators, Stop-motion Animation is the ultimate handbook for anyone seeking to explore the exciting possibilities afforded by stopmotion animation. With its highly accessible approach and use of inspirational, bang up-to-date examples, the book is guaranteed to appeal to a hip new generation of recreational animators, as well as artists, photographers, and creatives of all stripes seeking new outlets for their creativity. Combining a winning formula of practical instruction and creative inspiration, Stop-motion Animation examines a wide range of stop-motion techniques, covering traditional forms such as claymation and cut-out animation, as well as innovative new techniques that use everyday items such as Lego and post-it notes. Engaging interview-style case studies explore the work of some of today’s most exciting stop-motion practitioners, providing readers with an invaluable insight into their working processes, while detailed tutorials illustrate a range of both basic and more advanced techniques, from making a basic puppet to shooting with an iPhone. QR codes (readable from any smartphone) accompany each tutorial, linking directly to online videos which reveal the finished piece of animation, as well as to videos of digital tutorials which provide a moving screen capture. Readers will also learn easy post-production techniques for editing files and creating animated movies on both Macs and PCs.

Stop Motion Craft Skills for Model Animation

Stop Motion  Craft Skills for Model Animation
Author: Susannah Shaw
Publsiher: Taylor & Francis
Total Pages: 224
Release: 2012-09-10
Genre: Art
ISBN: 9781136135095

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To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon - a whole life for them. You have to get inside that puppet and first make it live, then make it perform. Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman's first full-length film 'Chicken Run',is now at the forefront of modern animation. Illustrated in full colour throughout you are shown step by step how to create successful model animation. Starting with some basic exercises, readers will learn about developing a story, making models, creating sets and props, the mechanics of movement, filming, post production and how to set about finding that elusive first job in a modern studio.

The LEGO Animation Book

The LEGO Animation Book
Author: David Pagano,David Pickett
Publsiher: No Starch Press
Total Pages: 216
Release: 2016-10-16
Genre: Performing Arts
ISBN: 9781593277895

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Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+