ART OF POINT AND CLICK ADVENTURE GAMES

ART OF POINT AND CLICK ADVENTURE GAMES
Author: BITMAP BOOKS.
Publsiher: Unknown
Total Pages: 135
Release: 2020
Genre: Electronic Book
ISBN: 1838019111

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A Guide to Japanese Role Playing Games

A Guide to Japanese Role Playing Games
Author: Bitmap Books
Publsiher: Unknown
Total Pages: 0
Release: 2021-10-25
Genre: Electronic Book
ISBN: 1838019146

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The Art of Point and Click Adventure Games

The Art of Point and Click Adventure Games
Author: Bitmap Books
Publsiher: Unknown
Total Pages: 460
Release: 2019-01-16
Genre: Electronic Book
ISBN: 0995658668

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The Art of World of Warcraft

The Art of World of Warcraft
Author: . Blizzard Entertainment
Publsiher: Insight Editions
Total Pages: 0
Release: 2015-06-16
Genre: Games & Activities
ISBN: 1608874494

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Timed to the twentieth anniversary of the blockbuster Warcraft franchise, The Art of World of Warcraft celebrates the groundbreaking art of the complete series to date. In the ten years since its inception, World of Warcraft® has revolutionized the role-playing genre, creating the immense world of Azeroth and filling it with iconic characters and legendary weapons and environments. Featuring interviews with key developers and telling the complete story of the game’s evolution, this fully illustrated book vibrantly displays the renowned artwork at the heart of the franchise. Including never-before-seen art from the latest World of Warcraft expansion, Warlords of Draenor, The Art of World of Warcraft will contain hundreds of drawings and concept art, forming the ultimate tribute to the epic gaming franchise.

Game Art

Game Art
Author: Matt Sainsbury
Publsiher: No Starch Press
Total Pages: 278
Release: 2015-09-01
Genre: Games & Activities
ISBN: 9781593276652

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Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.

The Art of Point and Click Adventure Games

The Art of Point and Click Adventure Games
Author: Bitmap Books
Publsiher: Third Edition
Total Pages: 528
Release: 2022-06-30
Genre: Electronic Book
ISBN: 1838458530

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Games

Games
Author: C. Thi Nguyen
Publsiher: Oxford University Press, USA
Total Pages: 253
Release: 2020
Genre: Games & Activities
ISBN: 9780190052089

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"Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Thimbleweed Park Art Book

Thimbleweed Park Art Book
Author: Anonim
Publsiher: Unknown
Total Pages: 120
Release: 2017-09
Genre: Electronic Book
ISBN: 1945908882

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