Baby Boomer Games

Baby Boomer Games
Author: Rick Polizzi
Publsiher: Unknown
Total Pages: 0
Release: 1995
Genre: Board games
ISBN: 0891456317

Download Baby Boomer Games Book in PDF, Epub and Kindle

The Baby Boomer Encyclopedia

The Baby Boomer Encyclopedia
Author: Martin Gitlin
Publsiher: Bloomsbury Publishing USA
Total Pages: 333
Release: 2011-03-03
Genre: Social Science
ISBN: 9798216051060

Download The Baby Boomer Encyclopedia Book in PDF, Epub and Kindle

This encyclopedia defines and contextualizes the Baby Boomer generation and the wide-reaching contributions of its members throughout modern American history. Comprising some 80 million Americans born between 1946 and 1965, the Baby Boomers have significantly changed every aspect of American history and culture. The members of this generation experienced some of the most tumultuous times in American history; indeed, the Boomers helped create these pivotal eras. From the advent of rock and roll to disco and rap, from the sexual revolution to the arrival of AIDS, and from race riots to the election of a black president, Baby Boomers have seen it all. Through nearly 100 alphabetically arranged entries, this encyclopedia gives later generations insight into the contributions of the Baby Boomers, and it helps members of that generation better contextualize their own experiences. Included entries are written in a clear and engaging manner, covering politics and activism, entertainment, the economy, gender roles, arts, pop culture, sports, religion, drug and alcohol use, and many other subject areas.

Mass Media An Aging Population and the Baby Boomers

Mass Media  An Aging Population  and the Baby Boomers
Author: Michael L. Hilt,Jeremy H. Lipschultz
Publsiher: Routledge
Total Pages: 215
Release: 2016-05-06
Genre: Language Arts & Disciplines
ISBN: 9781136693915

Download Mass Media An Aging Population and the Baby Boomers Book in PDF, Epub and Kindle

As the oldest members of the baby boomer generation head into their retirement years, this demographic shift is having a substantial influence on uses of mass media, as well as the images portrayed in these media. Mass Media, An Aging Population, and the Baby Boomers provides a comprehensive examination of the relationship between media and aging issues, addressing mass media theory and practice as it relates to older Americans. Reviewing current research on communication and gerontology, authors Michael Hilt and Jeremy Lipschultz focus on aging baby boomers and their experiences with television, radio, print media, entertainment, advertising and public relations, along with the Internet and new media. They draw from studies about health and sexuality to understand views of aging, and present a view of older people as important players in the political process. Hilt and Lipschultz conclude the volume by addressing trends and making predictions related to baby boomers and mass media. Providing a timely and insightful examination of the linkage between mass media and aging issues, this volume will prove a valuable resource for scholars and students in media and gerontology. It is intended for use in coursework addressing such topics as mass communication and society, media and aging, media and public opinion, sociology, and social gerontology.

Leisure Programming for Baby Boomers

Leisure Programming for Baby Boomers
Author: Lynda J. Cochran,Anne M. Rothschadl,Jodi Rudick
Publsiher: Human Kinetics
Total Pages: 226
Release: 2009-05-19
Genre: Sports & Recreation
ISBN: 9781492583967

Download Leisure Programming for Baby Boomers Book in PDF, Epub and Kindle

The baby boomers—those born between 1946 and 1964—are a generation that consists of nearly 76 million Americans. Beginning in 2011, this large and influential population will begin their transition out of the workforce. As baby boomers enter retirement, they will be looking for opportunities in fitness, sports, outdoors, arts and cultural events, and other activities that suit their vibrant lifestyles. With their varied life experiences, values, and expectations, baby boomers are predicted to redefine the meaning of recreation and leisure programming for mature adults. Though many researchers have forecast the boomers’ impact on the future, only Leisure Programming for Baby Boomers addresses key information that recreation and leisure professionals need in order to make program decisions with baby boomers in mind. The authors combine their research, programming, and marketing expertise to provide insights into the values and lifestyle choices of boomers and offer programming and marketing strategies to reach this large and influential population. Leisure Programming for Baby Boomers will help you move beyond the traditional offerings of bingo, art classes, and social dances to capture the attention and imagination of your baby boomer community. This comprehensive guide offers these features: An in-depth review of current research to help you understand the values, interests, and needs of the boomer generation Guidance in adopting a “boomer lens” so you can more easily recognize the opportunities in working with this group and create and market programs that appeal to the values of this unique generation The Cochran Baby Boomer Quiz, a tool that can be used not only in assessing the programming preferences of the boomers in your community, but also in testing your staff’s knowledge of boomers and preparing them to work more effectively with this group Strategies, guidelines, and ready-to-use ideas for boomer-specific programming in arts and culture, outdoor recreation, education, wellness, and tourism Marketing templates and strategies that will attract boomers and keep them coming to your programs With Leisure Programming for Baby Boomers, you’ll discover what distinguishes the baby boomer generation from previous generations in regard to their demographic makeup, gender differences, cultural influences, brand loyalty, consumer behavior, and spending patterns. Based on current research, Leisure Programming for Baby Boomers explains the boomer generation in terms of five value areas specific to recreation and leisure programming: cultural influences, healthy aging and society, retirement, leisure pursuits, and economic levels. Using this knowledge, you’ll learn how to consider these generational values to create effective marketing messages and plan appropriate programming. Leisure Programming for Baby Boomers presents a range of detailed program ideas and formats that fulfill the interests of this new clientele so you can start offering new programs right away. It also offers guidelines and examples that will help you plan your own programs to meet the needs of your community. You’ll find all the tools you need to market your new programs, including techniques for attracting boomers to your programs and marketing templates that make implementing your marketing strategies simpler. Information on key topics such as marketing psychology; advertising beyond the brochure; motivating, recruiting, and communicating at the front lines; and creating and maintaining a focused image will help you better understand how to market programs. In this demand-driven occupation, recreation professionals must be prepared to market and deliver a wide range of leisure opportunities to serve the boomer generation. Is your recreation or leisure program ready for the baby boomers? Leisure Programming for Baby Boomers will help you understand the unique profile of the boomer generation and respond with creative programs that will add value and quality to the leisure lives of this new generation of mature adults. For information on system requirements or accessing an E-book after purchase, click here.

Universal Access in Human Computer Interaction Access to Learning Health and Well Being

Universal Access in Human Computer Interaction  Access to Learning  Health and Well Being
Author: Margherita Antona,Constantine Stephanidis
Publsiher: Springer
Total Pages: 737
Release: 2015-07-18
Genre: Computers
ISBN: 9783319206844

Download Universal Access in Human Computer Interaction Access to Learning Health and Well Being Book in PDF, Epub and Kindle

The four LNCS volume set 9175-9178 constitutes the refereed proceedings of the 9th International Conference on Learning and Collaboration Technologies, UAHCI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the four volume set address the following major topics: LNCS 9175, Universal Access in Human-Computer Interaction: Access to today's technologies (Part I), addressing the following major topics: LNCS 9175: Design and evaluation methods and tools for universal access, universal access to the web, universal access to mobile interaction, universal access to information, communication and media. LNCS 9176: Gesture-based interaction, touch-based and haptic Interaction, visual and multisensory experience, sign language technologies and smart and assistive environments LNCS 9177: Universal Access to Education, universal access to health applications and services, games for learning and therapy, and cognitive disabilities and cognitive support and LNCS 9178: Universal access to culture, orientation, navigation and driving, accessible security and voting, universal access to the built environment and ergonomics and universal access.

Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture
Author: Frank Hoffmann,Frederick J Augustyn, Jr,Martin J Manning
Publsiher: Routledge
Total Pages: 152
Release: 2013-10-08
Genre: Sports & Recreation
ISBN: 9781135418465

Download Dictionary of Toys and Games in American Popular Culture Book in PDF, Epub and Kindle

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

The Baby Boomer s Name Game

The Baby Boomer s Name Game
Author: Christopher P. Andersen
Publsiher: Perigee Books
Total Pages: 264
Release: 1987
Genre: Family & Relationships
ISBN: IND:39000001269989

Download The Baby Boomer s Name Game Book in PDF, Epub and Kindle

The bestselling Name Game is back, completely revised and updated for parents of the 80s as it reveals the impact of names on behavior and helps parents choose names that will ensure their child's emotional well-being.

Staying Alive The Life and Times of an American Baby Boomer Part 2

Staying Alive   The Life and Times of an American Baby Boomer Part 2
Author: Gene Baumgaertner
Publsiher: Trafford Publishing
Total Pages: 349
Release: 2011-12-02
Genre: Fiction
ISBN: 9781466902572

Download Staying Alive The Life and Times of an American Baby Boomer Part 2 Book in PDF, Epub and Kindle

Staying Alive is the sequel to An Innocent ManThe Life and Times of an American Baby Boomer. The first book explored growing up in the 1950s and 1960s. Staying Alive continues the adventure into the serendipitous 1970s. The same characters we enjoyed so much in An Innocent Man return and try to take the great leap from late adolescence into early adulthood. Follow our baby boomers as they struggle to survive college, avoid or cope with the Vietnam War, and eventually join mainstream society. Watch these reckless students try to turn themselves into budding professionals; struggle with marriage, child-rearing, and divorce; and try to survive the ups and downs of the volatile 1970s. Totally submerged in their own lives and interests, they still cant avoid the impacts of multiple wars, two oil embargos, rampant inflation, on-again off-again recession, and other world and life-changing events. Follow Ed Bakers efforts to just keep staying alive, John Fitzmorriss transition from Vietnam to a normal life, Johnny Latellas desire to keep scoringon and off the athletic field, Jerry Prinzs simple desire to succeed in business, and Jack Fitzhughs tenacious struggle to turn bad luck into good. Will they survive the gyrating 1970s, and can they do it alone, or does friendship really make a difference?