Beginning Synthesizer

Beginning Synthesizer
Author: Helen Casabona,David Frederick
Publsiher: Alfred Music
Total Pages: 100
Release: 2024
Genre: Music
ISBN: 1457424835

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Step-by-step instructions on topics such as Using Presets, Performance Controls, Editing Presets, Editing in Performance---over 100 musical examples, diagrams and exercises in programming that will assist the novice or experienced musician in achieving a more musical performance.

Playing Synthesizers

Playing Synthesizers
Author: Helen Casabona,David Frederick
Publsiher: Alfred Music
Total Pages: 52
Release: 2024
Genre: Music
ISBN: 1457438895

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The first focus guide derived from Beginning Synthesizer. Includes an introduction to electronic keyboard synthesizers and sections on Using Presets and Performance Controls.

Programming Synthesizers

Programming Synthesizers
Author: Helen Casabona,David Frederick
Publsiher: Alfred Music
Total Pages: 52
Release: 2024
Genre: Music
ISBN: 1457438909

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The second focus guide from Beginning Synthesizer. Instruction on Editing Presets, Editing in Performance and also includes musical examples and solos.

Beginning Mobile Phone Game Programming

Beginning Mobile Phone Game Programming
Author: Michael Morrison
Publsiher: Pearson Education
Total Pages: 785
Release: 2004-11-22
Genre: Computers
ISBN: 9780132714921

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Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

The Synthesizer

The Synthesizer
Author: Mark Vail
Publsiher: Oxford University Press
Total Pages: 432
Release: 2014-01-22
Genre: Music
ISBN: 9780199334858

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Electronic music instruments weren't called synthesizers until the 1950s, but their lineage began in 1919 with Russian inventor Lev Sergeyevich Termen's development of the Etherphone, now known as the Theremin. From that point, synthesizers have undergone a remarkable evolution from prohibitively large mid-century models confined to university laboratories to the development of musical synthesis software that runs on tablet computers and portable media devices. Throughout its history, the synthesizer has always been at the forefront of technology for the arts. In The Synthesizer: A Comprehensive Guide to Understanding, Programming, Playing, and Recording the Ultimate Electronic Music Instrument, veteran music technology journalist, educator, and performer Mark Vail tells the complete story of the synthesizer: the origins of the many forms the instrument takes; crucial advancements in sound generation, musical control, and composition made with instruments that may have become best sellers or gone entirely unnoticed; and the basics and intricacies of acoustics and synthesized sound. Vail also describes how to successfully select, program, and play a synthesizer; what alternative controllers exist for creating electronic music; and how to stay focused and productive when faced with a room full of instruments. This one-stop reference guide on all things synthesizer also offers tips on encouraging creativity, layering sounds, performance, composing and recording for film and television, and much more.

Digital Delays and How to Use Them

Digital Delays and How to Use Them
Author: Doug Fraser
Publsiher: Alfred Music
Total Pages: 36
Release: 2024
Genre: Music
ISBN: 1457438941

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This useful hands-on text clearly explains DDL signal processors and how they can be applied to recording or live performance situations. Discusses the basic features common to most digital delays and provides programming information. Also includes two invaluable charts. The first chart converts beats per minute to milliseconds, the second converts milliseconds to click track.

What Is MIDI

What Is MIDI
Author: Helen Casabona,David Frederick
Publsiher: Alfred Music
Total Pages: 52
Release: 2024
Genre: Music
ISBN: 1457438917

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The most basic focus guide derived from Using MIDI. Includes the most basic principles of MIDI. Topics include Keyboard Parameters, Data Filters, Performance Controls, Changing Presets, Channels & Modes.

Basic MIDI Applications

Basic MIDI Applications
Author: Helen Casabona,David Frederick
Publsiher: Alfred Music
Total Pages: 52
Release: 2024
Genre: Music
ISBN: 1457438925

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For the musician with a working knowledge of MIDI, this focus guide covers the use of Sequencers, Sequencer Editing, Synchronizing Drum Machines with Sequencers, and Multi-Timbral Keyboards.