Black Art Of Java Game Programming
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Black Art of Java Game Programming
Author | : Joel Fan,Eric Ries,Calin Tenitchi |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Java (Computer program language) |
ISBN | : 1571690433 |
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CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Black Art of 3D Game Programming
Author | : André LaMothe |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 1995 |
Genre | : Computer games |
ISBN | : 1571690042 |
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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.
The Black Art of Multiplatform Game Programming
Author | : Jazon Yamamoto |
Publsiher | : Course Technology |
Total Pages | : 338 |
Release | : 2014-04-02 |
Genre | : Computers |
ISBN | : 1305110382 |
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THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Black Art of Java 2 Game Programming
Author | : Brackeen |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 0672324776 |
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Black Art of Windows Game Programming
Author | : Eric R. Lyons |
Publsiher | : Unknown |
Total Pages | : 700 |
Release | : 1995 |
Genre | : Computers |
ISBN | : 1878739956 |
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A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR
Advanced Java Game Programming
Author | : David Wallace Croft |
Publsiher | : Apress |
Total Pages | : 569 |
Release | : 2004-04-01 |
Genre | : Computers |
ISBN | : 9781430207139 |
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Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.
Developing Games in Java
Author | : David Brackeen,Bret Barker,Laurence Vanhelsuwé |
Publsiher | : New Riders |
Total Pages | : 1012 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 1592730051 |
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Companion web site available.
Killer Game Programming in Java
Author | : Andrew Davison |
Publsiher | : "O'Reilly Media, Inc." |
Total Pages | : 1000 |
Release | : 2005-05-20 |
Genre | : Computers |
ISBN | : 9780596552909 |
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.