Blender 2 5 Materials and Textures Cookbook

Blender 2 5 Materials and Textures Cookbook
Author: Colin Litster
Publsiher: Packt Publishing Ltd
Total Pages: 491
Release: 2011-01-01
Genre: Computers
ISBN: 9781849512893

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Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.

Blender 2 6 Cycles

Blender 2 6 Cycles
Author: Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 363
Release: 2013-01-01
Genre: Computers
ISBN: 9781782161318

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Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Blender Cycles Materials and Textures Cookbook Third Edition

Blender Cycles  Materials and Textures Cookbook   Third Edition
Author: Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 400
Release: 2015-02-26
Genre: Computers
ISBN: 9781784399924

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This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

Blender 3D Cookbook

Blender 3D Cookbook
Author: Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 609
Release: 2015-07-30
Genre: Computers
ISBN: 9781783984893

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This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

Blender Cycles Lighting and Rendering Cookbook

Blender Cycles  Lighting and Rendering Cookbook
Author: Bernardo Iraci
Publsiher: Packt Publishing Ltd
Total Pages: 376
Release: 2013-12-26
Genre: Computers
ISBN: 9781782164616

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An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles’ rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

Create your own 3D Video Games like pros with Blender

Create your own 3D Video Games like pros with Blender
Author: Gregory Gossellin de Benicourt
Publsiher: Editions Graziel
Total Pages: 354
Release: 2023-02-22
Genre: Computers
ISBN: 9791093846019

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Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

3D Printing Designs Octopus Pencil Holder

3D Printing Designs  Octopus Pencil Holder
Author: Joe Larson
Publsiher: Packt Publishing Ltd
Total Pages: 74
Release: 2016-02-29
Genre: Computers
ISBN: 9781785887437

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Learn to design and 3D print organic and functional designs using Blender About This Book Learn how to make complex shapes by editing basic ones Make printable objects from multiple shapes and parts Learn how to design from scratch, without a reference to physical objects Who This Book Is For You should have basic knowledge of Blender and 3D printing and be interested in printing your first object. What You Will Learn Get to know the guiding principles required to create 3D printer-friendly models Understand material characteristics, printing specifications, tolerances, and design tips Master the art of modifying basic shapes with Blender's powerful editing tools: extrude, loop cuts, and other transformations Learn techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing In Detail This book will cover the very basic but essential techniques you need to model an organic and functional object for 3D printing using Blender. Starting with pen and paper and then moving on to the computer, you will create your first project in Blender, add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. You will learn how modifiers can automatically refine the shape further and combine multiple shapes into a single 3D printable model. By the end of the book, you will have gained enough practical hands-on experience to be able to create a 3D printable object of your choice, which in this case is a 3D print-ready octopus pencil holder. Style and approach This is a starter project designed to introduce you to your first real-world 3D printing designs, where you'll learn how to handle the fundamental principles of 3D printing design and have your hands on your reward in no time.

Software Engineering Methods in Intelligent Algorithms

Software Engineering Methods in Intelligent Algorithms
Author: Radek Silhavy
Publsiher: Springer
Total Pages: 470
Release: 2019-05-07
Genre: Technology & Engineering
ISBN: 9783030198077

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This book presents software engineering methods in the context of the intelligent systems. It discusses real-world problems and exploratory research describing novel approaches and applications of software engineering, software design and algorithms. The book constitutes the refereed proceedings of the Software Engineering Methods in Intelligent Algorithms Section of the 8th Computer Science On-line Conference 2019 (CSOC 2019), held on-line in April 2019.