Blender 3D Cookbook

Blender 3D Cookbook
Author: Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 609
Release: 2015-07-30
Genre: Computers
ISBN: 9781783984893

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This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively. This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

The Blender 3D Cookbook Volume 1

The Blender 3D Cookbook  Volume 1
Author: Ira Krakow
Publsiher: Unknown
Total Pages: 216
Release: 2017-07-16
Genre: Blender (Computer file)
ISBN: 1521857121

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"The Blender 3D cookbook consists of the scripts to my Blender 3D tutorials, at http://www.youtube.com/irakrakow. Each script has a link to the Youtube video. ..."--Introduction.

Blender 2 6 Cycles

Blender 2 6 Cycles
Author: Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 363
Release: 2013-01-01
Genre: Computers
ISBN: 9781782161318

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Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures.This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Blender 2 5 Character Animation Cookbook

Blender 2 5 Character Animation Cookbook
Author: Virgilio Vasconcelos
Publsiher: Packt Publishing Ltd
Total Pages: 438
Release: 2011-06-17
Genre: Computers
ISBN: 9781849513210

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Annotation Blender is an open source 3D graphics application that can be used for modeling, rigging, animating, rendering and thousands of other things. While modeling characters isn't the biggest of your worries, animating them to make them feel as-good-as alive is what differentiates a professional from an amateur. This book offers clear, illustrative, and easy-to-follow recipes to create character rigs and animations for common situations. Bring your characters to life by understanding the principles, techniques and approaches involved in creating rigs and animations, you'll be able to adapt them to your own characters and films. The book offers clear step-by-step tutorials, with detailed explanations, screenshots and support files to help you understand the principles behind each topic. Each recipe covers a logical step of the complete creation of a character rig and animation, so you're not overwhelmed with too much information at once. You'll see numerous examples and screenshots that guide to achieve various rigging and animation tasks, logically separated so you can understand each in detail. The rigging topics are divided by each region of the body (torso, limbs, face, eyes), and further separated by the specific topic (neck, fingers, mouth, eyelids, etc) for clarity. All rigging tasks are accomplished with the built-in tools in Blender, without the complexity of coding custom Python behaviors or user interface elements. The animation topics deal with common situations found in real world productions, showing good practices to understand and overcome the challenges.

Blender 2 5 Materials and Textures Cookbook

Blender 2 5 Materials and Textures Cookbook
Author: Colin Litster
Publsiher: Packt Publishing Ltd
Total Pages: 491
Release: 2011-01-01
Genre: Computers
ISBN: 9781849512893

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Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.

Blender Cycles Materials and Textures Cookbook Third Edition

Blender Cycles  Materials and Textures Cookbook   Third Edition
Author: Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 400
Release: 2015-02-26
Genre: Computers
ISBN: 9781784399924

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This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.

The Blender Cookbook

The Blender Cookbook
Author: Ann Seranne,Eileen Gaden
Publsiher: Unknown
Total Pages: 294
Release: 1961
Genre: Blenders (Cooking)
ISBN: 0046410309

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Blender 3D Designing Objects

Blender 3D  Designing Objects
Author: Romain Caudron,Pierre-Armand Nicq,Enrico Valenza
Publsiher: Packt Publishing Ltd
Total Pages: 1281
Release: 2016-11-09
Genre: Computers
ISBN: 9781787122468

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Build your very own stunning characters in Blender from scratch About This Book Packed with illustrations and a lot of tips and tricks to make your scenes come to life Design a complete workflow with Blender to create stunning 3D scenes and films step by step Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles Who This Book Is For If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs. What You Will Learn Understand the basics of 3D and how to navigate your way around the Blender interface Discover the power of the texture paint tool in order to add color to a haunted house Get to know the Cycles render engine by creating different materials for the house and the environment Find the best possible flow for your edge-loops to enhance the character features and to get the best possible range of deformation Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible Set up light sources and world global illumination Build material interfaces for general use in complex materials by grouping the shaders inside groups Parent and rename the nodes to better organize the Node Editor window In Detail Blender is a powerful, stable tool with an integral workflow that will allow you to understand 3D creation with ease. With its integrated game engine and use of the Python language, it is an efficient choice for many productions, including 3D animated or live action films, architecture, research, and even game creation. Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Throughout Blender for Designers, you will create many types of complete projects using a step-by-step approach. Start by getting to know the modeling tools available in Blender to create a 3D robot toy, and discover more advanced techniques such as sculpting and retopology by creating an alien character. Move on in the second module to engage with the workflow used to create characters. Run through the process from modeling to the rendering stages, using the tools of the latest official release of Blender. The last module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects using the Cycles rendering engine. You will learn about node-based shader creation, and master Cycles through step-by-step, recipe-based advice. Start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products: Blender 3D By Example By Romain Caudron and Pierre-Armand Nicq Blender 3D Cookbook By Enrico Valenza Blender Cycles: Materials and Textures Cookbook - Third Edition By Enrico Valenza Style and approach The course starts with a step-by-step approach to creating concert projects and help you understand the basics of it. With the guided explanation throughout this, each topic is explained with an example.