Brain Computer Interfaces for Non clinical Home Sports Art Entertainment Education Well being Applications

Brain Computer Interfaces for Non clinical  Home  Sports  Art  Entertainment  Education  Well being  Applications
Author: Anton Nijholt,Jose Luis Contreras-Vidal,Camille Jeunet,Aleksander Väljamäe
Publsiher: Frontiers Media SA
Total Pages: 134
Release: 2022-03-17
Genre: Science
ISBN: 9782889747177

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EEG Based Brain Computer Interfaces

EEG Based Brain Computer Interfaces
Author: Dipali Bansal,Rashima Mahajan
Publsiher: Academic Press
Total Pages: 220
Release: 2019-03-14
Genre: Science
ISBN: 9780128146880

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EEG-Based Brain-Computer Interface: Cognitive Analysis and Control Applications provides a technical approach to using brain signals for control applications, along with the EEG-related advances in BCI. The research and techniques in this book discuss time and frequency domain analysis on deliberate eye-blinking data as the basis for EEG-triggering control applications. In addition, the book provides experimental scenarios and features algorithms for acquiring real-time EEG signals using commercially available units that interface with MATLAB software for acquisition and control. Details techniques for multiple types of analysis (including ERP, scalp map, sub-band power and independent component) to acquire data from deliberate eye-blinking Demonstrates how to use EEGs to develop more intuitive BCIs in real-time scenarios Includes algorithms and scenarios that interface with MATLAB software for interactive use

Brain Computer Interfaces

Brain Computer Interfaces
Author: Desney S. Tan,Anton Nijholt
Publsiher: Springer Science & Business Media
Total Pages: 286
Release: 2010-06-10
Genre: Computers
ISBN: 9781849962728

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For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science fiction stories. Recent advances in cognitive neuroscience and brain imaging technologies have started to turn these myths into a reality, and are providing us with the ability to interface directly with the human brain. This ability is made possible through the use of sensors that monitor physical processes within the brain which correspond with certain forms of thought. Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction broadly surveys research in the Brain-Computer Interface domain. More specifically, each chapter articulates some of the challenges and opportunities for using brain sensing in Human-Computer Interaction work, as well as applying Human-Computer Interaction solutions to brain sensing work. For researchers with little or no expertise in neuroscience or brain sensing, the book provides background information to equip them to not only appreciate the state-of-the-art, but also ideally to engage in novel research. For expert Brain-Computer Interface researchers, the book introduces ideas that can help in the quest to interpret intentional brain control and develop the ultimate input device. It challenges researchers to further explore passive brain sensing to evaluate interfaces and feed into adaptive computing systems. Most importantly, the book will connect multiple communities allowing research to leverage their work and expertise and blaze into the future.

Brain Computer Interface Research

Brain Computer Interface Research
Author: Christoph Guger,Brendan Allison,Junichi Ushiba
Publsiher: Springer
Total Pages: 136
Release: 2017-04-29
Genre: Computers
ISBN: 9783319571324

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This book describes the prize-winning brain-computer-interface (BCI) projects honored in the community's most prestigious annual award. BCIs enable people to communicate and control their limbs and/or environment using thought processes alone. Research in this field continues to develop and expand rapidly, with many new ideas, research groups, and improved technologies having emerged in recent years. The chapters in this volume feature the newest developments from many of the best labs worldwide. They present both non-invasive systems (based on the EEG) and intracortical methods (based on spikes or ECoG), and numerous innovative applications that will benefit new user groups

Brain Computer Interfaces

Brain Computer Interfaces
Author: Jonathan Wolpaw,Elizabeth Winter Wolpaw
Publsiher: Oxford University Press
Total Pages: 419
Release: 2012-01-24
Genre: Medical
ISBN: 9780199921485

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A recognizable surge in the field of Brain Computer Interface (BCI) research and development has emerged in the past two decades. This book is intended to provide an introduction to and summary of essentially all major aspects of BCI research and development. Its goal is to be a comprehensive, balanced, and coordinated presentation of the field's key principles, current practice, and future prospects.

Artificial Intelligence in Healthcare

Artificial Intelligence in Healthcare
Author: Adam Bohr,Kaveh Memarzadeh
Publsiher: Academic Press
Total Pages: 385
Release: 2020-06-21
Genre: Computers
ISBN: 9780128184394

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Artificial Intelligence (AI) in Healthcare is more than a comprehensive introduction to artificial intelligence as a tool in the generation and analysis of healthcare data. The book is split into two sections where the first section describes the current healthcare challenges and the rise of AI in this arena. The ten following chapters are written by specialists in each area, covering the whole healthcare ecosystem. First, the AI applications in drug design and drug development are presented followed by its applications in the field of cancer diagnostics, treatment and medical imaging. Subsequently, the application of AI in medical devices and surgery are covered as well as remote patient monitoring. Finally, the book dives into the topics of security, privacy, information sharing, health insurances and legal aspects of AI in healthcare. Highlights different data techniques in healthcare data analysis, including machine learning and data mining Illustrates different applications and challenges across the design, implementation and management of intelligent systems and healthcare data networks Includes applications and case studies across all areas of AI in healthcare data

Ask a Manager

Ask a Manager
Author: Alison Green
Publsiher: Ballantine Books
Total Pages: 304
Release: 2018-05-01
Genre: Business & Economics
ISBN: 9780399181825

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From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together

Virtual Augmented Reality and Serious Games for Healthcare 1

Virtual  Augmented Reality and Serious Games for Healthcare 1
Author: Minhua Ma,Lakhmi C. Jain,Paul Anderson
Publsiher: Springer Science & Business
Total Pages: 570
Release: 2014-04-25
Genre: Technology & Engineering
ISBN: 9783642548161

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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.