Building Role Playing Browser Games
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Building Role Playing Browser Games
Author | : Stephen Gose |
Publsiher | : Independently Published |
Total Pages | : 0 |
Release | : 2023-05-05 |
Genre | : Electronic Book |
ISBN | : 9798393699741 |
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Siloed RPG "trade secrets" revealed! Discover how to create Role-Playing Games using the methods in this expanded chapter from the Construct Game Starter Kit Collection. When you finish this workbook, you will have a production pipeline ready to create as many different RPG "Content-as-a-Service" (CaaS) games as your imagination can dream up! This is the tool I use in my game production studio that solves RPG Data intensive operations! You'll also get bonus content, downloads, Construct, PHP, and SQL source code examples, game variation tweaks, and references on how to do every single thing -- that works AND does NOT work -- within this game design workbook. You could copy and paste any examples into your own productions and then modify those resources with your own bespoke artwork. This workbook will guide you in creating several styles of RPG Game Mechanics (GM) as stand-alone or CaaS by using an innovative approach from "Headless Game Design". We will use those game mechanics, front-end display mechanisms, and these development methods found in the Headless Game Design. By the end of this workbook, you should have a fully functional "RPG" game prototype - not just a copy of my game, but your very own product using your own gaming assets. A supporting website is also available to download the bonus content included with your workbook's purchase. This extraordinarily comprehensive guide will teach you how to: Use Construct 2 OR Construct 3 as the "Front-end" User's Interface Experience (UIX) for stand-alone RPGs AND if you have access to a back-end "Content-as-a-Service" server database. Discover how to create "Single Player / Single- OR Multi-Avatar" RPG games exclusively on the client-side without a back-end server! Increase your game sales with this single feature alone! Discover how to create "Multi-Player / Single- OR Multi-Avatar" teams RPGs on both local Bluetooth OR Internet-based networks. Live examples demonstrate this feature about "what works" and "what DOES NOT work". How to create Loyal Fans and B2B Licensed access within a "Syndicated Business Network" to generate bespoke modules and game expansions for "Syndication Affiliates Only". This is my "Trade Secret" since 1997 with 18 million game access! Automatically generate various new Quests (aka game board "Layouts" ) with innovative features dynamically.
Ultraviolet Grasslands 2E
Author | : Luka Rejec |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2023-02 |
Genre | : Electronic Book |
ISBN | : 9798887560311 |
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Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.
Stars Without Number Perfect Bound
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 210 |
Release | : 2010-11-21 |
Genre | : Electronic Book |
ISBN | : 1936673010 |
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Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Microscope
Author | : Ben Robbins |
Publsiher | : Unknown |
Total Pages | : 80 |
Release | : 2011-02-21 |
Genre | : Fantasy games |
ISBN | : 0983277907 |
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Role Playing Game Studies
Author | : Sebastian Deterding,José Zagal |
Publsiher | : Routledge |
Total Pages | : 484 |
Release | : 2018-04-17 |
Genre | : Games & Activities |
ISBN | : 9781317268314 |
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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Massively Multiplayer Online Role Playing Games
Author | : R.V. Kelly 2 |
Publsiher | : McFarland |
Total Pages | : 209 |
Release | : 2014-11-04 |
Genre | : Games & Activities |
ISBN | : 9780786455287 |
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This book is about the fastest growing form of electronic game in the world--the Massively Multiplayer Online Role Playing Game (MMORPG). The evolution of these self-contained three-dimensional virtual worlds, often inhabited by thousands of players, is described here. This work also delves into the psychology of the people who inhabit the game universe and explores the development of the unique cultures, economies, moral codes, and slang in these virtual communities. It explains how the games are built, the spin-offs that players create to enhance their game lives, and peeks at the future of MMORPGs as they evolve from a form of amusement to an educational, scientific, and business tool. Based on hundreds of interviews over a three-year period, the work explores reasons people are attracted to and addicted to these games. It also surveys many existing and upcoming games, identifying their unique features and attractions. Two appendices list online addiction organizations and MMORPG information sites.
Building an RPG with Unreal
Author | : Steve Santello,Alan R. Stagner |
Publsiher | : Packt Publishing Ltd |
Total Pages | : 358 |
Release | : 2016-01-28 |
Genre | : Computers |
ISBN | : 9781785281280 |
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Get to grips with building the foundations of an RPG using Unreal Engine 4 About This Book Utilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficiently Create reusable code chunks and elements that can easily be integrated into other games A cost effective, step-by-step guide to building and customizing an entire framework for your RPG Who This Book Is For If you are new to Unreal Engine and always wanted to script an RPG, you are this book's target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level. What You Will Learn Program gameplay elements in C++ in Unreal Create custom game data for entities such as players and enemies Create a turn-based combat engine Design menu systems and blueprint logic Create an NPC and dialog system Integrate equipment and items Develop the foundations of a saving and loading system In Detail Now that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4. The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You'll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres. By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience. Style and approach You will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game
Roleplaying Games in the Digital Age
Author | : Stephanie Hedge,Jennifer Grouling |
Publsiher | : McFarland |
Total Pages | : 242 |
Release | : 2021-02-22 |
Genre | : Games & Activities |
ISBN | : 9781476676869 |
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The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players. Such shifts elicit new scholarly perspectives. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.