Card Games Around The World
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Card Games Around the World
Author | : Sid Sackson |
Publsiher | : Courier Corporation |
Total Pages | : 180 |
Release | : 1994-06-01 |
Genre | : Games |
ISBN | : 9780486281001 |
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A leading inventor and collector of games, Sid Sackson is also an expert on game history. For this highly entertaining volume, the self-proclaimed "game addict" has selected over 60 popular games from around the world. A brief but fascinating introductory chapter to the history of card playing is followed by a valuable glossary of terms associated with this popular pastime. Additional chapters supply instructions, detailed illustrations, and an abundance of clear examples for playing such intriguing diversions as Sampen, Kowah, Kabu, Cha Kau Tsz' and Khanhoo from Asia; Skat, Blackjack, Old Maid, Fan Tan, Eights, Klondike, La Belle Loucie, Accordion, and Hearts from Europe; Whist, Blackout, Cribbage, Spoil Five, and Casino from the British Isles; Pif Paf, Samba, Bolivia, and Canasta from Latin America; and Poker, Pinochle, Contract Bridge, Rummy, and Oklahoma Gin from the United States. Most games can be played by children or adults with a common deck of 52 playing cards (a few will need additional cards from a second deck).
Video Games Around the World
Author | : Mark J. P. Wolf |
Publsiher | : MIT Press |
Total Pages | : 715 |
Release | : 2015-05-01 |
Genre | : Games & Activities |
ISBN | : 9780262527163 |
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Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
The Penguin Book of Card Games
Author | : David Parlett |
Publsiher | : Penguin UK |
Total Pages | : 688 |
Release | : 2008-08-07 |
Genre | : Games & Activities |
ISBN | : 9780141916101 |
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The Penguin Book of Card Games is the authoritative up-to-date compendium, describing an abundance of games to be played both for fun and by serious players. Auctions, trumpless hands, cross-ruffing and lurching: card players have a language all of their own. From games of high skill (Bridge) to games of high chance (Newmarket) to trick-taking (Whist) and banking (Pontoon), David Parlett, seasoned specialist in card games, takes us masterfully through the countless games to choose from. Not content to merely show us games with the conventional fifty-two card pack, Parlett covers many games played with other types of cards - are you brave enough to play with Tarot? With a 'working description' of each game, with the rules, variations and origins of each, as well as an appendix of games invented by the author himself, The Penguin Book of Card Games will delight, entertain and inform both the novice and the seasoned player.
Around the World Matching Game
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Electronic Book |
ISBN | : 1452116997 |
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Around the World in Eighty Games
Author | : Marcus du Sautoy |
Publsiher | : Basic Books |
Total Pages | : 248 |
Release | : 2023-11-07 |
Genre | : Mathematics |
ISBN | : 9781541601291 |
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A “fun” and “unexpected” (The Economist) global tour of the world’s greatest games and the mathematics that underlies them Where should you move first in Connect 4? What is the best property in Monopoly? And how can pi help you win rock paper scissors? Spanning millennia, oceans and continents, countries and cultures, Around the World in Eighty Games gleefully explores how mathematics and games have always been deeply intertwined. Renowned mathematician Marcus du Sautoy investigates how games provided the first opportunities for deep mathematical insight into the world, how understanding math can help us play games better, and how both math and games are integral to human psychology and culture. For as long as there have been people, there have been games, and for nearly as long, we have been exploring and discovering mathematics. A grand adventure, Around the World in Eighty Games teaches us not just how games are won, but how they, and their math, shape who we are.
Promoting a Global Community Through Multicultural Children s Literature
Author | : Stan Steiner |
Publsiher | : Bloomsbury Publishing USA |
Total Pages | : 202 |
Release | : 2001-03-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 9780313010088 |
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You will find this book invaluable for teaching students the beauties of diversity and for building understanding of cultures from around the world. This book features more than 800 titles, both single volume and series, selected for their multicultural content and compelling reflections of the social issues of diverse cultures. The more than 100 interdisciplinary application strategies for titles range from reading aloud with follow-up discussions to social activism. Fully indexed by author and title, this guide includes Web sites for literature integration, contact information, a discussion of the benefits of multicultural literature, and suggestions for further reading. The perfect guide for introducing students to other cultures and customs.
Weird Sports and Wacky Games around the World
Author | : Victoria R. Williams |
Publsiher | : Bloomsbury Publishing USA |
Total Pages | : 409 |
Release | : 2015-04-28 |
Genre | : Sports & Recreation |
ISBN | : 9798216163992 |
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With hundreds of books dedicated to conventional sports and activities, this encyclopedia on the weirdest and wackiest games offers a fresh and entertaining read for any audience. Weird Sports and Wacky Games around the World: From Buzkashi to Zorbing focuses on what many would consider abnormal activities from across the globe. Spanning subjects that include individual games, team sports, games for men and women, and contests involving animal competitors, there is something for every reader. Whether researching a particular country or region's traditions or wanting an interesting read for pleasure, this book offers an array of uses and benefits. Though the book focuses on games and sporting activities, the examination of these topics gives readers insight into unfamiliar places and peoples through their recreation—an essential part of the human experience that occurs in all cultures. Such activities are not only embedded in everyday life but also indelibly interconnected with social customs, war, politics, commerce, education, and national identity, making the whimsical topic of the book an appealing gateway to insightful, highly relevant information.
Card Games
Author | : Dana Meachen Rau |
Publsiher | : Capstone |
Total Pages | : 36 |
Release | : 2005 |
Genre | : Juvenile Nonfiction |
ISBN | : 0756506751 |
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Provides a history of card games, step-by-step instuctions, and color illustrations that show how to play several card games.