Cinefex

Cinefex
Author: Anonim
Publsiher: Unknown
Total Pages: 506
Release: 2008
Genre: Cinematography
ISBN: UCSC:32106020143746

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The journal of cinematic illusions.

The Empire of Effects

The Empire of Effects
Author: Julie A. Turnock
Publsiher: University of Texas Press
Total Pages: 402
Release: 2022-06-14
Genre: Performing Arts
ISBN: 9781477325322

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How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.

Creating Your Career in Communications and Entertainment

Creating Your Career in Communications and Entertainment
Author: Leonard Mogel
Publsiher: Psychology Press
Total Pages: 316
Release: 1998
Genre: Business & Economics
ISBN: 0883622084

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This premiere edition from Leonard Mogel provides up-to-date "snapshots"--with data, forecasts, and analyses--of career opportunities in the worlds of publishing, communications, media, and entertainment. A veteran of the printing, publishing, and movie industries, Mogel offers dozens of specific career tips and many interviews with experts in each field. Offering visions of "dream" jobs with a healthy dose of perspective and wisdom, this volume is intended for readers interested in pursuing careers in media and entertainment.

Digital Cinema

Digital Cinema
Author: Stephen Prince
Publsiher: Rutgers University Press
Total Pages: 203
Release: 2019-01-18
Genre: Performing Arts
ISBN: 9780813596280

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Digital Cinema considers how new technologies have revolutionized the medium, while investigating the continuities that might remain from filmmaking’s analog era. In the process, it raises provocative questions about the status of realism in a pixel-generated digital medium whose scenes often defy the laws of physics. It also considers what these changes might bode for the future of cinema. How will digital works be preserved and shared? And will the emergence of virtual reality finally consign cinema to obsolescence? Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges some fundamental assumptions about film. It is essential reading for anyone interested in understanding how movies are shot, produced, distributed, and consumed in the twenty-first century.

Modern Sci Fi Films FAQ

Modern Sci Fi Films FAQ
Author: Tom DeMichael
Publsiher: Rowman & Littlefield
Total Pages: 400
Release: 2014-09-01
Genre: Performing Arts
ISBN: 9781495009587

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MODERN SCI-FI FILMS FAQ: ALL THATS LEFT TO KNOW ABOUT TIME TRAVEL ALIEN ROBOT AND OUT-O

Media Technologies and Posthuman Intimacy

Media Technologies and Posthuman Intimacy
Author: Jan Stasienko
Publsiher: Bloomsbury Publishing USA
Total Pages: 305
Release: 2021-12-16
Genre: Social Science
ISBN: 9781501380525

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Constructing a theory of intimacy describing processes occurring between a 'human' subject and information creations, Jan Stasienko shows in what way and in what phases that relationship is built and what its nature is. He discusses technologies and genres related to the construction of a new television message (teleprompter, interactive television forms appearing both in the analogue and digital eras), composition of the film image and specificity of cinematic technologies (peep show, hybrid animation, digital visual effects). Also new-media technologies and genres will be discussed (for example, aspects relating to computer games and Web portals making video materials available). This diversity is prompted by the desire to show that the building of intimacy protocols is not the domain of the digital era, and on the other hand, that the posthumanism of media apparatus is a wide-ranging problem, i.e. the area encompasses various vehicles findable throughout various historical periods.

Pulling a Rabbit Out of a Hat

Pulling a Rabbit Out of a Hat
Author: Ross Anderson
Publsiher: Univ. Press of Mississippi
Total Pages: 257
Release: 2019-05-23
Genre: Performing Arts
ISBN: 9781496822307

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Who Framed Roger Rabbit emerged at a nexus of people, technology, and circumstances that is historically, culturally, and aesthetically momentous. By the 1980s, animation seemed a dying art. Not even the Walt Disney Company, which had already won over thirty Academy Awards, could stop what appeared to be the end of an animation era. To revitalize popular interest in animation, Disney needed to reach outside its own studio and create the distinctive film that helped usher in a Disney Renaissance. That film, Who Framed Roger Rabbit, though expensive and controversial, debuted in theaters to huge success at the box office in 1988. Unique in its conceit of cartoons living in the real world, Who Framed Roger Rabbit magically blended live action and animation, carrying with it a humor that still resonates with audiences. Upon the film’s release, Disney’s marketing program led the audience to believe that Who Framed Roger Rabbit was made solely by director Bob Zemeckis, director of animation Dick Williams, and the visual effects company Industrial Light & Magic, though many Disney animators contributed to the project. Author Ross Anderson interviewed over 140 artists to tell the story of how they created something truly magical. Anderson describes the ways in which the Roger Rabbit characters have been used in film shorts, commercials, and merchandising, and how they have remained a cultural touchstone today.

Techniques of Special Effects of Cinematography

Techniques of Special Effects of Cinematography
Author: Raymond Fielding
Publsiher: CRC Press
Total Pages: 459
Release: 2013-04-11
Genre: Performing Arts
ISBN: 9781136055546

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First published in 1985. Exactly 20 years have passed since the first edition of this text appeared, in 1965. During this period, the author has gathered feedback from professional film-making circles. This fourth revision introduces new information in nearly all chapters. 130 new illustrations have been added, many of them illustrating feature films which are currently in release. The bibliography has also been enlarged considerably. The contributions of the visual-effects cinematographer have always been valued highly within the theatrical motion-picture industry. Because of their work, film producers have been able to endow their pictures with considerable 'production value' which the budget could not otherwise sustain.