Collision Detection in Interactive 3D Environments

Collision Detection in Interactive 3D Environments
Author: Gino van den Bergen
Publsiher: CRC Press
Total Pages: 308
Release: 2003-10-27
Genre: Art
ISBN: 9781482297997

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

Collision Detection in Interactive 3D Environments CD ROM

Collision Detection in Interactive 3D Environments  CD ROM
Author: Gino Johannes Apolonia van den Bergen
Publsiher: Unknown
Total Pages: 278
Release: 2004
Genre: Collision detection (Computer animation)
ISBN: OCLC:52765878

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Real Time Collision Detection

Real Time Collision Detection
Author: Anonim
Publsiher: Unknown
Total Pages: 593
Release: 2005
Genre: Computer games
ISBN: 999990369X

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Real Time Collision Detection

Real Time Collision Detection
Author: Christer Ericson
Publsiher: CRC Press
Total Pages: 634
Release: 2004-12-22
Genre: Art
ISBN: 9781000750553

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Real Time Collision Detection

Real Time Collision Detection
Author: Christer Ericson
Publsiher: CRC Press
Total Pages: 634
Release: 2004-12-22
Genre: Art
ISBN: 9781558607323

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Collision Detection in Interactive 3D Computer Animation

Collision Detection in Interactive 3D Computer Animation
Author: Gino Johannes Apolonia van den Bergen
Publsiher: Unknown
Total Pages: 181
Release: 1999-01-01
Genre: Computer animation
ISBN: 9038606710

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Real Time Collision Detection

Real Time Collision Detection
Author: Christer Ericson
Publsiher: CRC Press
Total Pages: 633
Release: 2004-12-22
Genre: Art
ISBN: 9780080474144

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Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

New Geometric Data Structures for Collision Detection and Haptics

New Geometric Data Structures for Collision Detection and Haptics
Author: René Weller
Publsiher: Springer Science & Business Media
Total Pages: 240
Release: 2013-07-12
Genre: Computers
ISBN: 9783319010205

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Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.