Compute s Guide to Adventure Games

Compute  s Guide to Adventure Games
Author: Gary McGath
Publsiher: Compute
Total Pages: 203
Release: 1984
Genre: Computers
ISBN: 0942386671

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Compute s Guide to Nintendo Adventure Games

Compute s Guide to Nintendo Adventure Games
Author: Steven A. Schwartz
Publsiher: Compute
Total Pages: 119
Release: 1991
Genre: Games
ISBN: 0874552435

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Includes playing tips and strategies for six games--including Crystalis, Ultima, and Wizardry--plus detailed maps and Super Secrets

The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures
Author: Kurt Kalata
Publsiher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2011
Genre: Computer adventure games
ISBN: 146095579X

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Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Computer Games

Computer Games
Author: Blair Carter
Publsiher: Nova Publishers
Total Pages: 182
Release: 2002
Genre: Games & Activities
ISBN: 1590335260

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Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into devising and improving computer games.

The Book of Adventure Games

The Book of Adventure Games
Author: Kim Schuette
Publsiher: Book Company
Total Pages: 341
Release: 1984-01-01
Genre: Adventure games
ISBN: 0912003081

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Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer
Author: Tim Hartnell
Publsiher: Unknown
Total Pages: 212
Release: 1984
Genre: Games & Activities
ISBN: 0345318838

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Creating Adventure Games for Teens

Creating Adventure Games for Teens
Author: Jason Darby
Publsiher: Muska/Lipman
Total Pages: 0
Release: 2013
Genre: Computer adventure games
ISBN: 1133728022

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If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.

A Guide to ZX Spectrum Adventure Games 1982 1985

A Guide to ZX Spectrum Adventure Games   1982   1985
Author: Shaun McClure
Publsiher: Unknown
Total Pages: 579
Release: 2021-10-28
Genre: Electronic Book
ISBN: 9798492420550

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This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk