Computer Animation and Simulation 95

Computer Animation and Simulation    95
Author: Demetri Terzopoulos,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 240
Release: 2012-12-06
Genre: Computers
ISBN: 9783709194355

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This volume contains research papers that were presented at the Sixth Eurographics Workshop on Animation and Simulation which took place at Maastricht, The Nether lands, September 2-3, 1995. A core area within computer graphics, animation is concerned with the computer synthesis of dynamic scenes. The creation of realistic animation based on the simulation of physical and biological phenomena is a unify ing and rapidly evolving research theme. This series of workshops, an activity of the Eurographics Working Group on Animation and Simulation, is an international forum where researchers representing the animation and simulation communities convene to exchange knowledge and experience related to this theme and to physics-based mod elling, human modelling, motion control, visualization, etc. Of keen interest at this sixth workshop were novel animation techniques and animation systems that simulate the dynamics and interactions of physical objects-solid, fluid, and gaseous-as well as the behaviors of living systems such as plants, lower animals, and humans. The workshop continued to promote the confluence of animation and simulation as a leading edge of computer graphics research that is providing animators with sophisticated new algorithms for synthesizing dynamic scenes. The call for extended abstracts for the workshop, issued in February 1995, elicited an enthusiastic response.

Computer Animation and Simulation 2001

Computer Animation and Simulation 2001
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 205
Release: 2012-12-06
Genre: Computers
ISBN: 9783709162408

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This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Computer Animation and Simulation 99

Computer Animation and Simulation    99
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 233
Release: 2012-12-06
Genre: Computers
ISBN: 9783709164235

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The 20 research papers in this volume demonstrate novel models and concepts in animation and graphics simulation. Special emphasis is given on innovative approaches to Modelling Human Motion, Models of Collision Detection and Perception, Facial Animation and Communication, Specific Animation Models, Realistic Rendering for Animation, and Behavioral Animation.

Computer Animation and Simulation 97

Computer Animation and Simulation    97
Author: Daniel Thalmann,Michiel, van de Panne
Publsiher: Springer Science & Business Media
Total Pages: 204
Release: 2012-12-06
Genre: Computers
ISBN: 9783709168745

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The contributions to this book address the problem of synthesizing the realistic movement and behaviour of human-like characters, simulated animals, fluids, and other dynamic phenomena. The animation techniques are driven by the goals of efficiency, as required by real-time interactive animations, and quality, as demanded by animations used in feature films. This series of workshops provides a high-quality international forum for the exchange of new ideas related to the themes of character animation, simulation of dynamic natural phenomena, motion capture and analysis, physically-based modeling, behavioral animation, and visualization.

Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics
Author: Robert Bridson
Publsiher: CRC Press
Total Pages: 234
Release: 2018-11-12
Genre: Computers
ISBN: 9781439865095

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Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, fro

Computer Animation and Simulation 98

Computer Animation and Simulation    98
Author: Bruno Arnaldi,Gerard Hegron
Publsiher: Springer Science & Business Media
Total Pages: 132
Release: 2012-12-06
Genre: Computers
ISBN: 9783709163757

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Computer Animation 95

Computer Animation  95
Author: Anonim
Publsiher: Institute of Electrical & Electronics Engineers(IEEE)
Total Pages: 236
Release: 1995
Genre: Computer animation
ISBN: UCSC:32106011648653

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Papers from the April 1995 conference cover such hot topics as computer animation, realtime animation, and virtual and autonomous actors, as well as more traditional aspects like curves, trajectories, animation systems, and tools. There are also new applications in scientific visualization and medical computer graphics. Includes 12 pages of color plates. No index. Annotation copyright by Book News, Inc., Portland, OR.

Computer Animation and Simulation 96

Computer Animation and Simulation    96
Author: Ronan Boulic,Gerard Hegron
Publsiher: Springer Science & Business Media
Total Pages: 226
Release: 2012-12-06
Genre: Computers
ISBN: 9783709174869

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The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).