Computer Programming Theory Practice 1E

Computer Programming   Theory   Practice  1E
Author: T. Jeyapoovan
Publsiher: Unknown
Total Pages: 514
Release: 2009-11
Genre: Computer programming
ISBN: 8125921583

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This Book Is Specifically Designed For First Year Engineering Students Covering The Basics Of Computers And Computer Programming. It Provides A Comprehensive Introduction To Computers And Programming Concepts Using C Language. The Topics Are Covered Sequentially And Blended With Examples To Enable Students Understand The Subject Effectively And Imbibe The Logical Thinking Required For Software Industry Applications.

The Art of Computer Programming Volume 1 Fascicle 1

The Art of Computer Programming  Volume 1  Fascicle 1
Author: Donald E. Knuth
Publsiher: Addison-Wesley Professional
Total Pages: 141
Release: 2005-02-09
Genre: Computers
ISBN: 9780321657312

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Check out the boxed set that brings together Volumes 1 - 4B in one elegant case. The Art of Computer Programming, Volumes 1-4B Boxed Set ISBN: 9780137935109 Art of Computer Programming, Volume 1, Fascicle 1, The: MMIX -- A RISC Computer for the New Millennium This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science. The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published t regular intervals. Each fascicle will encompass a section or more of wholly new or evised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 1, Fascicle 1 This first fascicle updates The Art of Computer Programming, Volume 1, Third Edition: Fundamental Algorithms, and ultimately will become part of the fourth edition of that book. Specifically, it provides a programmer's introduction to the long-awaited MMIX, a RISC-based computer that replaces the original MIX, and describes the MMIX assembly language. The fascicle also presents new material on subroutines, coroutines, and interpretive routines. Ebook (PDF version) produced by Mathematical Sciences Publishers (MSP),http://msp.org

Functional Programming

Functional Programming
Author: Bruce J. MacLennan
Publsiher: Addison-Wesley Professional
Total Pages: 616
Release: 1990
Genre: Computers
ISBN: UOM:39015017699474

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Theory and Practice of Uncertain Programming

Theory and Practice of Uncertain Programming
Author: Baoding Liu
Publsiher: Springer
Total Pages: 202
Release: 2008-12-28
Genre: Technology & Engineering
ISBN: 9783540894841

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Real-life decisions are usually made in the state of uncertainty such as randomness and fuzziness. How do we model optimization problems in uncertain environments? How do we solve these models? In order to answer these questions, this book provides a self-contained, comprehensive and up-to-date presentation of uncertain programming theory, including numerous modeling ideas, hybrid intelligent algorithms, and applications in system reliability design, project scheduling problem, vehicle routing problem, facility location problem, and machine scheduling problem. Researchers, practitioners and students in operations research, management science, information science, system science, and engineering will find this work a stimulating and useful reference.

A Practical Theory of Programming

A Practical Theory of Programming
Author: Eric C.R. Hehner
Publsiher: Springer Science & Business Media
Total Pages: 257
Release: 2012-09-08
Genre: Computers
ISBN: 9781441985965

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There are several theories of programming. The first usable theory, often called "Hoare's Logic", is still probably the most widely known. In it, a specification is a pair of predicates: a precondition and postcondition (these and all technical terms will be defined in due course). Another popular and closely related theory by Dijkstra uses the weakest precondition predicate transformer, which is a function from programs and postconditions to preconditions. lones's Vienna Development Method has been used to advantage in some industries; in it, a specification is a pair of predicates (as in Hoare's Logic), but the second predicate is a relation. Temporal Logic is yet another formalism that introduces some special operators and quantifiers to describe some aspects of computation. The theory in this book is simpler than any of those just mentioned. In it, a specification is just a boolean expression. Refinement is just ordinary implication. This theory is also more general than those just mentioned, applying to both terminating and nonterminating computation, to both sequential and parallel computation, to both stand-alone and interactive computation. And it includes time bounds, both for algorithm classification and for tightly constrained real-time applications.

C

C
Author: George S. Tselikis,Nikolaos D. Tselikas
Publsiher: CRC Press
Total Pages: 516
Release: 2014-02-12
Genre: Computers
ISBN: 9781482214512

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Designed for a compulsory fundamental course, C: From Theory to Practice uses a hands-on approach to teach the C programming language, using numerous examples and a clear, concise presentation. Easy to use and classroom tested, this textbook includes more than 500 exercises and examples of progressive difficulty to help students in understanding al

C

C
Author: George S. Tselikis,Nikolaos D. Tselikas
Publsiher: CRC Press
Total Pages: 520
Release: 2014-02-12
Genre: Computers
ISBN: 9781498760317

Download C Book in PDF, Epub and Kindle

Designed for a compulsory fundamental course, C: From Theory to Practice uses a hands-on approach to teach the C programming language, using numerous examples and a clear, concise presentation. Easy to use and classroom tested, this textbook includes more than 500 exercises and examples of progressive difficulty to help students in understanding al

Art of Computer Programming Volume 4 Fascicle 4 The

Art of Computer Programming  Volume 4  Fascicle 4 The
Author: Donald E. Knuth
Publsiher: Addison-Wesley Professional
Total Pages: 130
Release: 2013-09-25
Genre: Computers
ISBN: 9780132702348

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Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043 Art of Computer Programming, Volume 4, Fascicle 4,The: Generating All Trees--History of Combinatorial Generation: Generating All Trees--History of Combinatorial Generation This multivolume work on the analysis of algorithms has long been recognized as the definitive description of classical computer science.The three complete volumes published to date already comprise a unique and invaluable resource in programming theory and practice. Countless readers have spoken about the profound personal influence of Knuth's writings. Scientists have marveled at the beauty and elegance of his analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. To begin the fourth and later volumes of the set, and to update parts of the existing three, Knuth has created a series of small books called fascicles, which will be published at regular intervals. Each fascicle will encompass a section or more of wholly new or revised material. Ultimately, the content of these fascicles will be rolled up into the comprehensive, final versions of each volume, and the enormous undertaking that began in 1962 will be complete. Volume 4, Fascicle 4 This latest fascicle covers the generation of all trees, a basic topic that has surprisingly rich ties to the first three volumes of The Art of Computer Programming. In thoroughly discussing this well-known subject, while providing 124 new exercises, Knuth continues to build a firm foundation for programming. To that same end, this fascicle also covers the history of combinatorial generation. Spanning many centuries, across many parts of the world, Knuth tells a fascinating story of interest and relevance to every artful programmer, much of it never before told. The story even includes a touch of suspense: two problems that no one has yet been able to solve.