Computer Vision and Graphics

Computer Vision and Graphics
Author: Leszek J. Chmielewski,Arkadiusz Orłowski
Publsiher: Springer Nature
Total Pages: 264
Release: 2023-02-10
Genre: Technology & Engineering
ISBN: 9783031220258

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This book contains 17 papers presented at the conference devoted to cutting-edge technologies and concepts related to image processing. A broad collection of problems including man–machine interfaces, comparison of quantum and conventional computing in deep learning, medical image processing, image segmentation, face recognition, outdoor scene analysis, image rendering and colorization, map generation, traffic analysis, hardware acceleration, data association, and visual cryptography is investigated. Research on these issues is important, among others due to that large amounts of video data are collected continually. They can be easily stored, but their analysis is still a challenge. The book is primarily intended for researchers and practitioners in image analysis and generation, as well as for students in the fields related to computer science. However, any reader interested in the subject matter of the book will find some chapters interesting and valuable.

Computer Vision Graphics and Image Processing

Computer Vision  Graphics  and Image Processing
Author: Anonim
Publsiher: Unknown
Total Pages: 416
Release: 1988
Genre: Computer graphics
ISBN: UCSC:32106010825591

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Computer Vision and Graphics

Computer Vision and Graphics
Author: Leszek J. Chmielewski,Ryszard Kozera,Arkadiusz Orłowski,Konrad Wojciechowski,Alfred M. Bruckstein,Nicolai Petkov
Publsiher: Springer
Total Pages: 536
Release: 2018-09-13
Genre: Computers
ISBN: 9783030006921

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This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2018, held in Warsaw, Poland, in September 2018. The 45 full papers were selected from 117 submissions. The contributions are thematically arranged as follows: computer graphics, image quality and graphic, user interfaces, object classification and features, 3D and stereo image processing, low-level and middle-level image processing, medical image analysis, motion analysis and tracking, security and protection, pattern recognition and new concepts in classification.

Introduction to Visual Computing

Introduction to Visual Computing
Author: Aditi Majumder,M. Gopi
Publsiher: CRC Press
Total Pages: 376
Release: 2018-01-31
Genre: Computers
ISBN: 9781482244922

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Introduction to Visual Computing: Core Concepts in Computer Vision, Graphics, and Image Processing covers the fundamental concepts of visual computing. Whereas past books have treated these concepts within the context of specific fields such as computer graphics, computer vision or image processing, this book offers a unified view of these core concepts, thereby providing a unified treatment of computational and mathematical methods for creating, capturing, analyzing and manipulating visual data (e.g. 2D images, 3D models). Fundamentals covered in the book include convolution, Fourier transform, filters, geometric transformations, epipolar geometry, 3D reconstruction, color and the image synthesis pipeline. The book is organized in four parts. The first part provides an exposure to different kinds of visual data (e.g. 2D images, videos and 3D geometry) and the core mathematical techniques that are required for their processing (e.g. interpolation and linear regression.) The second part of the book on Image Based Visual Computing deals with several fundamental techniques to process 2D images (e.g. convolution, spectral analysis and feature detection) and corresponds to the low level retinal image processing that happens in the eye in the human visual system pathway. The next part of the book on Geometric Visual Computing deals with the fundamental techniques used to combine the geometric information from multiple eyes creating a 3D interpretation of the object and world around us (e.g. transformations, projective and epipolar geometry, and 3D reconstruction). This corresponds to the higher level processing that happens in the brain combining information from both the eyes thereby helping us to navigate through the 3D world around us. The last two parts of the book cover Radiometric Visual Computing and Visual Content Synthesis. These parts focus on the fundamental techniques for processing information arising from the interaction of light with objects around us, as well as the fundamentals of creating virtual computer generated worlds that mimic all the processing presented in the prior sections. The book is written for a 16 week long semester course and can be used for both undergraduate and graduate teaching, as well as a reference for professionals.

Computer Vision Imaging and Computer Graphics Theory and Applications

Computer Vision  Imaging and Computer Graphics Theory and Applications
Author: Dominique Bechmann,Manuela Chessa,Ana Paula Cláudio,Francisco Imai,Andreas Kerren,Paul Richard,Alexandru Telea,Alain Tremeau
Publsiher: Springer
Total Pages: 392
Release: 2019-07-23
Genre: Computers
ISBN: 9783030267568

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This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Visual Computing

Visual Computing
Author: Tosiyasu L. Kunii
Publsiher: Springer Science & Business Media
Total Pages: 926
Release: 2013-04-17
Genre: Computers
ISBN: 9784431682042

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This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.

Image Processing for Computer Graphics

Image Processing for Computer Graphics
Author: Jonas Gomes,Luiz Velho
Publsiher: Springer Science & Business Media
Total Pages: 365
Release: 2013-04-17
Genre: Computers
ISBN: 9781475727456

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The focus of this book is on providing a thorough treatment of image processing with an emphasis on those aspects most used in computer graphics. Throughout, the authors concentrate on describing and analysing the underlying concepts rather than on presenting algorithms or pseudocode. As befits a modern introduction to this topic, a healthy balance is struck between discussing the underlying mathematics of the subject and the main topics covered: signal processing, data discretization, the theory of colour and different colour systems, operations in images, dithering and half-toning, warping and morphing, and image processing.

Geodesic Methods in Computer Vision and Graphics

Geodesic Methods in Computer Vision and Graphics
Author: Gabriel Peyré,Mickael Péchaud,Renaud Keriven,Laurent D. Cohen
Publsiher: Now Publishers Inc
Total Pages: 213
Release: 2010
Genre: Computers
ISBN: 9781601983961

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Reviews the emerging field of geodesic methods and features the following: explanations of the mathematical foundations underlying these methods; discussion on the state of the art algorithms to compute shortest paths; review of several fields of application, including medical imaging segmentation, 3-D surface sampling and shape retrieval