Computers Of Star Trek

Computers Of Star Trek
Author: Lois H. Gresh,Robert A Weinberg
Publsiher: Basic Books
Total Pages: 198
Release: 2008-01-04
Genre: Computers
ISBN: 9780465011759

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The depiction of computers on the various "Star Trek" series has ranged from lame to breathtakingly imaginative. This book covers the gamut, and makes lucid and entertaining comparison of these fictional computers with those that now exist or are likely to inhabit our future. Throughout its history, "Star Trek" has been an accurate reflection of contemporary ideas about computers and their role in our lives. Affectionately but without illusions, The Computers of Star Trek shows how those ideas compare with what we now know we can and will do with computers.

The Computer s Voice

The Computer s Voice
Author: Liz W. Faber
Publsiher: U of Minnesota Press
Total Pages: 232
Release: 2020-12-22
Genre: Performing Arts
ISBN: 9781452964133

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A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk Although computer-based personal assistants like Siri are increasingly ubiquitous, few users stop to ask what it means that some assistants are gendered female, others male. Why is Star Trek’s computer coded as female, while HAL 9000 in 2001: A Space Odyssey is heard as male? By examining how gender is built into these devices, author Liz W. Faber explores contentious questions around gender: its fundamental constructedness, the rigidity of the gender binary, and culturally situated attitudes on male and female embodiment. Faber begins by considering talking spaceships like those in Star Trek, the film Dark Star, and the TV series Quark, revealing the ideologies that underlie space-age progress. She then moves on to an intrepid decade-by-decade investigation of computer voices, tracing the evolution from the masculine voices of the ’70s and ’80s to the feminine ones of the ’90s and ’00s. Faber ends her account in the present, with incisive looks at the film Her and Siri herself. Going beyond current scholarship on robots and AI to focus on voice-interactive computers, The Computer’s Voice breaks new ground in questions surrounding media, technology, and gender. It makes important contributions to conversations around the gender gap and the increasing acceptance of transgender people.

20th Century Computers and how They Worked

20th Century Computers and how They Worked
Author: Jennifer Flynn
Publsiher: Alpha Computer
Total Pages: 192
Release: 1993
Genre: Computers
ISBN: 1567612571

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A visual tour of personal computer technology in the '90s, from the vantage point of a 24th-century Starfleet Academy course in computer history. This licensed Star Trek computer book focuses on the Next Generation characters and the starship Enterprise, using the characters as contributing authors who introduce topic areas and comment on these topics throughout the presentation of material.

Basic Computer Games

Basic Computer Games
Author: David H. Ahl
Publsiher: Unknown
Total Pages: 185
Release: 1981
Genre: BASIC (Computer program language)
ISBN: OCLC:28877106

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Make It So

Make It So
Author: Nathan Shedroff,Christopher Noessel
Publsiher: Rosenfeld Media
Total Pages: 368
Release: 2012-09-17
Genre: Computers
ISBN: 9781933820767

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Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

The Realization of Star Trek Technologies

The Realization of Star Trek Technologies
Author: Mark E. Lasbury
Publsiher: Springer
Total Pages: 320
Release: 2016-08-24
Genre: Science
ISBN: 9783319409146

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As Star Trek celebrates its 50th anniversary, the futuristic tools of Kirk, Spock, Scott, and McCoy continue to come to life. This book merges Star Trek scientific lore—how the science of the time informed the implementation of technology in the series—and the science as it is playing out today. Scientists and engineers have made and continue to develop replicators, teletransporters, tractor beams, and vision restoring visors. This book combines the vision of 1966 science fiction with the latest research in physics, biotechnology, and engineering.

What Algorithms Want

What Algorithms Want
Author: Ed Finn
Publsiher: MIT Press
Total Pages: 267
Release: 2017-03-10
Genre: Computers
ISBN: 9780262035927

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The gap between theoretical ideas and messy reality, as seen in Neal Stephenson, Adam Smith, and Star Trek. We depend on—we believe in—algorithms to help us get a ride, choose which book to buy, execute a mathematical proof. It's as if we think of code as a magic spell, an incantation to reveal what we need to know and even what we want. Humans have always believed that certain invocations—the marriage vow, the shaman's curse—do not merely describe the world but make it. Computation casts a cultural shadow that is shaped by this long tradition of magical thinking. In this book, Ed Finn considers how the algorithm—in practical terms, “a method for solving a problem”—has its roots not only in mathematical logic but also in cybernetics, philosophy, and magical thinking. Finn argues that the algorithm deploys concepts from the idealized space of computation in a messy reality, with unpredictable and sometimes fascinating results. Drawing on sources that range from Neal Stephenson's Snow Crash to Diderot's Encyclopédie, from Adam Smith to the Star Trek computer, Finn explores the gap between theoretical ideas and pragmatic instructions. He examines the development of intelligent assistants like Siri, the rise of algorithmic aesthetics at Netflix, Ian Bogost's satiric Facebook game Cow Clicker, and the revolutionary economics of Bitcoin. He describes Google's goal of anticipating our questions, Uber's cartoon maps and black box accounting, and what Facebook tells us about programmable value, among other things. If we want to understand the gap between abstraction and messy reality, Finn argues, we need to build a model of “algorithmic reading” and scholarship that attends to process, spearheading a new experimental humanities.

Computers as Theatre

Computers as Theatre
Author: Brenda Laurel
Publsiher: Addison-Wesley
Total Pages: 272
Release: 2013-09-27
Genre: Computers
ISBN: 9780133390872

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Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!