Computers as Theatre

Computers as Theatre
Author: Brenda Laurel
Publsiher: Addison-Wesley
Total Pages: 272
Release: 2013-09-27
Genre: Computers
ISBN: 9780133390872

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Brenda Laurel's Computers as Theatre revolutionized the field of human-computer interaction, offering ideas that inspired generations of interface and interaction designers-and continue to inspire them. Laurel's insight was that effective interface design, like effective drama, must engage the user directly in an experience involving both thought and emotion. Her practical conclusion was that a user's enjoyment must be a paramount design consideration, and this demands a deep awareness of dramatic theory and technique, both ancient and modern. Now, two decades later, Laurel has revised and revamped her influential work, reflecting back on enormous change and personal experience and forward toward emerging technologies and ideas that will transform human-computer interaction yet again. Beginning with a clear analysis of classical drama theory, Laurel explores new territory through the lens of dramatic structure and purpose. Computers as Theatre, Second Edition, is directed to a far wider audience, is written more simply and elegantly, is packed with new examples, and is replete with exciting and important new ideas. This book Draws lessons from massively multiplayer online games and systems, social networks, and mobile devices with embedded sensors Integrates values-driven design as a key principle Integrates key ideas about virtual reality Covers new frontiers, including augmented reality, distributed and participatory sensing, interactive public installations and venues, and design for emergence Once more, Brenda Laurel will help you see the connection between humans and computers as you never have before-and help you build interfaces and interactions that are pleasurably, joyously right!

Computer Visualization for the Theatre

Computer Visualization for the Theatre
Author: Gavin Carver,Christine White
Publsiher: Taylor & Francis
Total Pages: 240
Release: 2013-06-26
Genre: Performing Arts
ISBN: 9781136084065

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A fascinating introduction to the art of 3D modelling for theatre designers.

Computers as Theatre

Computers as Theatre
Author: Brenda Laurel
Publsiher: Addison Wesley Publishing Company
Total Pages: 256
Release: 1991
Genre: Computers
ISBN: UOM:39015020806579

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Presents a new theory of human-computer activity. Building on Aristotle's analysis of the form and structure of drama, Laurel shows how similiar principles can help us understand what people experience when interfacing with computers.

The Computer as Medium

The Computer as Medium
Author: Berit Holmqvist
Publsiher: Cambridge University Press
Total Pages: 514
Release: 1993
Genre: Computers
ISBN: 0521419956

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Many industrial training applications, educational applications, and of course information applications such as databases and hypermedia are all attempts to communicate, and yet we really don't know much about the computer as a communicative medium. Bringing together a collection of essays presenting such diverse theoretical approaches as general semiotics, linguistics, communication theory, literary and art criticism, sociology, and history, the editors set out to establish and elaborate the role of computer systems as a sign technology. The volume is divided into three main parts, each focused on a different field of semiotic inquiry. "Computer-Based Signs" discusses the special nature of signs produced by means of computers. "The Rhetoric of Interactive Media" deals with codes of aesthetics and composition for the new "elastic" medium of communication: interactive fiction and hypertext. "Computers in Context" analyzes computer technology in the larger cultural, historical, and organizational contexts. Scholars in computer science, cognitive science, organization theory, information and media science, semiotics, communication, and linguistics will find this book invaluable, and as current excitement about hypermedia and electronic books continues to grow, a broader audience including computer artists and literary critics will also find it a useful resource.

Design Research

Design Research
Author: Brenda Laurel
Publsiher: MIT Press
Total Pages: 352
Release: 2003-10-24
Genre: Design
ISBN: 0262122634

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How the tools of design research can involve designers more directly with objects, products and services they design; from human-centered research methods to formal experimentation, process models, and application to real world design problems. The tools of design research, writes Brenda Laurel, will allow designers "to claim and direct the power of their profession." Often neglected in the various curricula of design schools, the new models of design research described in this book help designers to investigate people, form, and process in ways that can make their work more potent and more delightful. "At the very least," Peter Lunenfeld writes in the preface, "design research saves us from reinventing the wheel. At its best, a lively research methodology can reinvigorate the passion that so often fades after designers join the profession." The goal of the book is to introduce designers to the many research tools that can be used to inform design as well as to ideas about how and when to deploy them effectively. The chapter authors come from diverse institutions and enterprises, including Stanford University, MIT, Intel, Maxis, Studio Anybody, Sweden's HUMlab, and Big Blue Dot. Each has something to say about how designers make themselves better at what they do through research, and illustrates it with real world examples—case studies, anecdotes, and images. Topics of this multi-voice conversation include qualitative and quantitative methods, performance ethnography and design improvisation, trend research, cultural diversity, formal and structural research practice, tactical discussions of design research process, and case studies drawn from areas as unique as computer games, museum information systems, and movies. Interspersed throughout the book are one-page "demos," snapshots of the design research experience. Design Research charts the paths from research methods to research findings to design principles to design results and demonstrates the transformation of theory into a richly satisfying and more reliably successful practice.

Expressive Processing

Expressive Processing
Author: Noah Wardrip-Fruin
Publsiher: MIT Press
Total Pages: 500
Release: 2012-02-10
Genre: Computers
ISBN: 9780262517539

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From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media. What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential. Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

Shakespeare Computers and the Mystery of Authorship

Shakespeare  Computers  and the Mystery of Authorship
Author: Hugh Craig,Arthur F. Kinney
Publsiher: Cambridge University Press
Total Pages: 257
Release: 2009-08-27
Genre: Drama
ISBN: 9780521516235

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Using computer analysis, this book confronts the main unsolved mysteries of authorship in Shakespeare's canon, providing some surprising conclusions.

Theatre Of The Mind

Theatre Of The Mind
Author: Jay Ingram
Publsiher: Harper Collins
Total Pages: 320
Release: 2012-05-15
Genre: Science
ISBN: 9781443402316

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If the brain is the theatre, consciousness is the play. But who or what controls what we watch and how we watch it? In Theatre of the Mind Jay Ingram, whose past scientific investigations include the properties of honey on toast and the complexities of the barmaid's brain, tackles one of the most controversial of subjects: consciousness. Scientists have long tried to map our brains and understand how it is that we think and are self-aware, but what do we really know? Any discussion of the brain raises more questions than answers, and Ingram illuminates some of the most perplexing ones: What happens in our minds when we're driving and we suddenly realize that we don't remember the last few miles of highway? How do we remember images, sounds, and aromas from our past so vividly, and why do we often recreate them so differently in our dreams? Ingram's latest book is a mind-bending experience, a cerebral, stylish ride through the history, philosophy, and science of the brain and the search for the discovery of the self.