Computers Teachers Peers

Computers  Teachers  Peers
Author: Marcia C. Linn,Sherry Hsi
Publsiher: Routledge
Total Pages: 460
Release: 2000
Genre: Education
ISBN: 058536298X

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Linn and Hsi show how computers, teachers, and peers can serve as learning partners--helping students build on their ideas and become lifelong science learners. They invite everyone interested in improving science education to build on their experiences, share insights on the Internet, and create instruction. "Computers, Teachers, Peers" * offers case studies to bring the ideas of students learning science to life. *Join Sasha, Chris, Pat, and Lee as they try to make sense of experiments using computers to display data in real time;* * provides principles to help teachers improve their instruction, use technology better, and inspire more students to love science. *Find out how to use visualization tools, online discussion, and more to make science relevant;* * gives researchers and instructional designers a model for effective research and curriculum design. *Linn and Hsi report that the partnership approach to research resulted in a 400% increase in student understanding of science;* * helps schools develop technology plans that continuously improve science instruction. *Find out how schools can design better ways to use technology for learning;* * describes a partnership inquiry process where science teachers, science education researchers, discipline specialists, and technologists consider each others' perspectives and jointly design instruction. *Boys and girls are equally successful in the resulting science courses;* and * features practical tools for learning and instruction, including "Points to Ponder"--to encourage reflection on the ideas in each chapter (partnership groups or classes might use the points as discussion starters or assignments), and "Ask Mr. K."--an interview, in each chapter, with the classroom teacher who was a founding member of the CLP partnership (in these interviews Mr. K. adds insights from his own classroom experiences). This book is supplemented by a CD-ROM (included in each copy) and a Web site (www.clp.berkeley.edu) with the Computers as Learning Partners curriculum, lesson plans, a Quicktime virtual reality visit to the classroom, copies of assessments, opportunities to join partnerships, and more. For readers who wish for more information, Related Readings are cited, including works by authors mentioned in each chapter. Additional works by other authors who inspired the authors appear in the bibliography, on the website, and on the CD-ROM. An annotated bibliography of papers by the members of the CLP partnership also appears at the website and on the CD-ROM.

Computers Teachers Peers

Computers  Teachers  Peers
Author: Marcia C. Linn,Sherry Hsi
Publsiher: Routledge
Total Pages: 135
Release: 2000-03
Genre: Education
ISBN: 0805836446

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Linn and Hsi show how computers, teachers, and peers can serve as learning partners--helping students build on their ideas and become lifelong science learners. They invite everyone interested in improving science education to build on their experiences, share insights on the Internet, and create instruction. Computers, Teachers, Peers: * offers case studies to bring the ideas of students learning science to life. *Join Sasha, Chris, Pat, and Lee as they try to make sense of experiments using computers to display data in real time;* * provides principles to help teachers improve their instruction, use technology better, and inspire more students to love science. *Find out how to use visualization tools, online discussion, and more to make science relevant;* * gives researchers and instructional designers a model for effective research and curriculum design. *Linn and Hsi report that the partnership approach to research resulted in a 400% increase in student understanding of science;* * helps schools develop technology plans that continuously improve science instruction. *Find out how schools can design better ways to use technology for learning;* * describes a partnership inquiry process where science teachers, science education researchers, discipline specialists, and technologists consider each others' perspectives and jointly design instruction. *Boys and girls are equally successful in the resulting science courses;* and * features practical tools for learning and instruction, including "Points to Ponder"--to encourage reflection on the ideas in each chapter (partnership groups or classes might use the points as discussion starters or assignments), and "Ask Mr. K."--an interview, in each chapter, with the classroom teacher who was a founding member of the CLP partnership (in these interviews Mr. K. adds insights from his own classroom experiences). This book is supplemented by a CD-ROM (included in each copy) and a Web site (www.clp.berkeley.edu) with the Computers as Learning Partners curriculum, lesson plans, a Quicktime virtual reality visit to the classroom, copies of assessments, opportunities to join partnerships, and more. For readers who wish for more information, Related Readings are cited, including works by authors mentioned in each chapter. Additional works by other authors who inspired the authors appear in the bibliography, on the website, and on the CD-ROM. An annotated bibliography of papers by the members of the CLP partnership also appears at the website and on the CD-ROM.

Computers Teachers Peers

Computers  Teachers  Peers
Author: Marcia C. Linn,Sherry Hsi
Publsiher: Routledge
Total Pages: 497
Release: 2000-03
Genre: Education
ISBN: 9781135666705

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Shows how computers, teachers, & peers can serve as learning partners, helping students build on their ideas & regularly restructure their views. Synthesizes design principles from authors' experience creating the computer as learning partner curric.

Computers Teachers Peers

Computers  Teachers  Peers
Author: Marcia C. Linn,Sherry Hsi
Publsiher: Routledge
Total Pages: 780
Release: 2000-03-01
Genre: Education
ISBN: 9781135666699

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Linn and Hsi show how computers, teachers, and peers can serve as learning partners--helping students build on their ideas and become lifelong science learners. They invite everyone interested in improving science education to build on their experiences, share insights on the Internet, and create instruction. Computers, Teachers, Peers: * offers case studies to bring the ideas of students learning science to life. *Join Sasha, Chris, Pat, and Lee as they try to make sense of experiments using computers to display data in real time;* * provides principles to help teachers improve their instruction, use technology better, and inspire more students to love science. *Find out how to use visualization tools, online discussion, and more to make science relevant;* * gives researchers and instructional designers a model for effective research and curriculum design. *Linn and Hsi report that the partnership approach to research resulted in a 400% increase in student understanding of science;* * helps schools develop technology plans that continuously improve science instruction. *Find out how schools can design better ways to use technology for learning;* * describes a partnership inquiry process where science teachers, science education researchers, discipline specialists, and technologists consider each others' perspectives and jointly design instruction. *Boys and girls are equally successful in the resulting science courses;* and * features practical tools for learning and instruction, including "Points to Ponder"--to encourage reflection on the ideas in each chapter (partnership groups or classes might use the points as discussion starters or assignments), and "Ask Mr. K."--an interview, in each chapter, with the classroom teacher who was a founding member of the CLP partnership (in these interviews Mr. K. adds insights from his own classroom experiences). This book is supplemented by a CD-ROM (included in each copy) and a Web site (www.clp.berkeley.edu) with the Computers as Learning Partners curriculum, lesson plans, a Quicktime virtual reality visit to the classroom, copies of assessments, opportunities to join partnerships, and more. For readers who wish for more information, Related Readings are cited, including works by authors mentioned in each chapter. Additional works by other authors who inspired the authors appear in the bibliography, on the website, and on the CD-ROM. An annotated bibliography of papers by the members of the CLP partnership also appears at the website and on the CD-ROM.

Computer Science Education

Computer Science Education
Author: Sue Sentance,Erik Barendsen,Nicol R. Howard,Carsten Schulte
Publsiher: Bloomsbury Publishing
Total Pages: 331
Release: 2023-02-23
Genre: Education
ISBN: 9781350296923

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Drawing together the most up-to-date research from experts all across the world, the second edition of Computer Science Education offers the most up-to-date coverage available on this developing subject, ideal for building confidence of new pre-service and in-service educators teaching a new discipline. It provides an international overview of key concepts, pedagogical approaches and assessment practices. Highlights of the second edition include: - New sections on machine learning and data-driven (epistemic) programming - A new focus on equity and inclusion in computer science education - Chapters updated throughout, including a revised chapter on relating ethical and societal aspects to knowledge-rich aspects of computer science education - A new set of chapters on the learning of programming, including design, pedagogy and misconceptions - A chapter on the way we use language in the computer science classroom. The book is structured to support the reader with chapter outlines, synopses and key points. Explanations of key concepts, real-life examples and reflective points keep the theory grounded in classroom practice. The book is accompanied by a companion website, including online summaries for each chapter, 3-minute video summaries by each author and an archived chapter on taxonomies and competencies from the first edition.

Computers Curriculum and Cultural Change

Computers  Curriculum  and Cultural Change
Author: Eugene F. Provenzo, Jr.,Arlene Brett,Gary N. McCloskey
Publsiher: Routledge
Total Pages: 317
Release: 2004-09-22
Genre: Education
ISBN: 9781135627072

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Computers, Curriculum, and Cultural Change: An Introduction for Teachers, Second Edition is a comprehensive introduction to using computers in educational settings. What distinguishes this text from others on the topic is its focus on: *the issue of how computers are redefining our culture and society and the work of schools; *the idea of using the computer as a tool for increasing efficiency and productivity in curriculum; and *the concept of the computer as a tool not only for efficiency, but actually as a means of enhancing intelligence. This text provides students with an introduction to basic computer skills and experience, enhanced by helpful pedagogical aids, including case studies and highlighted features, such as Portfolio Development, Reflective Practice, Computing Timelines, Filmographies, bibliographical sources, and a text-linked glossary of key computer terms. New in the Second Edition: In addition to being thoroughly updated, a new section has been added to Chapter 1, "Creating an Electronic Portfolio," with activities linked to the standards for educational computing established by the International Society for Technology in Education (ISTE). Electronic portfolio activities at the end of each chapter give students the hands-on practical skills they need and, at the same time, cover the necessary theoretical and conceptual material for an introductory educational computing course.

Virtual Learning

Virtual Learning
Author: John P Cuthell
Publsiher: Routledge
Total Pages: 129
Release: 2017-11-01
Genre: Social Science
ISBN: 9781351786423

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This title was first published in 2001: Since the early 1980s, successive governments have realized the importance of computers and computing and made significant investment in schools. The most recent initiative, the National Grid for Learning, seeks to place online learning facilities at the heart of the curriculum for both teachers and students, and use it as a vehicle for lifelong learning. The impact of ICT in the classroom transforms management, organization and conventional pedagogic approaches. However, many teachers still struggle with ICT in the classroom. Since the mid-1990s, a significant number of students have gained access to a PC at home. They ways in which they have learnt to use machines and the uses to which they are put, are shaped by input from peers and personal experience, other than teachers. The education systems struggle to meet the demands and expectations of these young people and those without technology at home are doubly disadvanted if their schools and teachers cannot compensate. In this research, the author examines patters of computer ownership and use among young people, as well as teacher use and teacher attitudes. The results demonstrate the disparity between student computer ownership and use, and that of their teachers, with profound implications for the education system as a whole.

Young Children Videos and Computer Games

Young Children  Videos and Computer Games
Author: Jack Sanger,Jane Wilson,Bryn Davies,Roger Whitakker
Publsiher: Routledge
Total Pages: 206
Release: 1997
Genre: Education
ISBN: 0750707011

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This book is a study of 4-9 year olds and their experiences with computers, computer games and videos, both at home and at school. It is based on two years' research, funded jointly by the British Film Institute and the British Library, during which the children were shadowed, observed and interviewed along with peers, siblings, parents and teachers. Many important insights were gained into how parents and teachers view technological change; what they know about their children's use of the technology; and what, in fact, children actually do in their bedrooms, with their friends or alone. Significant issues were raised relating to entertainment technology, parenting and teaching; particularly in relation to gender, popular culture, the possible value of computer games and videos, and the lack of mediation of children's experiences. The authors conclude that there is an overall feeling that children are being left to drift in a leisure world of growing technological sophistication, where realism is increasing and the boundaries between fact and fiction, diminishing. To become critical consumers capable of managing this aspect of their lives, the authors contend that wholesale changes are needed to the way education is viewed and delivered. This book deals with important issues at the forefront of social and educational politics: issues that are at the heart of current moral debates over censorship and the young. It is written in a jargon-free non-academic style and will make a fascinating read for educators and parents alike.