Content Computing

Content Computing
Author: Chi-Hung Chi,Kwok-Yan Lam
Publsiher: Springer
Total Pages: 516
Release: 2005-01-25
Genre: Computers
ISBN: 9783540304838

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This book constitutes the refereed proceedings of the Advanced Workshop on Content Computing, AWCC 2004, held in Zhen Jiang, Jiang Su, China in November 2004.The 26 revised full papers and 36 revised short papers presented were carefully reviewed and selected from 194 submissions. The papers are organized in topical sections on mobile code and agent technology, content sharing and consistency management, networking infrastructure and performance, content aware security, multimedia content, content mining and knowledge extraction, Web services and content applications, content retrieval and management, and ontologies and knowledge conceptualization.

Embedded and Ubiquitous Computing EUC 2005

Embedded and Ubiquitous Computing   EUC 2005
Author: Laurence T. Yang,Makoto Amamiya,Zhen Liu,Minyi Guo,Franz J. Rammig
Publsiher: Springer Science & Business Media
Total Pages: 1226
Release: 2005-11-24
Genre: Computers
ISBN: 9783540308072

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Welcome to the proceedings of the 2005 IFIP International Conference on - bedded and Ubiquitous Computing (EUC 2005), which was held in Nagasaki, Japan, December 6–9, 2005. Embedded and ubiquitous computing is emerging rapidly as an exciting new paradigm to provide computing and communication services all the time, - erywhere. Its systems are now pervading every aspect of life to the point that they are hidden inside various appliances or can be worn unobtrusively as part of clothing and jewelry. This emergence is a natural outcome of research and technological advances in embedded systems, pervasive computing and c- munications, wireless networks, mobile computing, distributed computing and agent technologies, etc. Its tremendous impact on academics, industry, gove- ment, and daily life can be compared to that of electric motors over the past century, in fact it but promises to revolutionize life much more profoundly than elevators, electric motors or even personal computers. The EUC 2005 conference provided a forum for engineers and scientists in academia, industry, and government to address profound issues including te- nical challenges, safety, and social, legal, political, and economic issues, and to present and discuss their ideas, results, work in progress, and experience on all aspects of embedded and ubiquitous computing.

Semantic Computing

Semantic Computing
Author: Phillip C.-Y. Sheu,Heather Yu,C. V. Ramamoorthy,Arvind K. Joshi,Lotfi A. Zadeh
Publsiher: John Wiley & Sons
Total Pages: 408
Release: 2011-07-05
Genre: Computers
ISBN: 9780470920879

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Presents the state of the technology and points to future directions for semantic computing Semantic computing, a rapidly evolving interdisciplinary field, seeks to structure, design, and manipulate computer content to better satisfy the needs and intentions of users and create a more meaningful user experience. This remarkable contributed work examines the art, engineering, technology, and applications of the field. Moreover, it brings together researchers from such disciplines as natural language processing, software engineering, multimedia semantics, semantic Web, signal processing, and pattern recognition in order to provide a single source that presents the state of the technology and points to new breakthroughs on the horizon. Semantic Computing begins with an introduction that explores the concepts, technology, applications, and future of semantic computing. Next, the book is divided into four parts: Part One: Semantic Analysis Part Two: Semantic Languages and Integration Part Three: Semantic Applications Part Four: Semantic Programming and Interface As readers progress through the book, they,ll learn not only the underlying science, but also the fundamental technological building blocks of semantic computing. Moreover, they,ll discover a variety of cross-disciplinary solutions to current computing and communication problems. Throughout the book, references to the primary literature enable further investigation of each individual topic. Semantic Computing is ideal for industrial managers, researchers, and engineers seeking to design the next generation of computing systems in order to better meet user needs. It is also recommended as a textbook for senior undergraduate and graduate-level semantic computing courses.

Entertainment Computing ICEC 2004

Entertainment Computing   ICEC 2004
Author: Matthias Rauterberg
Publsiher: Springer
Total Pages: 617
Release: 2004-08-04
Genre: Computers
ISBN: 9783540286431

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The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

Pervasive Computing

Pervasive Computing
Author: Kent Lyons,Jeffrey Hightower,Elaine M. Huang
Publsiher: Springer
Total Pages: 381
Release: 2011-06-03
Genre: Computers
ISBN: 9783642217265

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This book constitutes the refereed proceedings of the 9th International Conference on Pervasive Computing, Pervasive 2011, held in San Francisco, USA, in June 2011. The 19 revised full papers and three short papers presented were carefully reviewed and selected from 93 submissions. The contributions are grouped into the following topical sections: practices with smartphones; sensing at home, sensing at work; predicting the future; location sensing; augmenting mobile phone use; pervasive computing in the public arena; public displays; hands on with sensing; sensing on the body.

Advances in E Business Engineering for Ubiquitous Computing

Advances in E Business Engineering for Ubiquitous Computing
Author: Kuo-Ming Chao,Lihong Jiang,Omar Khadeer Hussain,Shang-Pin Ma,Xiang Fei
Publsiher: Springer Nature
Total Pages: 633
Release: 2019-11-27
Genre: Technology & Engineering
ISBN: 9783030349868

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This book presents the latest trends in scientific methods and enabling technologies to advance e-business. It consists of selected high-quality papers from the 16th International Conference on E-Business Engineering (ICEBE 2019), held in Shanghai, China, on 11–13 October 2019. ICEBE is a leading international forum for researchers, engineers, and business specialists to exchange cutting-edge ideas, findings, and experiences in the field of e-business. The book covers a range of topics, including agents for e-business, big data for e-business, Internet of Things, mobile and autonomous computing, security/privacy/trust, service-oriented and cloud computing, software engineering, blockchain, and industry applications.

Computer and Computing Technologies in Agriculture Volume I

Computer and Computing Technologies in Agriculture  Volume I
Author: Daoliang Li
Publsiher: Springer
Total Pages: 736
Release: 2008-02-26
Genre: Technology & Engineering
ISBN: 9780387772516

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The papers in this volume comprise the refereed proceedings of the the First International Conference on Computer and Computing Technologies in Ag- culture (CCTA 2007), in Wuyishan, China, 2007. This conference is organized by China Agricultural University, Chinese Society of Agricultural Engineering and the Beijing Society for Information Technology in Agriculture. The purpose of this conference is to facilitate the communication and cooperation between institutions and researchers on theories, methods and implementation of computer science and information technology. By researching information technology development and the - sources integration in rural areas in China, an innovative and effective approach is expected to be explored to promote the technology application to the development of modern agriculture and contribute to the construction of new countryside. The rapid development of information technology has induced substantial changes and impact on the development of China’s rural areas. Western thoughts have exerted great impact on studies of Chinese information technology devel- ment and it helps more Chinese and western scholars to expand their studies in this academic and application area. Thus, this conference, with works by many prominent scholars, has covered computer science and technology and information development in China’s rural areas; and probed into all the important issues and the newest research topics, such as Agricultural Decision Support System and Expert System, GIS, GPS, RS and Precision Farming, CT applications in Rural Area, Agricultural System Simulation, Evolutionary Computing, etc.

Computing for Biologists

Computing for Biologists
Author: Ran Libeskind-Hadas,Eliot Bush
Publsiher: Cambridge University Press
Total Pages: 135
Release: 2014-09-22
Genre: Science
ISBN: 9781316061336

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Computing is revolutionizing the practice of biology. This book, which assumes no prior computing experience, provides students with the tools to write their own Python programs and to understand fundamental concepts in computational biology and bioinformatics. Each major part of the book begins with a compelling biological question, followed by the algorithmic ideas and programming tools necessary to explore it: the origins of pathogenicity are examined using gene finding, the evolutionary history of sex determination systems is studied using sequence alignment, and the origin of modern humans is addressed using phylogenetic methods. In addition to providing general programming skills, this book explores the design of efficient algorithms, simulation, NP-hardness, and the maximum likelihood method, among other key concepts and methods. Easy-to-read and designed to equip students with the skills to write programs for solving a range of biological problems, the book is accompanied by numerous programming exercises, available at www.cs.hmc.edu/CFB.