Contextualizing Economics Through the Use of SimCity 3000

Contextualizing Economics Through the Use of SimCity 3000
Author: Anonim
Publsiher: James Abela
Total Pages: 93
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

Download Contextualizing Economics Through the Use of SimCity 3000 Book in PDF, Epub and Kindle

The Orange Economy

The Orange Economy
Author: Inter American Development Bank,Iván Duque Márquez,Pedro Felipe Buitrago Restrepo
Publsiher: Inter-American Development Bank
Total Pages: 242
Release: 2013-10-01
Genre: Art
ISBN: 9182736450XXX

Download The Orange Economy Book in PDF, Epub and Kindle

This manual has been designed and written with the purpose of introducing key concepts and areas of debate around the "creative economy", a valuable development opportunity that Latin America, the Caribbean and the world at large cannot afford to miss. The creative economy, which we call the "Orange Economy" in this book (you'll see why), encompasses the immense wealth of talent, intellectual property, interconnectedness, and, of course, cultural heritage of the Latin American and Caribbean region (and indeed, every region). At the end of this manual, you will have the knowledge base necessary to understand and explain what the Orange Economy is and why it is so important. You will also acquire the analytical tools needed to take better advantage of opportunities across the arts, heritage, media, and creative services.

Advanced Teaching Methods for the Technology Classroom

Advanced Teaching Methods for the Technology Classroom
Author: Petrina, Stephen
Publsiher: IGI Global
Total Pages: 412
Release: 2006-09-30
Genre: Education
ISBN: 9781599043395

Download Advanced Teaching Methods for the Technology Classroom Book in PDF, Epub and Kindle

"This book provides a comprehensive, critical approach to meeting the new challenges of technology in the classroom. It gathers together research on technology methods, principles, and content, acting as a reference source for proven and innovative methods. It presents an introduction to teaching educational technology, design, and engineering and contains strategies for innovation in technology education"--Provided by publisher.

Teaching Crowds

Teaching Crowds
Author: John Dron,Terry Anderson
Publsiher: Athabasca University Press
Total Pages: 370
Release: 2014-09-01
Genre: Education
ISBN: 9781927356807

Download Teaching Crowds Book in PDF, Epub and Kindle

Within the rapidly expanding field of educational technology, learners and educators must confront a seemingly overwhelming selection of tools designed to deliver and facilitate both online and blended learning. Many of these tools assume that learning is configured and delivered in closed contexts, through learning management systems (LMS). However, while traditional "classroom" learning is by no means obsolete, networked learning is in the ascendant. A foundational method in online and blended education, as well as the most common means of informal and self-directed learning, networked learning is rapidly becoming the dominant mode of teaching as well as learning. In Teaching Crowds, Dron and Anderson introduce a new model for understanding and exploiting the pedagogical potential of Web-based technologies, one that rests on connections — on networks and collectives — rather than on separations. Recognizing that online learning both demands and affords new models of teaching and learning, the authors show how learners can engage with social media platforms to create an unbounded field of emergent connections. These connections empower learners, allowing them to draw from one another’s expertise to formulate and fulfill their own educational goals. In an increasingly networked world, developing such skills will, they argue, better prepare students to become self-directed, lifelong learners.

Games and Rules

Games and Rules
Author: Beat Suter,Mela Kocher,René Bauer
Publsiher: transcript Verlag
Total Pages: 323
Release: 2019-03-31
Genre: Social Science
ISBN: 9783839443040

Download Games and Rules Book in PDF, Epub and Kindle

Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.

Authentic Learning Environments in Higher Education

Authentic Learning Environments in Higher Education
Author: Jan Herrington
Publsiher: IGI Global
Total Pages: 321
Release: 2005-01-01
Genre: Education
ISBN: 9781591405962

Download Authentic Learning Environments in Higher Education Book in PDF, Epub and Kindle

"This book is made up of a collection of peer-reviewed chapters that reflect the construct of authentic learning--learning that is centred on rich, real-world, immersive and engaging tasks"--Provided by publisher.

The Handbook on Innovations in Learning

The Handbook on Innovations in Learning
Author: Marilyn Murphy,Sam Redding,Janet Twyman
Publsiher: IAP
Total Pages: 283
Release: 2014-03-01
Genre: Education
ISBN: 9781623966096

Download The Handbook on Innovations in Learning Book in PDF, Epub and Kindle

An innovation in learning improves upon the implementation of the standard practice or introduces a new practice, thus achieving greater learning outcomes. The Handbook on Innovations in Learning, developed by the Center on Innovations in Learning, presents commissioned chapters describing current best practices of instruction before embarking on descriptions of selected innovative practices which promise better methods of engaging and teaching students. Written by a diverse and talented field of experts, chapters in the Handbook seek to facilitate the adoption of the innovative practices they describe by suggesting implementation policies and procedures to leaders of state and local education agencies.

Players Unleashed

Players Unleashed
Author: Tanja Sihvonen
Publsiher: Amsterdam University Press
Total Pages: 224
Release: 2011
Genre: Art
ISBN: 9789089642011

Download Players Unleashed Book in PDF, Epub and Kindle

A compelling examination of the the practice and implications of modding as they apply to the bestelling computer game The Sims.