Convergence Culture Reconsidered

Convergence Culture Reconsidered
Author: Claudia Georgi,Brigitte Johanna Glaser
Publsiher: Unknown
Total Pages: 135
Release: 2015
Genre: Electronic Book
ISBN: OCLC:1187246352

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Convergence Culture Reconsidered

Convergence Culture Reconsidered
Author: Claudia Georgi,Brigitte Johanna Glaser
Publsiher: Göttingen University Press
Total Pages: 228
Release: 2015
Genre: Electronic book
ISBN: 9783863952174

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Taking media scholar Henry Jenkins’s concept of ‘convergence culture’ and the related notions of ‘participatory culture’ and ‘transmedia storytelling’ as points of departure, the essays compiled in the present volume provide terminological clarification, offer exemplary case studies, and discuss the broader implications of such developments for the humanities. Most of the contributions were originally presented at the transatlantic conference Convergence Culture Reconsidered organized by the editors at the Georg-August-Universität Göttingen, Germany, in October 2013. Applying perspectives as diverse as literary, cultural, and media studies, digital humanities, translation studies, art history, musicology, and ecology, they assemble a stimulating wealth of interdisciplinary and innovative approaches that will appeal to students as well as experts in any of these research areas.

Convergence Culture

Convergence Culture
Author: Henry Jenkins
Publsiher: NYU Press
Total Pages: 361
Release: 2008-09
Genre: Social Science
ISBN: 9780814742952

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“What the future fortunes of [Gramsci’s] writings will be, we cannot know. However, his permanence is already sufficiently sure, and justifies the historical study of his international reception. The present collection of studies is an indispensable foundation for this.” —Eric Hobsbawm, from the preface Antonio Gramsci is a giant of Marxian thought and one of the world's greatest cultural critics. Antonio A. Santucci is perhaps the world's preeminent Gramsci scholar. Monthly Review Press is proud to publish, for the first time in English, Santucci’s masterful intellectual biography of the great Sardinian scholar and revolutionary. Gramscian terms such as “civil society” and “hegemony” are much used in everyday political discourse. Santucci warns us, however, that these words have been appropriated by both radicals and conservatives for contemporary and often self-serving ends that often have nothing to do with Gramsci’s purposes in developing them. Rather what we must do, and what Santucci illustrates time and again in his dissection of Gramsci’s writings, is absorb Gramsci’s methods. These can be summed up as the suspicion of “grand explanatory schemes,” the unity of theory and practice, and a focus on the details of everyday life. With respect to the last of these, Joseph Buttigieg says in his Nota: “Gramsci did not set out to explain historical reality armed with some full-fledged concept, such as hegemony; rather, he examined the minutiae of concrete social, economic, cultural, and political relations as they are lived in by individuals in their specific historical circumstances and, gradually, he acquired an increasingly complex understanding of how hegemony operates in many diverse ways and under many aspects within the capillaries of society.” The rigor of Santucci’s examination of Gramsci’s life and work matches that of the seminal thought of the master himself. Readers will be enlightened and inspired by every page.

Convergence Culture

Convergence Culture
Author: Anonim
Publsiher: Unknown
Total Pages: 0
Release: 2012
Genre: Electronic Book
ISBN: OCLC:1403248343

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Fake Geek Girls

Fake Geek Girls
Author: Suzanne Scott
Publsiher: NYU Press
Total Pages: 302
Release: 2019-04-16
Genre: Social Science
ISBN: 9781479878352

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Reveals the systematic marginalization of women within pop culture fan communities When Ghostbusters returned to the screen in 2016, some male fans of the original film boycotted the all-female adaptation of the cult classic, turning to Twitter to express their disapproval and making it clear that they considered the film’s “real” fans to be white, straight men. While extreme, these responses are far from unusual, with similar uproars around the female protagonists of the new Star Wars films to full-fledged geek culture wars and harassment campaigns, as exemplified by the #GamerGate controversy that began in 2014. Over the past decade, fan and geek culture has moved from the margins to the mainstream as fans have become tastemakers and promotional partners, with fan art transformed into official merchandise and fan fiction launching new franchises. But this shift has left some people behind. Suzanne Scott points to the ways in which the “men’s rights” movement and antifeminist pushback against “social justice warriors” connect to new mainstream fandom, where female casting in geek-nostalgia reboots is vilified and historically feminized forms of fan engagement—like cosplay and fan fiction—are treated as less worthy than male-dominant expressions of fandom like collection, possession, and cataloguing. While this gender bias harkens back to the origins of fandom itself, Fake Geek Girls contends that the current view of women in fandom as either inauthentic masqueraders or unwelcome interlopers has been tacitly endorsed by Hollywood franchises and the viewer demographics they selectively champion. It offers a view into the inner workings of how digital fan culture converges with old media and its biases in new and novel ways.

Clash of Realities 2015 16

Clash of Realities 2015 16
Author: Clash of Realities
Publsiher: transcript Verlag
Total Pages: 639
Release: 2017-10-31
Genre: Social Science
ISBN: 9783839440315

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Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the international research conference "Clash of Realities" in 2015 and 2016 by more than a hundred international speakers, academics as well as artists. This volume represents the best contributions - by, inter alia, Janet H. Murray, David OReilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans Mäyrä, and Mark J.P. Wolf.

Of Trees and Clouds

Of Trees and Clouds
Author: Franziska Weidle
Publsiher: V&R Unipress
Total Pages: 221
Release: 2020-05-11
Genre: Social Science
ISBN: 9783847011309

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Software-based technologies deeply saturate our everyday lives. Consequently, they also influence the ways we see and mediate the world. In fact, the ease and flexibility software provides implies a shift in control. Digital media mediates itself, turning software into a co-author. Yet, the potentials of such a co-authorship are still largely constrained by conventions stemming from the need to run strips of celluloid through a projector. This book demonstrates how software can retrain filmmakers' visions of the world – from branching trees to the shifting contours of clouds. It does so by ethnographically studying one particular technology, the Korsakow System. The result is a methodology for interrogating established software regimes; a task increasingly in need of anthropological attention.

Alien Legacies

Alien Legacies
Author: Nathan Abrams,Gregory Frame
Publsiher: Oxford University Press
Total Pages: 281
Release: 2023-03-27
Genre: Performing Arts
ISBN: 9780197556023

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The 1979 film Alien has left an indelible mark on popular culture. Directed by Ridley Scott, at the time known primarily for making advertisements, and starring then-unknown actor Sigourney Weaver in the lead role, it transcended its humble origins to shock and disturb audiences upon its initial release. Its success has led to three direct sequels, two prequels, one "mashup" franchise, a series of comic books, graphic novels, novelizations, games, and an enormous and devoted fanbase. For forty years, Alien and its progeny have animated debate and discussion among critics and academics from a wide variety of fields and methodological perspectives. This book brings together scholars from diverse disciplinary backgrounds to explore Alien through a contemporary lens. The chapters here demonstrate the extent to which its effects and reception are deeply multifaceted, with the Alien franchise straddling the lines between "high" and "low" culture, playing with generic categories, crossing media boundaries, and animating theoretical, critical, and political debates. Chapters touch on female agency and motherhood, the influence of H.R. Giger, the viscerality of Alien's body horror, the narrative tradition of the Female Gothic, the patriarchal gaze in the Alien video games, and the rise of in-universe online marketing campaigns. In so doing, the volume aims to debate Alien's legacy, consider its current position within visual culture, and establish what the series means--and why it still matters--forty years since its birth.