Crayola Art Of Coding
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Crayola Art of Coding
Author | : Kiki Prottsman |
Publsiher | : Lerner Publications ™ |
Total Pages | : 32 |
Release | : 2021-03-02 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781728426686 |
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Young readers will love delving into some of the most important basics of computational thinking and coding. Readers will learn concepts from sequencing to debugging through unplugged activities that empower them to think like coders.
Crayola Art of Coding
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Author | : Kiki Prottsman |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2021 |
Genre | : Coding theory |
ISBN | : 1728426677 |
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"Crayola Art of Coding explores the basics of coding, such as sequencing and debugging, using unplugged activities that empower readers to think like coders"--
The Art of Coding
Author | : Mohammad Majid al-Rifaie,Anna Ursyn,Theodor Wyeld |
Publsiher | : CRC Press |
Total Pages | : 319 |
Release | : 2020-02-14 |
Genre | : Computers |
ISBN | : 9781351809344 |
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As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: Introduces coding in a visual way Explores the elegance behind coding and the outcome Includes types of outcomes and options for coding Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts. Source Code: The source code for the book can be accessed here.
Coding Activities for Making Animation and Art in Scratch
Author | : Adam Furgang |
Publsiher | : 'The Rosen Publishing Group, Inc' |
Total Pages | : 66 |
Release | : 2021-07-15 |
Genre | : Young Adult Nonfiction |
ISBN | : 9781725340930 |
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Scratch is a visual, color-coded programming language that is useful for anyone who wants to learn programming basics. Using Scratch, budding programmers of almost any age or experience can learn to code animations, art, digital stories, music, and video games. Beginners will quickly see how easy and rewarding it can be to create digital art with a software langue. This informative book includes ten engaging activities to instruct readers to quickly start creating art and animation projects with Scratch. The instructions open the door for readers to explore Scratch on their own in more detail.
Anyone Can Code
Author | : Ali Arya |
Publsiher | : CRC Press |
Total Pages | : 601 |
Release | : 2020-11-23 |
Genre | : Computers |
ISBN | : 9780429521164 |
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Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.
Paint and Programming
Author | : Rohan Agarwal |
Publsiher | : Rohan Agarwal |
Total Pages | : 190 |
Release | : 2023-07-11 |
Genre | : Art |
ISBN | : 9182736450XXX |
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The software that changes the world will be human. While most software engineers focus on learning to code in languages like Python and Java, learning tools like AWS, and keeping up with trendy tech like AI, there is an overlooked fact: code must be meaningful. It must be human. Your career must fulfill you, and your products must fulfill your users. It's hard to achieve that. This book guides you through the thousands of years of history and philosophy of crafting meaning. In other words, art. We'll talk about Da Vinci, Picasso, Van Gogh, and dozens of others. By the end, you will understand how simple paint on a canvas has resonated with the hearts and minds of millions, served Gods and Kings, and sold for hundred of millions of dollars. It is a curious phenomenon, isn't it? We will understand art deeper than any other engineer or developer. Through art, we will discover unconventional, mind-bending, yet life-changing advice on writing amazing code, building valuable software, and taking advantage of the latest technology like artificial intelligence. And we will know how to be fulfilled and successful with our work in technology. Author Rohan Agarwal is a FAANG software engineer, published AI researcher, and trained artist who exhibited in the Metropolitan Museum of Art.
My First Coding Book
Author | : Kiki Prottsman |
Publsiher | : Penguin |
Total Pages | : 23 |
Release | : 2017-07-04 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781465469731 |
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Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.
Code as Creative Medium
Author | : Golan Levin,Tega Brain |
Publsiher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2021-02-02 |
Genre | : Education |
ISBN | : 9780262542043 |
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An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.