Create Computer Games

Create Computer Games
Author: Patrick McCabe
Publsiher: John Wiley & Sons
Total Pages: 256
Release: 2017-11-30
Genre: Juvenile Nonfiction
ISBN: 9781119404224

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PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how computer code drives videogames Get animated – create simple graphics and learn how to put them in motion Update a classic – put your knowledge together to put your modern twist on a classic game

Create Music with Scratch

Create Music with Scratch
Author: Kevin Wood (Writer of computer books)
Publsiher: Project Code
Total Pages: 36
Release: 2018
Genre: Juvenile Nonfiction
ISBN: 9781541524378

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Provides step-by-step instructions for using Scratch to create music.

Invent Your Own Computer Games with Python 4th Edition

Invent Your Own Computer Games with Python  4th Edition
Author: Al Sweigart
Publsiher: No Starch Press
Total Pages: 377
Release: 2016-12-16
Genre: Computers
ISBN: 9781593277956

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Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Create Computer Games

Create Computer Games
Author: Patrick McCabe
Publsiher: John Wiley & Sons
Total Pages: 256
Release: 2017-11-30
Genre: Juvenile Nonfiction
ISBN: 9781119404248

Download Create Computer Games Book in PDF, Epub and Kindle

PUT DOWN YOUR CONTROLLER Why just play videogames when you can build your own game? Follow the steps in this book to learn a little about code, build a few graphics, and piece together a real game you can share with your friends. Who knows? What you learn here could help you become the next rock-star video- game designer. So set your controller aside and get ready to create! Decipher the code – build some basic knowledge of how computer code drives videogames Get animated – create simple graphics and learn how to put them in motion Update a classic – put your knowledge together to put your modern twist on a classic game

Minds in Play

Minds in Play
Author: Yasmin B. Kafai
Publsiher: Routledge
Total Pages: 357
Release: 2012-12-06
Genre: Education
ISBN: 9781136482465

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First Published in 1994. Routledge is an imprint of Taylor & Francis, an informa company.

Create Computer Games with Scratch

Create Computer Games with Scratch
Author: Kevin Wood
Publsiher: Project Code
Total Pages: 36
Release: 2018
Genre: Juvenile Nonfiction
ISBN: 9781541525146

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Build your Scratch skills by learning how to create action-packed computer games! Try ready-made blocks of code to produce simple projects and use them as inspiration and models for your own ideas.

Going to War

Going to War
Author: Jason Darby
Publsiher: Muska/Lipman
Total Pages: 494
Release: 2009
Genre: Computers
ISBN: STANFORD:36105132216545

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Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

Creating Adventure Games on Your Computer

Creating Adventure Games on Your Computer
Author: Tim Hartnell
Publsiher: Unknown
Total Pages: 212
Release: 1984
Genre: Games & Activities
ISBN: 0345318838

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