Design Thinking Research

Design Thinking Research
Author: Christoph Meinel,Larry Leifer
Publsiher: Springer
Total Pages: 267
Release: 2018-09-28
Genre: Business & Economics
ISBN: 9783319970820

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Extensive research conducted by the Hasso Plattner Design Thinking Research Program at Stanford University in Palo Alto, California, USA, and the Hasso Plattner Institute in Potsdam, Germany, has yielded valuable insights on why and how design thinking works. Researchers have identified metrics, developed models, and conducted studies, which are featured in this book, and in the previous volumes of this series. Offering readers a closer look at design thinking, and its innovation processes and methods, this volume covers topics ranging from understanding success factors of design thinking to exploring the potential that lies in the use of digital technologies. Furthermore, readers learn how special-purpose design thinking can be used to solve thorny problems in complex fields, such as the health sector or software development. Thinking and devising innovations are inherently human activities – so is design thinking. Accordingly, design thinking is not merely the result of special courses or of being gifted or trained: it is a way of dealing with our environment and improving techniques, technologies and life. As such, the research outcomes compiled in this book should increase knowledge and provide inspiration to all seeking to drive innovation – be they experienced design thinkers or newcomers.

Human Computer Interaction INTERACT 2011

Human Computer Interaction    INTERACT 2011
Author: Pedro Campos,Nicholas Graham,Joaquim Jorge,Nuno Nunes,Philippe Palanque,Marco Winckler
Publsiher: Springer Science & Business Media
Total Pages: 723
Release: 2011-08-30
Genre: Computers
ISBN: 9783642237737

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The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 47 papers included in the first volume are organized in topical sections on accessibility, affective HCI, computer-mediated communication, computer-supported cooperative work, evaluation, finding and retrieving, fun/aesthetic design, gestures, and HCI in the classroom.

Macrotask Crowdsourcing

Macrotask Crowdsourcing
Author: Vassillis-Javed Khan,Konstantinos Papangelis,Ioanna Lykourentzou,Panos Markopoulos
Publsiher: Springer
Total Pages: 279
Release: 2019-08-06
Genre: Computers
ISBN: 9783030123345

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Crowdsourcing is an emerging paradigm that promises to transform several domains: creative work, business work, cultural cooperation, etc. Crowdsourcing reflects the close-knit interplay between the latest computer technologies, the rapidly changing work model of the 21st century, and the very nature of people. The interplay makes for an exciting but at the same time challenging new field to investigate under the lens of a diverse set of disciplines, ranging from the technical to the social and from the theoretical to the applied. Early research has focused on an aspect of crowdsourcing known as micro-tasking. Micro-tasks are simple tasks (like image annotations) that anyone could perform. An emerging area is how to utilize crowdsourcing to solve problems that go beyond simple tasks towards more complex ones, that require collaboration and creativity. In juxtaposition to micro-task crowdsourcing, this book investigates macro-task crowdsourcing and its potential.

Computer supported Cooperative Work

Computer supported Cooperative Work
Author: Stephen A R. Scrivener
Publsiher: Routledge
Total Pages: 286
Release: 2018-08-13
Genre: Computers
ISBN: 9780429869198

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Published in 1994, this work supplies an up-to-date view of Computer-Supported Cooperative Work (CSCW) and its role in empowering groups to achieve better solutions faster. The enabling technology and group organizational and behavioural aspects of CSCW should be of interest to a wide audience.

Social Internet of Things

Social Internet of Things
Author: Alessandro Soro,Margot Brereton,Paul Roe
Publsiher: Springer
Total Pages: 210
Release: 2018-07-20
Genre: Technology & Engineering
ISBN: 9783319946597

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The aim of this book is to stimulate research on the topic of the Social Internet of Things, and explore how Internet of Things architectures, tools, and services can be conceptualized and developed so as to reveal, amplify and inspire the capacities of people, including the socialization or collaborations that happen through or around smart objects and smart environments. From new ways of negotiating privacy, to the consequences of increased automation, the Internet of Things poses new challenges and opens up new questions that often go beyond the technology itself, and rather focus on how the technology will become embedded in our future communities, families, practices, and environment, and how these will change in turn.

Learning in a Digital World

Learning in a Digital World
Author: Paloma Díaz,Andri Ioannou,Kaushal Kumar Bhagat,J. Michael Spector
Publsiher: Springer
Total Pages: 339
Release: 2019-06-29
Genre: Education
ISBN: 9789811382659

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This book aims at guiding the educators from a variety of available technologies to support learning and teaching by discussing the learning benefits and the challenges that interactive technology imposes. This guidance is based on practical experiences gathered through developing and integrating them into varied educational settings. It compiles experiences gained with various interactive technologies, offering a comprehensive perspective on the use and potential value of interactive technologies to support learning and teaching. Taken together, the chapters provide a broader view that does not focus exclusively on the uses of technology in educational settings, but also on the impact and ability of technology to improve the learning and teaching processes. The book addresses the needs of researchers, educators and other stakeholders in the area of education interested in learning how interactive technologies can be used to overcome key educational challenges.

Pervasive Computing Technologies for Healthcare

Pervasive Computing Technologies for Healthcare
Author: Athanasios Tsanas,Andreas Triantafyllidis
Publsiher: Springer Nature
Total Pages: 701
Release: 2023-06-10
Genre: Medical
ISBN: 9783031345869

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This book constitutes the refereed proceedings of the 16th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2022, which took place in Thessaloniki, Greece, in December 2022. The 45 full papers included in this volume were carefully reviewed and selected from 120 submissions. The papers are organized in the following topical sections: personal informatics and wearable devices; computer vision; IoT-HR: Internet of things in health research; pervasive health for COVID-19; machine learning, human activity recognition and speech recognition; software frameworks and interoperability; facial recognition, gesture recognition and object detection; machine learning, predictive models and personalised healthcare; human-centred design of pervasive health solutions; personalized healthcare.

Towards Engineering Free Libre Open Source Software FLOSS Ecosystems for Impact and Sustainability

Towards Engineering Free Libre Open Source Software  FLOSS  Ecosystems for Impact and Sustainability
Author: Brian Fitzgerald,Audris Mockus,Minghui Zhou
Publsiher: Springer
Total Pages: 156
Release: 2019-07-05
Genre: Computers
ISBN: 9789811370991

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Free/libre open source software (FLOSS) ecosystems such as Linux have had a tremendous impact on computing and society and have captured the attention of businesses, researchers, and policy makers. Research on FLOSS has been ongoing for almost two decades. From an economic perspective, the most common topics involve motivation and organization. As commercial participation in FLOSS has become common, the question of how to combine FLOSS practice with commercial practice has been the subject of research, particularly with a view to understanding how to ensure sustainability of the ecosystem. This book is based on a Shonan meeting on FLOSS ecosystem sustainability held in June 2017. The meeting brought together a blend of established and young researchers who were actively studying the FLOSS phenomenon. These researchers were drawn from a variety of disciplines including software engineering, human computer interaction, information systems, computer-supported cooperative work, data mining, cognitive science, psychology, operations research, and management. Industry practitioners who were active in the FLOSS space also participated. This book presents the results of discussion on fundamental questions related to the impact and sustainability of FLOSS ecosystems, including: · How does an ecosystem form? How do different stakeholders work together to form a community that develops and maintains valuable and freely available software, and how does an ecosystem with millions of repositories and developers operate given the lack of centralized planning? · How does an ecosystem evolve in response to the environment as technology and needs evolve over time? · How do newcomers learn the protocols and practices of an ecosystem? How would they sustain the ecosystem? What is the relationship between people and ecosystem sustainability?