Curves and Surfaces for Computer Graphics

Curves and Surfaces for Computer Graphics
Author: David Salomon
Publsiher: Springer Science & Business Media
Total Pages: 466
Release: 2007-03-20
Genre: Computers
ISBN: 9780387284521

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Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.

Curves and Surfaces for Computer Graphics

Curves and Surfaces for Computer Graphics
Author: David Salomon
Publsiher: Springer
Total Pages: 0
Release: 2011-09-17
Genre: Computers
ISBN: 1441920234

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Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.

Curves and Surfaces for Computer Graphics

Curves and Surfaces for Computer Graphics
Author: David Salomon
Publsiher: Springer Science & Business Media
Total Pages: 490
Release: 2005-09-08
Genre: Computers
ISBN: 0387241965

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Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.

Curves and Surfaces for CAGD

Curves and Surfaces for CAGD
Author: Gerald E. Farin
Publsiher: Morgan Kaufmann
Total Pages: 522
Release: 2002
Genre: Computers
ISBN: 9781558607378

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Preface -- Chapter 1 P. B̌ezier: How a Simple System Was Born -- Chapter 2 Introductory Material -- Chapter 3 Linear Interpolation -- Chapter 4 The de Casteljau Algorithm -- Chapter 5 The Bernstein Form of a B̌ezier Curve -- Chapter 6 B̌ezier Curve Topics -- Chapter 7 Polynomial Curve Constructions -- Chapter 8 B-Spline Curves -- Chapter 9 Constructing Spline Curves -- Chapter 10 W. Boehm: Differential Geometry I -- Chapter 11 Geometric Continuity -- Chapter 12 ConicSections -- Chapter 13 Rational B̌ezier and B-Spline Curves -- Chapter 14 Tensor Product Patches -- Chapter 15 Constructing Polynomial Patches -- Chapter 16 Composite Surfaces -- Chapter 17 B̌ezier Triangles -- Chapter 18 Practical Aspects of B̌ezier Triangles -- Chapter 19 W. Boehm: Differential Geometry II -- Chapter 20 GeometricContinuityforSurfaces -- Chapter 21 Surfaces with Arbitrary Topology -- Chapter 22 Coons Patches -- Chapter 23 Shape -- Chapter 24 Evaluation of Some Methods -- Appendix A Quick Reference of Curve ...

Interactive Curves and Surfaces

Interactive Curves and Surfaces
Author: Alyn Rockwood,Peter Chambers
Publsiher: Morgan Kaufmann
Total Pages: 232
Release: 1996-08
Genre: Computers
ISBN: 1558604057

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The growing importance of animation and 3D design has caused computer-aided geometric design (CAGD) to be of interest to a wide audience of programmers and designers. This interactive software/book tutorial teaches fundamental CAGD concepts and discusses the growing number of applications in such areas as geological modeling, molecular modeling, commercial advertising, and animation. Using interactive examples and animations to illustrate the mathematical concepts, this hands-on multimedia tutorial enables users without a substantial mathematical background to quickly gain intuition about CAGD. Interactive Curves and Surfaces guides you in Learning the uses of CAGD as it is applied in computer graphics and engineering. Creating curved lines and surfaces using Bezier curves, B-Splines, and parametric surface patches. Understanding the mathematical tools behind the generation of these objects, and the development of computer-based CAGD algorithms. Experimenting with powerful interactive test benches to explore the behavior and characteristics of the most popular CAGD curves. Application oriented readers will find this animated tutorial presentation more accessible than the standard formal texts on the subject.

Curves and Surfaces in Geometric Modeling

Curves and Surfaces in Geometric Modeling
Author: Jean H. Gallier
Publsiher: Morgan Kaufmann
Total Pages: 512
Release: 2000
Genre: Computers
ISBN: 1558605991

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"Curves and Surfaces in Geometric Modeling: Theory and Algorithms offers a theoretically unifying understanding of polynomial curves and surfaces as well as an effective approach to implementation that you can apply to your own work as a graduate student, scientist, or practitioner." "The focus here is on blossoming - the process of converting a polynomial to its polar form - as a natural, purely geometric explanation of the behavior of curves and surfaces. This insight is important for more than just its theoretical elegance - the author demonstrates the value of blossoming as a practical algorithmic tool for generating and manipulating curves and surfaces that meet many different criteria. You'll learn to use this and other related techniques drawn from affine geometry for computing and adjusting control points, deriving the continuity conditions for splines, creating subdivision surfaces, and more." "It will be an essential acquisition for readers in many different areas, including computer graphics and animation, robotics, virtual reality, geometric modeling and design, medical imaging, computer vision, and motion planning."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Curves and Surfaces for Computer aided Geometric Design

Curves and Surfaces for Computer aided Geometric Design
Author: Gerald E. Farin
Publsiher: Unknown
Total Pages: 460
Release: 1997
Genre: Computers
ISBN: UOM:39015040985619

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Computer disk contains: "data sets, as well as all of the C routines found in the book."

Computer Graphics and Geometric Modeling

Computer Graphics and Geometric Modeling
Author: David Salomon
Publsiher: Springer Science & Business Media
Total Pages: 862
Release: 2012-12-06
Genre: Computers
ISBN: 9781461215042

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A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.