Cyberspace Cyberbodies Cyberpunk

Cyberspace Cyberbodies Cyberpunk
Author: Mike Featherstone,Roger Burrows
Publsiher: SAGE
Total Pages: 287
Release: 1996-01-29
Genre: Social Science
ISBN: 9781848609143

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How can we interpret cyberspace? What is the place of the embodied human agent in the virtual world? This innovative collection examines the emerging arena of cyberspace and the challenges it presents for the social and cultural forms of the human body. It shows how changing relations between body and technology offer new arenas for cultural representations. At the same time, the contributors examine the realities of human embodiment and the limits of virtual worlds. Topics examined include: technological body modifications, replacements and prosthetics; bodies in cyberspace, virtual environments and cyborg culture; cultural representations of technological embodiment in visual and literary productions; and cyberpunk science fiction as a pre-figurative social and cultural theory.

Liquid Metal

Liquid Metal
Author: Sean Redmond
Publsiher: Columbia University Press
Total Pages: 369
Release: 2005-01-19
Genre: Performing Arts
ISBN: 9780231501842

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Liquid Metal brings together 'seminal' essays that have opened up the study of science fiction to serious critical interrogation. Eight distinct sections cover such topics as the cyborg in science fiction; the science fiction city; time travel and the primal scene; science fiction fandom; and the 1950s invasion narratives. Important writings by Susan Sontag, Vivian Sobchack, Steve Neale, J.P. Telotte, Peter Biskind and Constance Penley are included.

Sith Slayers Stargates Cyborgs

Sith  Slayers  Stargates   Cyborgs
Author: John R. Perlich,David Whitt
Publsiher: Peter Lang
Total Pages: 234
Release: 2008
Genre: Art
ISBN: 1433100959

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The beginning of the twenty-first century has already seen its fair share of modern myths with heroes such as Spider-Man, Superman, and Harry Potter. The authors in this volume deconstruct, discuss, engage, and interrogate the mythologies of the new millennium in science fiction fantasy texts. Using literary and rhetorical criticism - paired with philosophy, cultural studies, media arts, psychology, and communication studies - they illustrate the function, value, and role of new mythologies, and show that the universal appeal of these texts is their mythic power, drawing upon archetypes of the past which resonate with individuals and throughout culture. In this way they demonstrate how mythology is timeless and eternal.

Virtual Globalization

Virtual Globalization
Author: David Holmes
Publsiher: Routledge
Total Pages: 280
Release: 2002-11
Genre: Business & Economics
ISBN: 9781134561377

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This book examines the interrelationship between telecommunications and tourism in shaping the nature of space, place and the urban at the end of the twentieth century. They discuss how these agents are instrumental in the production of homogenous world-spaces, and how these, in turn, presuppose new kinds of political and cultural identity. This work will be of essential interest to scholars and students in the fields of sociology, geography, cultural studies and media studies.

The Bloomsbury Handbook of 21st Century Feminist Theory

The Bloomsbury Handbook of 21st Century Feminist Theory
Author: Robin Truth Goodman
Publsiher: Bloomsbury Publishing
Total Pages: 576
Release: 2019-02-07
Genre: Literary Criticism
ISBN: 9781350032408

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The Bloomsbury Handbook of 21st-Century Feminist Theory was a PROSE Award finalist. The Bloomsbury Handbook of 21st-Century Feminist Theory is the most comprehensive available survey of the state of the art of contemporary feminist thought. With chapters written by world-leading scholars from a range of disciplines, the book explores the latest thinking on key topics in current feminist discourse, including: · Feminist subjectivity – from identity, difference, and intersectionality to affect, sex and the body · Feminist texts – writing, reading, genre and critique · Feminism and the world – from power, trauma and value to technology, migration and community Including insights from literary and cultural studies, philosophy, political science and sociology, The Bloomsbury Handbook of 21st-Century Feminist Theory is an essential overview of current feminist thinking and future directions for scholarship, debate and activism.

Body and Organization

Body and Organization
Author: John Hassard,Ruth Holliday,Hugh Willmott
Publsiher: SAGE
Total Pages: 265
Release: 2000-04-14
Genre: Business & Economics
ISBN: 9780857026323

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Issues around identity, agency and reflexivity are opened up and explored in a refreshing new perspective that deepens our understanding of organization and institutions. Body and Organization thorougly invigorates the study of process and brings the organization to three-dimensional life for a new generation of students and researchers.

Cyberpunk Cyberculture

Cyberpunk   Cyberculture
Author: Dani Cavallaro
Publsiher: A&C Black
Total Pages: 282
Release: 2000-04-01
Genre: Literary Criticism
ISBN: 9781847140357

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Cyberpunk and Cyberculture explores the work of a wide range of writers- Acker, Cadigan, Rucker, Shierley, Sterling, Williams and, of course, Gibson - setting their work in the context of science fiction, other literary genres, genre cinema - from Metropolis to Terminator to The Matrix - and contemporary work on the culture of technology.

Ethnographies of the Videogame

Ethnographies of the Videogame
Author: Dr Helen Thornham
Publsiher: Ashgate Publishing, Ltd.
Total Pages: 232
Release: 2013-01-28
Genre: Sports & Recreation
ISBN: 9781409494379

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Ethnographies of the Videogame uses the medium of the videogame to explore wider significant sociological issues around new media, interaction, identity, performance, memory and mediation. Addressing questions of how we interpret, mediate and use media texts, particularly in the face of claims about the power of new media to continuously shift the parameters of lived experience, gaming is employed as a 'tool' through which we can understand the gendered and socio-culturally constructed phenomenon of our everyday engagement with media. The book is particularly concerned with issues of agency and power, identifying strong correlations between perceptions of gaming and actual gaming practices, as well as the reinforcement, through gaming, of established (gendered, sexed, and classed) power relationships within households. As such, it reveals the manner in which existing relations re-emerge through engagement with new technology. Offering an empirically grounded understanding of what goes on when we mediate technology and media in our everyday lives Ethnographies of the Videogame is more than a timely intervention into game studies. It provides pertinent and reflexive commentary on the relationship between text and audience, highlighting the relationships of gender and power in gaming practice. As such, it will appeal to scholars interested in media and new media, gender and class, and the sociology of leisure.