Dark Side Of Game Play
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The Dark Side of Game Play
Author | : Torill Elvira Mortensen,Jonas Linderoth,Ashley ML Brown |
Publsiher | : Routledge |
Total Pages | : 280 |
Release | : 2015-06-05 |
Genre | : Social Science |
ISBN | : 9781317574460 |
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Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Dark Side of Game Play
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 281 |
Release | : 2015 |
Genre | : Electronic Book |
ISBN | : 1317574443 |
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The Dark Side Sourcebook
Author | : Bill Slavicsek,J. D. Wiker |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 2001 |
Genre | : Fantasy games |
ISBN | : 0786918497 |
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In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.
The Dark Side of the Game
Author | : Tim Green |
Publsiher | : Grand Central Publishing |
Total Pages | : 186 |
Release | : 2008-11-15 |
Genre | : Sports & Recreation |
ISBN | : 9780446551007 |
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In this book, 8-year veteran of the NFL Tim Green reveals for the first time the scandals, the horrors, the abuses and also the wonders of playing football
Game Design Deep Dive
Author | : Joshua Bycer |
Publsiher | : CRC Press |
Total Pages | : 106 |
Release | : 2021-04-07 |
Genre | : Computers |
ISBN | : 9781000361988 |
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Game Design Deep Dive: Roguelikes examines the history and rise of the often-confusing roguelike genre. Despite being more than 30 years old, the roguelike genre remains a mystery to a lot of consumers and developers. Procedural generation, or having the game generate content, has been a cornerstone and point of complexity since its inception. The 2010s saw an explosion of new designs and examples, along with a debate about what a roguelike is. The genre found its way back to mainstream audiences with the award-winning Demon’s Souls and Dark Souls. Since then, roguelikes have revolutionized the way we see and design games. Author and game design critic Joshua Bycer explains the differences between the various roguelike designs and give a detailed blueprint showing what makes the best ones work. The first of its kind talking about the roguelike genre Examines the design and methodology of roguelike games and the different variations A high-level discussion and breakdown of procedural and random content generation Joshua Bycer is a game design critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He is also a public speaker and presenter at schools and libraries on game design and game development.
Football s Dark Side Corruption Homophobia Violence and Racism in the Beautiful Game
Author | : Ellis Cashmore,J. Cleland |
Publsiher | : Springer |
Total Pages | : 164 |
Release | : 2014-05-02 |
Genre | : Social Science |
ISBN | : 9781137371270 |
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Association football is the richest, most popular sport in history with a multicultural global following. It is also riven with corruption, racism, homophobia and a violence that has for decades resisted all attempts to tame it. Cashmore and Cleland examine football's dark side: the unpleasant, sleazy and downright nasty aspects of the sport.
Spite
Author | : Simon McCarthy-Jones |
Publsiher | : Basic Books |
Total Pages | : 176 |
Release | : 2021-04-13 |
Genre | : Psychology |
ISBN | : 9781541646988 |
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Spite angers and enrages us, but it also keeps us honest. In this provocative account, a psychologist examines how petty vengeance explains human thriving. Spite seems utterly useless. You don't gain anything by hurting yourself just so you can hurt someone else. So why hasn't evolution weeded out all the spiteful people? As psychologist Simon McCarthy-Jones argues, spite seems pointless because we're looking at it wrong. Spite isn't just what we feel when a car cuts us off or when a partner cheats. It's what we feel when we want to punish a bad act simply because it was bad. Spite is our fairness instinct, an innate resistance to exploitation, and it is one of the building blocks of human civilization. As McCarthy-Jones explains, some of history's most important developments—the rise of religions, governments, and even moral codes—were actually redirections of spiteful impulses. A provocative, engaging read, Spite shows that if you really want to understand what makes us human, you can't just look at noble ideas like altruism and cooperation. You need to understand our darker impulses as well.
Role Playing Game Studies
Author | : Sebastian Deterding,José Zagal |
Publsiher | : Routledge |
Total Pages | : 484 |
Release | : 2018-04-17 |
Genre | : Games & Activities |
ISBN | : 9781317268314 |
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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.