The Dark Side of Game Play

The Dark Side of Game Play
Author: Torill Elvira Mortensen,Jonas Linderoth,Ashley ML Brown
Publsiher: Routledge
Total Pages: 280
Release: 2015-06-05
Genre: Social Science
ISBN: 9781317574460

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Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?

The Dark Side of the Game

The Dark Side of the Game
Author: Tim Green
Publsiher: Grand Central Publishing
Total Pages: 186
Release: 2008-11-15
Genre: Sports & Recreation
ISBN: 9780446551007

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In this book, 8-year veteran of the NFL Tim Green reveals for the first time the scandals, the horrors, the abuses and also the wonders of playing football

The Dark Side Sourcebook

The Dark Side Sourcebook
Author: Bill Slavicsek,J. D. Wiker
Publsiher: Unknown
Total Pages: 0
Release: 2001
Genre: Fantasy games
ISBN: 0786918497

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In this essential rule book, roleplaying gamers will discover histories of the Sith and other dark side sects, key descriptions of infamous dark side villains, and ideas on how to implement evil player characters into their campaigns.

Football s Dark Side Corruption Homophobia Violence and Racism in the Beautiful Game

Football s Dark Side  Corruption  Homophobia  Violence and Racism in the Beautiful Game
Author: Ellis Cashmore,J. Cleland
Publsiher: Springer
Total Pages: 106
Release: 2014-05-02
Genre: Social Science
ISBN: 9781137371270

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Association football is the richest, most popular sport in history with a multicultural global following. It is also riven with corruption, racism, homophobia and a violence that has for decades resisted all attempts to tame it. Cashmore and Cleland examine football's dark side: the unpleasant, sleazy and downright nasty aspects of the sport.

The Player

The Player
Author: Bostjan Belingar,Maximilian Berger
Publsiher: Unknown
Total Pages: 196
Release: 2017
Genre: Electronic Book
ISBN: 9612839522

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Evil

Evil
Author: Julia Shaw
Publsiher: Doubleday Canada
Total Pages: 320
Release: 2019-02-12
Genre: Psychology
ISBN: 9780385690300

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An original and scientifically rigorous exploration of the darkest recesses of the human mind. What is it about evil that we find so compelling? From our obsession with serial killers to violence in pop culture, we seem inescapably drawn to the stories of monstrous acts and the aberrant people who commit them. But evil, Dr. Julia Shaw argues, is all relative, rooted in our unique cultures. What one may consider normal, like sex before marriage, eating meat or being a banker, others may find abhorrent. And if evil is only in the eye of the beholder, can it be said to exist at all? In Evil, Dr. Shaw uses case studies from academia, examples from popular culture and anecdotes from everyday life to break down complex information and concepts such as the neuroscience of evil, the psychology of bloodlust and workplace misbehaviour. In grappling with thorny dilemmas--from "Would I kill baby Hitler?" to "Why do I want to murder my spouse?"--Dr. Shaw offers readers a better understanding of the world, ourselves and our Google search histories.

The Dark Side

The Dark Side
Author: Jane Mayer
Publsiher: Anchor
Total Pages: 434
Release: 2009-05-08
Genre: History
ISBN: 9780307456502

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The Dark Side is a dramatic, riveting, and definitive narrative account of how the United States made self-destructive decisions in the pursuit of terrorists around the world—decisions that not only violated the Constitution, but also hampered the pursuit of Al Qaeda. In spellbinding detail, Jane Mayer relates the impact of these decisions by which key players, namely Vice President Dick Cheney and his powerful, secretive adviser David Addington, exploited September 11 to further a long held agenda to enhance presidential powers to a degree never known in U.S. history, and obliterate Constitutional protections that define the very essence of the American experiment. With a new afterward. One of The New York Times 10 Best Books of the Year National Bestseller National Book Critics Circle Award Finalist A Best Book of the Year: Salon, Slate, The Economist, The Washington Post, Cleveland Plain-Dealer

Super Power Spoony Bards and Silverware

Super Power  Spoony Bards  and Silverware
Author: Dominic Arsenault
Publsiher: MIT Press
Total Pages: 238
Release: 2017-09-01
Genre: Games & Activities
ISBN: 9780262341509

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How the Super Nintendo Entertainment System embodied Nintendo’s s resistance to innovation and took the company from industry leadership to the margins of videogaming. This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the “16-bit console wars” of 1989–1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo’s market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the “ReNESsance”) with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo’s conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony’s PlayStation. Extending the notion of “platform” to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo’s Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform’s architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.