Data Analytics Approaches in Educational Games and Gamification Systems

Data Analytics Approaches in Educational Games and Gamification Systems
Author: Ahmed Tlili,Maiga Chang
Publsiher: Springer Nature
Total Pages: 255
Release: 2019-09-10
Genre: Education
ISBN: 9789813293359

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Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes. This book focuses on the application of data analytics approaches and research on human behaviour analysis in game-based learning environments, namely educational games and gamification systems, to provide smart learning. Specifically, it discusses the purposes, advantages and limitations of applying such approaches in these environments. Additionally, the various smart game-based learning environments presented help readers integrate learning analytics in their educational games and gamification systems to, for instance, assess and model students (e.g. their computational thinking) or enhance the learning process for better outcomes. Moreover, the book presents general guidelines on various aspects, such as collecting data for analysis, game-based learning environment design, system architecture and applied algorithms, which facilitate incorporating learning analytics into educational games and gamification systems. After a general introduction to help readers become familiar with the subject area, the individual chapters each discuss a different aim of applying data analytics approaches in educational games and gamification systems. Lastly, the conclusion provides a summary and presents general guidelines and frameworks to consider when designing smart game-based learning environments with learning analytics.

Educational Data Science

Educational Data Science
Author: Alejandro Peña-Ayala
Publsiher: Springer Nature
Total Pages: 299
Release: 2023
Genre: Artificial intelligence
ISBN: 9789819900268

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This book describes theoretical elements, practical approaches, and specialized tools that systematically organize, characterize, and analyze big data gathered from educational affairs and settings. Moreover, the book shows several inference criteria to leverage and produce descriptive, explanatory, and predictive closures to study and understand education phenomena at in classroom and online environments. This is why diverse researchers and scholars contribute with valuable chapters to ground with well-sounded theoretical and methodological constructs in the novel field of Educational Data Science (EDS), which examines academic big data repositories, as well as to introduces systematic reviews, reveals valuable insights, and promotes its application to extend its practice. EDS as a transdisciplinary field relies on statistics, probability, machine learning, data mining, and analytics, in addition to biological, psychological, and neurological knowledge about learning science. With this in mind, the book is devoted to those that are in charge of educational management, educators, pedagogues, academics, computer technologists, researchers, and postgraduate students, who pursue to acquire a conceptual, formal, and practical landscape of how to deploy EDS to build proactive, real- time, and reactive applications that personalize education, enhance teaching, and improve learning!

Intelligent Tutoring Systems

Intelligent Tutoring Systems
Author: Scott Crossley,Elvira Popescu
Publsiher: Springer Nature
Total Pages: 393
Release: 2022-06-24
Genre: Education
ISBN: 9783031096808

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This volume constitutes the proceedings of the 18th International Conference on Intelligent Tutoring Systems, ITS 2022, held in Bucharest, Romania, in June 2022. The 14 full papers, 13 short papers and 11 poster papers presented in this volume were carefully reviewed and selected from 50 submissions. The papers are categorized into the following topical sub-headings: Tools and Methods for learning Sciences and Practices; Algorithms for Prediction, Recommendation and Classification in Learning Systems; Tutoring and Learning Systems: New Approaches, Framework and Theories.

Serious Games Analytics

Serious Games Analytics
Author: Christian Sebastian Loh,Yanyan Sheng,Dirk Ifenthaler
Publsiher: Springer
Total Pages: 477
Release: 2015-06-13
Genre: Education
ISBN: 9783319058344

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This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

Innovating with Augmented Reality

Innovating with Augmented Reality
Author: P Kaliraj,Devi Thirupathi
Publsiher: CRC Press
Total Pages: 152
Release: 2021-12-16
Genre: Computers
ISBN: 9781000504248

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Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Design Learning and Innovation

Design  Learning  and Innovation
Author: Eva Irene Brooks,Anthony Brooks,Cristina Sylla,Anders Kalsgaard Møller
Publsiher: Springer Nature
Total Pages: 215
Release: 2021-06-27
Genre: Technology & Engineering
ISBN: 9783030784485

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This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.

Intelligent Tutoring Systems

Intelligent Tutoring Systems
Author: Vivekanandan Kumar,Christos Troussas
Publsiher: Springer Nature
Total Pages: 463
Release: 2020-06-03
Genre: Education
ISBN: 9783030496630

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This volume constitutes the proceedings of the 16th International Conference on Intelligent Tutoring Systems, ITS 2020, held in Athens, Greece, in June 2020. The 23 full papers and 31 short papers presented in this volume were carefully reviewed and selected from 85 submissions. They reflect a variety of new techniques, including multimodal affective computing, explainable AI, mixed-compensation multidimensional item response, ensemble deep learning, cohesion network analysis, spiral of silence, conversational agent, semantic web, computer-supported collaborative learning, and social network analysis.

Adoption of Data Analytics in Higher Education Learning and Teaching

Adoption of Data Analytics in Higher Education Learning and Teaching
Author: Dirk Ifenthaler,David Gibson
Publsiher: Springer Nature
Total Pages: 464
Release: 2020-08-10
Genre: Education
ISBN: 9783030473921

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The book aims to advance global knowledge and practice in applying data science to transform higher education learning and teaching to improve personalization, access and effectiveness of education for all. Currently, higher education institutions and involved stakeholders can derive multiple benefits from educational data mining and learning analytics by using different data analytics strategies to produce summative, real-time, and predictive or prescriptive insights and recommendations. Educational data mining refers to the process of extracting useful information out of a large collection of complex educational datasets while learning analytics emphasizes insights and responses to real-time learning processes based on educational information from digital learning environments, administrative systems, and social platforms. This volume provides insight into the emerging paradigms, frameworks, methods and processes of managing change to better facilitate organizational transformation toward implementation of educational data mining and learning analytics. It features current research exploring the (a) theoretical foundation and empirical evidence of the adoption of learning analytics, (b) technological infrastructure and staff capabilities required, as well as (c) case studies that describe current practices and experiences in the use of data analytics in higher education.