Deep Active Learning

Deep Active Learning
Author: Kayo Matsushita
Publsiher: Springer
Total Pages: 226
Release: 2017-09-12
Genre: Education
ISBN: 9789811056604

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This is the first book to connect the concepts of active learning and deep learning, and to delineate theory and practice through collaboration between scholars in higher education from three countries (Japan, the United States, and Sweden) as well as different subject areas (education, psychology, learning science, teacher training, dentistry, and business).It is only since the beginning of the twenty-first century that active learning has become key to the shift from teaching to learning in Japanese higher education. However, “active learning” in Japan, as in many other countries, is just an umbrella term for teaching methods that promote students’ active participation, such as group work, discussions, presentations, and so on.What is needed for students is not just active learning but deep active learning. Deep learning focuses on content and quality of learning whereas active learning, especially in Japan, focuses on methods of learning. Deep active learning is placed at the intersection of active learning and deep learning, referring to learning that engages students with the world as an object of learning while interacting with others, and helps the students connect what they are learning with their previous knowledge and experiences as well as their future lives.What curricula, pedagogies, assessments and learning environments facilitate such deep active learning? This book attempts to respond to that question by linking theory with practice.

Human in the Loop Machine Learning

Human in the Loop Machine Learning
Author: Robert Munro,Robert Monarch
Publsiher: Simon and Schuster
Total Pages: 422
Release: 2021-07-20
Genre: Computers
ISBN: 9781617296741

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Machine learning applications perform better with human feedback. Keeping the right people in the loop improves the accuracy of models, reduces errors in data, lowers costs, and helps you ship models faster. Human-in-the-loop machine learning lays out methods for humans and machines to work together effectively. You'll find best practices on selecting sample data for human feedback, quality control for human annotations, and designing annotation interfaces. You'll learn to dreate training data for labeling, object detection, and semantic segmentation, sequence labeling, and more. The book starts with the basics and progresses to advanced techniques like transfer learning and self-supervision within annotation workflows.

Active Learning Online

Active Learning Online
Author: Stephen Kosslyn
Publsiher: Unknown
Total Pages: 135
Release: 2021-10-06
Genre: Electronic Book
ISBN: 1735810746

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Inspired by the recent proliferation of online courses necessitated by the COVID 19 pandemic, researcher and educational innovator Stephen M. Kosslyn offers instructors and course designers (as well as school administrations and teacher-education students) a treasure trove of active learning principles and activities for implementation in online, hybrid and in-person courses. Whether your course is synchronous (e.g., live with Zoom) or asynchronous (e.g., using video content on Canvas), this book will inject active learning into existing courses or into courses designed from scratch. In both cases, active learning will make the courses not only more interesting but also more effective; student engagement will increase, learning outcomes will be reached, and general teaching and learning experiences will be enriched.

Medical Image Computing and Computer Assisted Intervention MICCAI 2020

Medical Image Computing and Computer Assisted Intervention     MICCAI 2020
Author: Anne L. Martel,Purang Abolmaesumi,Danail Stoyanov,Diana Mateus,Maria A. Zuluaga,S. Kevin Zhou,Daniel Racoceanu,Leo Joskowicz
Publsiher: Springer Nature
Total Pages: 849
Release: 2020-10-02
Genre: Computers
ISBN: 9783030597108

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The seven-volume set LNCS 12261, 12262, 12263, 12264, 12265, 12266, and 12267 constitutes the refereed proceedings of the 23rd International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2020, held in Lima, Peru, in October 2020. The conference was held virtually due to the COVID-19 pandemic. The 542 revised full papers presented were carefully reviewed and selected from 1809 submissions in a double-blind review process. The papers are organized in the following topical sections: Part I: machine learning methodologies Part II: image reconstruction; prediction and diagnosis; cross-domain methods and reconstruction; domain adaptation; machine learning applications; generative adversarial networks Part III: CAI applications; image registration; instrumentation and surgical phase detection; navigation and visualization; ultrasound imaging; video image analysis Part IV: segmentation; shape models and landmark detection Part V: biological, optical, microscopic imaging; cell segmentation and stain normalization; histopathology image analysis; opthalmology Part VI: angiography and vessel analysis; breast imaging; colonoscopy; dermatology; fetal imaging; heart and lung imaging; musculoskeletal imaging Part VI: brain development and atlases; DWI and tractography; functional brain networks; neuroimaging; positron emission tomography

Active Learning

Active Learning
Author: Burr Settles
Publsiher: Morgan & Claypool Publishers
Total Pages: 117
Release: 2012
Genre: Computers
ISBN: 9781608457250

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Provides a general introduction to active learning. It outlines several scenarios in which queries might be formulated, and details many query selection algorithms which have been organised into four broad categories, or "query selection frameworks". The book also touches on some of the theoretical foundations of active learning, and concludes with an overview of the strengths and weaknesses of these approaches.

Deep Reinforcement Learning in Action

Deep Reinforcement Learning in Action
Author: Alexander Zai,Brandon Brown
Publsiher: Manning Publications
Total Pages: 381
Release: 2020-04-28
Genre: Computers
ISBN: 9781617295430

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Summary Humans learn best from feedback—we are encouraged to take actions that lead to positive results while deterred by decisions with negative consequences. This reinforcement process can be applied to computer programs allowing them to solve more complex problems that classical programming cannot. Deep Reinforcement Learning in Action teaches you the fundamental concepts and terminology of deep reinforcement learning, along with the practical skills and techniques you’ll need to implement it into your own projects. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Deep reinforcement learning AI systems rapidly adapt to new environments, a vast improvement over standard neural networks. A DRL agent learns like people do, taking in raw data such as sensor input and refining its responses and predictions through trial and error. About the book Deep Reinforcement Learning in Action teaches you how to program AI agents that adapt and improve based on direct feedback from their environment. In this example-rich tutorial, you’ll master foundational and advanced DRL techniques by taking on interesting challenges like navigating a maze and playing video games. Along the way, you’ll work with core algorithms, including deep Q-networks and policy gradients, along with industry-standard tools like PyTorch and OpenAI Gym. What's inside Building and training DRL networks The most popular DRL algorithms for learning and problem solving Evolutionary algorithms for curiosity and multi-agent learning All examples available as Jupyter Notebooks About the reader For readers with intermediate skills in Python and deep learning. About the author Alexander Zai is a machine learning engineer at Amazon AI. Brandon Brown is a machine learning and data analysis blogger. Table of Contents PART 1 - FOUNDATIONS 1. What is reinforcement learning? 2. Modeling reinforcement learning problems: Markov decision processes 3. Predicting the best states and actions: Deep Q-networks 4. Learning to pick the best policy: Policy gradient methods 5. Tackling more complex problems with actor-critic methods PART 2 - ABOVE AND BEYOND 6. Alternative optimization methods: Evolutionary algorithms 7. Distributional DQN: Getting the full story 8.Curiosity-driven exploration 9. Multi-agent reinforcement learning 10. Interpretable reinforcement learning: Attention and relational models 11. In conclusion: A review and roadmap

Digital Pathology

Digital Pathology
Author: Constantino Carlos Reyes-Aldasoro,Andrew Janowczyk,Mitko Veta,Peter Bankhead,Korsuk Sirinukunwattana
Publsiher: Springer
Total Pages: 192
Release: 2019-07-03
Genre: Computers
ISBN: 9783030239374

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This book constitutes the refereed proceedings of the 15th European Congress on Digital Pathology, ECDP 2019, held in Warwick, UK in April 2019. The 21 full papers presented in this volume were carefully reviewed and selected from 30 submissions. The congress theme will be Accelerating Clinical Deployment, with a focus on computational pathology and leveraging the power of big data and artificial intelligence to bridge the gaps between research, development, and clinical uptake.

Data Classification

Data Classification
Author: Charu C. Aggarwal
Publsiher: CRC Press
Total Pages: 710
Release: 2014-07-25
Genre: Business & Economics
ISBN: 9781498760584

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Comprehensive Coverage of the Entire Area of ClassificationResearch on the problem of classification tends to be fragmented across such areas as pattern recognition, database, data mining, and machine learning. Addressing the work of these different communities in a unified way, Data Classification: Algorithms and Applications explores the underlyi