Deep Learning for Fluid Simulation and Animation

Deep Learning for Fluid Simulation and Animation
Author: Gilson Antonio Giraldi,Liliane Rodrigues de Almeida,Antonio Lopes Apolinário Jr.,Leandro Tavares da Silva
Publsiher: Springer Nature
Total Pages: 173
Release: 2023
Genre: Artificial intelligence
ISBN: 9783031423338

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This book is an introduction to the use of machine learning and data-driven approaches in fluid simulation and animation, as an alternative to traditional modeling techniques based on partial differential equations and numerical methods – and at a lower computational cost. This work starts with a brief review of computability theory, aimed to convince the reader – more specifically, researchers of more traditional areas of mathematical modeling – about the power of neural computing in fluid animations. In these initial chapters, fluid modeling through Navier-Stokes equations and numerical methods are also discussed. The following chapters explore the advantages of the neural networks approach and show the building blocks of neural networks for fluid simulation. They cover aspects related to training data, data augmentation, and testing. The volume completes with two case studies, one involving Lagrangian simulation of fluids using convolutional neural networks and the other using Generative Adversarial Networks (GANs) approaches.

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research

Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research
Author: Jun Yu,Dacheng Tao
Publsiher: John Wiley & Sons
Total Pages: 208
Release: 2013-03-18
Genre: Computers
ISBN: 9781118115145

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The integration of machine learning techniques and cartoon animation research is fast becoming a hot topic. This book helps readers learn the latest machine learning techniques, including patch alignment framework; spectral clustering, graph cuts, and convex relaxation; ensemble manifold learning; multiple kernel learning; multiview subspace learning; and multiview distance metric learning. It then presents the applications of these modern machine learning techniques in cartoon animation research. With these techniques, users can efficiently utilize the cartoon materials to generate animations in areas such as virtual reality, video games, animation films, and sport simulations

Knowledge Guided Machine Learning

Knowledge Guided Machine Learning
Author: Anuj Karpatne,Ramakrishnan Kannan,Vipin Kumar
Publsiher: CRC Press
Total Pages: 442
Release: 2022-08-15
Genre: Business & Economics
ISBN: 9781000598100

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Given their tremendous success in commercial applications, machine learning (ML) models are increasingly being considered as alternatives to science-based models in many disciplines. Yet, these "black-box" ML models have found limited success due to their inability to work well in the presence of limited training data and generalize to unseen scenarios. As a result, there is a growing interest in the scientific community on creating a new generation of methods that integrate scientific knowledge in ML frameworks. This emerging field, called scientific knowledge-guided ML (KGML), seeks a distinct departure from existing "data-only" or "scientific knowledge-only" methods to use knowledge and data at an equal footing. Indeed, KGML involves diverse scientific and ML communities, where researchers and practitioners from various backgrounds and application domains are continually adding richness to the problem formulations and research methods in this emerging field. Knowledge Guided Machine Learning: Accelerating Discovery using Scientific Knowledge and Data provides an introduction to this rapidly growing field by discussing some of the common themes of research in KGML using illustrative examples, case studies, and reviews from diverse application domains and research communities as book chapters by leading researchers. KEY FEATURES First-of-its-kind book in an emerging area of research that is gaining widespread attention in the scientific and data science fields Accessible to a broad audience in data science and scientific and engineering fields Provides a coherent organizational structure to the problem formulations and research methods in the emerging field of KGML using illustrative examples from diverse application domains Contains chapters by leading researchers, which illustrate the cutting-edge research trends, opportunities, and challenges in KGML research from multiple perspectives Enables cross-pollination of KGML problem formulations and research methods across disciplines Highlights critical gaps that require further investigation by the broader community of researchers and practitioners to realize the full potential of KGML

Computer Animation and Social Agents

Computer Animation and Social Agents
Author: Feng Tian,Xiaosong Yang,Daniel Thalmann,Weiwei Xu,Jian Jun Zhang,Nadia Magnenat Thalmann,Jian Chang
Publsiher: Springer Nature
Total Pages: 144
Release: 2020-11-25
Genre: Computers
ISBN: 9783030634261

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This book constitutes the revised selected papers of the 33rd International Conference on Computer Animation and Social Agents, CASA 2020, held in Bournemouth, UK*, in October 2020. The 1 full paper and 13 short papers presented were carefully reviewed and selected from a total of 86 submissions. The papers are organized in topical sections of modelling, animation and simulation; virtual reality; image processing and computer vision. *The conference was held virtually due to the COVID-19 pandemic.

Recent Advances in Big Data and Deep Learning

Recent Advances in Big Data and Deep Learning
Author: Luca Oneto,Nicolò Navarin,Alessandro Sperduti,Davide Anguita
Publsiher: Springer
Total Pages: 392
Release: 2019-04-02
Genre: Computers
ISBN: 9783030168414

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This book presents the original articles that have been accepted in the 2019 INNS Big Data and Deep Learning (INNS BDDL) international conference, a major event for researchers in the field of artificial neural networks, big data and related topics, organized by the International Neural Network Society and hosted by the University of Genoa. In 2019 INNS BDDL has been held in Sestri Levante (Italy) from April 16 to April 18. More than 80 researchers from 20 countries participated in the INNS BDDL in April 2019. In addition to regular sessions, INNS BDDL welcomed around 40 oral communications, 6 tutorials have been presented together with 4 invited plenary speakers. This book covers a broad range of topics in big data and deep learning, from theoretical aspects to state-of-the-art applications. This book is directed to both Ph.D. students and Researchers in the field in order to provide a general picture of the state-of-the-art on the topics addressed by the conference.

The Art of Fluid Animation

The Art of Fluid Animation
Author: Jos Stam
Publsiher: CRC Press
Total Pages: 275
Release: 2015-11-04
Genre: Computers
ISBN: 9781498700214

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Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions throug

Fluid Simulation for Computer Graphics

Fluid Simulation for Computer Graphics
Author: Robert Bridson
Publsiher: CRC Press
Total Pages: 269
Release: 2015-09-18
Genre: Computers
ISBN: 9781482232844

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A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Computational Mechanics with Neural Networks

Computational Mechanics with Neural Networks
Author: Genki Yagawa,Atsuya Oishi
Publsiher: Springer Nature
Total Pages: 233
Release: 2021-02-26
Genre: Technology & Engineering
ISBN: 9783030661113

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This book shows how neural networks are applied to computational mechanics. Part I presents the fundamentals of neural networks and other machine learning method in computational mechanics. Part II highlights the applications of neural networks to a variety of problems of computational mechanics. The final chapter gives perspectives to the applications of the deep learning to computational mechanics.