Design Patterns for Embedded Systems in C

Design Patterns for Embedded Systems in C
Author: Bruce Powel Douglass
Publsiher: Elsevier
Total Pages: 471
Release: 2010-11-03
Genre: Computers
ISBN: 9780080959719

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A recent survey stated that 52% of embedded projects are late by 4-5 months. This book can help get those projects in on-time with design patterns. The author carefully takes into account the special concerns found in designing and developing embedded applications specifically concurrency, communication, speed, and memory usage. Patterns are given in UML (Unified Modeling Language) with examples including ANSI C for direct and practical application to C code. A basic C knowledge is a prerequisite for the book while UML notation and terminology is included. General C programming books do not include discussion of the contraints found within embedded system design. The practical examples give the reader an understanding of the use of UML and OO (Object Oriented) designs in a resource-limited environment. Also included are two chapters on state machines. The beauty of this book is that it can help you today. . Design Patterns within these pages are immediately applicable to your project Addresses embedded system design concerns such as concurrency, communication, and memory usage Examples contain ANSI C for ease of use with C programming code

Making Embedded Systems

Making Embedded Systems
Author: Elecia White
Publsiher: "O'Reilly Media, Inc."
Total Pages: 329
Release: 2011-10-25
Genre: Computers
ISBN: 9781449320584

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Interested in developing embedded systems? Since they donâ??t tolerate inefficiency, these systems require a disciplined approach to programming. This easy-to-read guide helps you cultivate a host of good development practices, based on classic software design patterns and new patterns unique to embedded programming. Learn how to build system architecture for processors, not operating systems, and discover specific techniques for dealing with hardware difficulties and manufacturing requirements. Written by an expert whoâ??s created embedded systems ranging from urban surveillance and DNA scanners to childrenâ??s toys, this book is ideal for intermediate and experienced programmers, no matter what platform you use. Optimize your system to reduce cost and increase performance Develop an architecture that makes your software robust in resource-constrained environments Explore sensors, motors, and other I/O devices Do more with less: reduce RAM consumption, code space, processor cycles, and power consumption Learn how to update embedded code directly in the processor Discover how to implement complex mathematics on small processors Understand what interviewers look for when you apply for an embedded systems job "Making Embedded Systems is the book for a C programmer who wants to enter the fun (and lucrative) world of embedded systems. Itâ??s very well writtenâ??entertaining, evenâ??and filled with clear illustrations." â??Jack Ganssle, author and embedded system expert.

Programming Embedded Systems in C and C

Programming Embedded Systems in C and C
Author: Michael Barr
Publsiher: "O'Reilly Media, Inc."
Total Pages: 206
Release: 1999
Genre: Computers
ISBN: 1565923545

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This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation, and more.

Patterns for Time triggered Embedded Systems

Patterns for Time triggered Embedded Systems
Author: Michael J. Pont
Publsiher: Addison-Wesley Longman
Total Pages: 1000
Release: 2001
Genre: Computers
ISBN: 0201331381

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CD-ROM contains: Source code in 'C' for patterns and examples -- Evaluation version of the industry-standard Keil 'C' compiler and hardware simulator.

Real time Design Patterns

Real time Design Patterns
Author: Bruce Powel Douglass
Publsiher: Addison-Wesley Professional
Total Pages: 528
Release: 2003
Genre: Computers
ISBN: 0201699567

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This revised and enlarged edition of a classic in Old Testament scholarship reflects the most up-to-date research on the prophetic books and offers substantially expanded discussions of important new insight on Isaiah and the other prophets.

Programming Embedded Systems

Programming Embedded Systems
Author: Michael Barr,Anthony Massa
Publsiher: "O'Reilly Media, Inc."
Total Pages: 326
Release: 2006-10-11
Genre: Computers
ISBN: 9780596009830

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Authored by two of the leading authorities in the field, this guide offers readers the knowledge and skills needed to achieve proficiency with embedded software.

Embedded Systems Design using the MSP430FR2355 LaunchPadTM

Embedded Systems Design using the MSP430FR2355 LaunchPadTM
Author: Brock J. LaMeres
Publsiher: Springer Nature
Total Pages: 480
Release: 2020-06-19
Genre: Technology & Engineering
ISBN: 9783030405748

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This textbook for courses in Embedded Systems introduces students to necessary concepts, through a hands-on approach. LEARN BY EXAMPLE – This book is designed to teach the material the way it is learned, through example. Every concept is supported by numerous programming examples that provide the reader with a step-by-step explanation for how and why the computer is doing what it is doing. LEARN BY DOING – This book targets the Texas Instruments MSP430 microcontroller. This platform is a widely popular, low-cost embedded system that is used to illustrate each concept in the book. The book is designed for a reader that is at their computer with an MSP430FR2355 LaunchPadTM Development Kit plugged in so that each example can be coded and run as they learn. LEARN BOTH ASSEMBLY AND C – The book teaches the basic operation of an embedded computer using assembly language so that the computer operation can be explored at a low-level. Once more complicated systems are introduced (i.e., timers, analog-to-digital converters, and serial interfaces), the book moves into the C programming language. Moving to C allows the learner to abstract the operation of the lower-level hardware and focus on understanding how to “make things work”. BASED ON SOUND PEDAGOGY - This book is designed with learning outcomes and assessment at its core. Each section addresses a specific learning outcome that the student should be able to “do” after its completion. The concept checks and exercise problems provide a rich set of assessment tools to measure student performance on each outcome.

Hands On Design Patterns with C

Hands On Design Patterns with C
Author: Fedor G. Pikus
Publsiher: Packt Publishing Ltd
Total Pages: 499
Release: 2019-01-30
Genre: Computers
ISBN: 9781788837958

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A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of C++ Key FeaturesDelve into the core patterns and components of C++ in order to master application designLearn tricks, techniques, and best practices to solve common design and architectural challenges Understand the limitation imposed by C++ and how to solve them using design patternsBook Description C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation. The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: "This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen." By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code. What you will learnRecognize the most common design patterns used in C++Understand how to use C++ generic programming to solve common design problemsExplore the most powerful C++ idioms, their strengths, and drawbacksRediscover how to use popular C++ idioms with generic programmingUnderstand the impact of design patterns on the program’s performanceWho this book is for This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.