Engagement Design

Engagement Design
Author: Nelson Zagalo
Publsiher: Springer Nature
Total Pages: 180
Release: 2020-03-17
Genre: Computers
ISBN: 9783030370855

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Interactive media designers have been discussing modes to optimize interaction design beyond mere usability. With the arrival of Emotional Design followed by the success of the User Experience (UX) approaches, the discussion continued and augmented. Experience has become a complex buzzword, which is more about the subject’s experience than the product, and this is why it's difficult, or even impossible, to define it in a concise manner. We propose to move the discussion from Experience towards Engagement, to emphasize the design of the relationship between artefacts, contexts and users. Engagement asks for a more concrete type of experience, with specific needs, motives, skills and competences, which can be more clearly worked into the design of artefacts. Engagement also differs from other concepts e.g. fun, enjoyment, happiness or well-being and is open enough to grant freedom to designers in creating their personal world views. To push this new approach, we offer in this book a full model for the design of engagement in interactive media, still believing it can be applied beyond that. The model is arranged around what we call the three engagement streams: Progression, Expression and Relation.

Engaged

Engaged
Author: Amy Bucher
Publsiher: Unknown
Total Pages: 320
Release: 2020-03-03
Genre: Application software
ISBN: 193382042X

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Behavior change design creates entrancing--and effective--products and experiences. Whether you've studied psychology or are new to the field, you can incorporate behavior change principles into your designs to help people achieve meaningful goals, learn and grow, and connect with one another. Engaged offers practical tips for design professionals to apply the psychology of engagement to their work.

Designing for User Engagment

Designing for User Engagment
Author: Alistair Sutcliffe
Publsiher: Springer Nature
Total Pages: 47
Release: 2022-05-31
Genre: Computers
ISBN: 9783031021886

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This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

Designing Tasks in Secondary Education

Designing Tasks in Secondary Education
Author: Ian Thompson
Publsiher: Routledge
Total Pages: 226
Release: 2014-09-19
Genre: Education
ISBN: 9781317627166

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Engaging students in learning about their subject is a central concern for all teachers and teacher educators. How teachers view and use the pedagogic potential of different tasks to engage pupils with knowledge in different subjects, is central to this endeavour. Designing Tasks in Secondary Education explores models for effective task design, helping you translate the curriculum into the tasks and activities that you ask your students to do in order to facilitate developmental or higher-level understanding of curriculum content. Written by experts in the field of education from a range of subjects and including a foreword written by renowned author Professor Walter Doyle, this book spans an international context and offers a refreshing alternative of how to plan and design tasks that will not only intellectually stimulate but improve teaching quality. Key topics explored include: Designing tasks which engage learners with knowledge Policy perspectives on task design Designing cognitively demanding classroom tasks Task design issues in the secondary subjects Designing Tasks in Secondary Education offers essential insight into task design and its importance for enhancing subject understanding and student engagement. It will challenge and support all education professionals concerned with issues of curriculum design, subject knowledge, classroom organisation, agency in the learning process and teaching quality.

Emotional Design

Emotional Design
Author: Don Norman
Publsiher: Basic Books
Total Pages: 276
Release: 2007-03-20
Genre: Design
ISBN: 9780465004171

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Why attractive things work better and other crucial insights into human-centered design Emotions are inseparable from how we humans think, choose, and act. In Emotional Design, cognitive scientist Don Norman shows how the principles of human psychology apply to the invention and design of new technologies and products. In The Design of Everyday Things, Norman made the definitive case for human-centered design, showing that good design demanded that the user's must take precedence over a designer's aesthetic if anything, from light switches to airplanes, was going to work as the user needed. In this book, he takes his thinking several steps farther, showing that successful design must incorporate not just what users need, but must address our minds by attending to our visceral reactions, to our behavioral choices, and to the stories we want the things in our lives to tell others about ourselves. Good human-centered design isn't just about making effective tools that are straightforward to use; it's about making affective tools that mesh well with our emotions and help us express our identities and support our social lives. From roller coasters to robots, sports cars to smart phones, attractive things work better. Whether designer or consumer, user or inventor, this book is the definitive guide to making Norman's insights work for you.

From Social Butterfly to Engaged Citizen

From Social Butterfly to Engaged Citizen
Author: Marcus Foth
Publsiher: MIT Press
Total Pages: 541
Release: 2011
Genre: Computers
ISBN: 9780262016513

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I. Theories of Engagement -- Foreword / Phoebe Sengers -- 1. The Ideas and Ideals in Urban Media / Martijn de Waal -- 2. The Moral Economy of Social Media / Paul Dourish and Christine Satchell -- 3. The Protocological Surround: Reconceptualizing Radio and Architecture in the Wireless City / Gillian Fuller and Ross Harley -- 4. Mobile Media and the Strategies of Urban Citizenship: Control, Responsibilization, Politicization / Kurt Iveson -- II. Civic Engagement -- Foreword / Yvonne Rogers -- 5. Advancing Design for Sustainable Food Cultures / Jaz Hee-jeong Choi and Eli Blevis -- 6. Building Digital Participation Hives: Toward a Local Public Sphere / Fiorella De Cindio and Cristian Peraboni -- 7. Between Experience, Affect, and Information: Experimental Urban Interfaces in the Climate Change Debate / Jonas Fritsch and Martin Brynskov -- 8. More Than Friends: Social and Mobile Media for Activist Organizations / Tad Hirsch -- 9. Gardening Online: A Tale of Suburban Informatics / Bjorn Nansen, Jon M. Pearce and Wally Smith -- 10. The Rise of the Expert Amateur: Citizen Science and Microvolunteerism / Eric Paulos, Sunyoung Kim, and Stacey Kuznetsov -- III. Creative Engagement -- Foreword / Gary Marsden -- 11. Street Haunting: Sounding the Invisible City / Sarah Barns -- 12. Family Worlds: Technological Engagement for Families Negotiating Urban Traffic / Hilary Davis ... [et al.] -- 13. Urban Media: New Complexities, New Possibilities -- A Manifesto / Christopher Kirwan and Sven Travis -- 14. Bjørnetjeneste: Using the City as a Backdrop for Location-Based Interactive Narratives / Jeni Paay and Jesper Kjeldskov -- 15. Mobile Interactions as Social Machines: Poor Urban Youth at Play in Bangladesh / Andrew Wong and Richard Ling -- IV. Technologies of Engagement -- Foreword / Atau Tanaka -- 16. Sensing, Projecting, and Interpreting Digital Identity through Bluetooth: From Anonymous Encounters to Social Engagement / Ava Fatah gen. Schieck ... [et al.] -- 17. The Policy and Export of Ubiquitous Place: Investigating South Korean U-Cities / Germaine Halegoua -- 18. Engaging Citizens and Community with the UBI Hotspots / Timo Ojala ... [et al.] -- 19. Crowdsensing in the Web: Analyzing the Citizen Experience in the Urban Space / Franscisco C. Pereira ... [et al.] -- 20. Empowering Urban Communities through Social Commonalities / Laurianne Sitbon ... [et al.] -- V. Design Engagement -- Foreword / Mark Blythe -- 21. A Streetscape Portal / Michael Arnold -- 22. Nonanthropocentrism and the Nonhuman in Design: Possibilities for Designing New Forms of Engagement with and through Technology / Carl DiSalvo and Jonathan Lukens -- 23. Building the Open-Source City: Changing Work Environments for Collaboration and Innovation / Laura Forlano -- 24. Dramatic Character Development Personas to Tailor Apartment Designs for Different Residential Lifestyles / Mark Foth ... [et al.].

Gamification in Education Breakthroughs in Research and Practice

Gamification in Education  Breakthroughs in Research and Practice
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 677
Release: 2018-01-05
Genre: Education
ISBN: 9781522551997

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Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games and the concept of play in an educational setting is imperative for effectual learning in the 21st century. Gamification in Education: Breakthroughs in Research and Practice is an innovative reference source for the latest academic material on the different approaches and issues faced in integrating games within curriculums. Highlighting a range of topics, such as learning through play, virtual worlds, and educational computer games, this publication is ideally designed for educators, administrators, software designers, and stakeholders in all levels of education.

Handbook of Research on Serious Games for Educational Applications

Handbook of Research on Serious Games for Educational Applications
Author: Zheng, Robert,Gardner, Michael K.
Publsiher: IGI Global
Total Pages: 496
Release: 2016-08-01
Genre: Education
ISBN: 9781522505143

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Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.