Designing for Interaction

Designing for Interaction
Author: Dan Saffer
Publsiher: New Riders
Total Pages: 241
Release: 2010
Genre: Computers
ISBN: 9780321643391

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With emphasis on the designer's role in strategy, research, brainstorming, prototyping and development, this book is devoted to teaching interaction design to those new to the field.

Designing for Interaction

Designing for Interaction
Author: Dan Saffer
Publsiher: Peachpit Press
Total Pages: 231
Release: 2007
Genre: Computers
ISBN: 0321432061

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Finally, an introductory and comprehensive guide to interaction design!

Designing for Interaction

Designing for Interaction
Author: Dan Saffer
Publsiher: Pearson Education
Total Pages: 398
Release: 2006-07-18
Genre: Computers
ISBN: 9780132798105

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Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for the Web, software, and devices. It is the only interaction design book that is coming from a designers point of view rather than that of an engineer. This much-needed guide is more than just a how-to manual. It covers interaction design fundamentals, approaches to designing, design research, and more, and spans all mediums—Internet, software, and devices. Even robots! Filled with tips, real-world projects, and interviews, you’ll get a solid grounding in everything you need to successfully tackle interaction design. Designing for Interaction is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.

Designing Interactions

Designing Interactions
Author: Bill Moggridge
Publsiher: MIT Press
Total Pages: 802
Release: 2007
Genre: Business & Economics
ISBN: UOM:39015066860464

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Accompanying DVD contains filmed interviews with many of the designer/inventors in the book.

Designing Interfaces

Designing Interfaces
Author: Jenifer Tidwell
Publsiher: "O'Reilly Media, Inc."
Total Pages: 352
Release: 2005-11-21
Genre: Computers
ISBN: 9780596008031

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Provides information on designing easy-to-use interfaces.

Designing with the Body

Designing with the Body
Author: Kristina Hook
Publsiher: MIT Press
Total Pages: 273
Release: 2024-03-12
Genre: Design
ISBN: 9780262551465

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Interaction design that entails a qualitative shift from a symbolic, language-oriented stance to an experiential stance that encompasses the entire design and use cycle. With the rise of ubiquitous technology, data-driven design, and the Internet of Things, our interactions and interfaces with technology are about to change dramatically, incorporating such emerging technologies as shape-changing interfaces, wearables, and movement-tracking apps. A successful interactive tool will allow the user to engage in a smooth, embodied, interaction, creating an intimate correspondence between users' actions and system response. And yet, as Kristina Höök points out, current design methods emphasize symbolic, language-oriented, and predominantly visual interactions. In Designing with the Body, Höök proposes a qualitative shift in interaction design to an experiential, felt, aesthetic stance that encompasses the entire design and use cycle. Höök calls this new approach soma design; it is a process that reincorporates body and movement into a design regime that has long privileged language and logic. Soma design offers an alternative to the aggressive, rapid design processes that dominate commercial interaction design; it allows (and requires) a slow, thoughtful process that takes into account fundamental human values. She argues that this new approach will yield better products and create healthier, more sustainable companies. Höök outlines the theory underlying soma design and describes motivations, methods, and tools. She offers examples of soma design “encounters” and an account of her own design process. She concludes with “A Soma Design Manifesto,” which challenges interaction designers to “restart” their field—to focus on bodies and perception rather than reasoning and intellect.

Thoughts on Interaction Design

Thoughts on Interaction Design
Author: Jon Kolko
Publsiher: Elsevier
Total Pages: 128
Release: 2011-01-04
Genre: Computers
ISBN: 0123809312

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Thoughts on Interaction Design, Second Edition, contemplates and contributes to the theory of Interaction Design by exploring the semantic connections that live between technology and form that are brought to life when someone uses a product. It defines Interaction Design in a way that emphasizes the intellectual and cultural facets of the discipline. This edition explores how changes in the economic climate, increased connectivity, and international adoption of technology affect designing for behavior and the nature of design itself. Ultimately, the text exists to provide a definition that encompasses the intellectual facets of the field, the conceptual underpinnings of interaction design as a legitimate human-centered field, and the particular methods used by practitioners in their day-to-day experiences. This text is recommended for practicing designers: interaction designers, industrial designers, UX practitioners, graphic designers, interface designers, and managers. Provides new and fresh insights on designing for behavior in a world of increased connectivity and mobility and how design education has evolved over the decades Maintains the informal-yet-informative voice that made the first edition so popular

Microinteractions

Microinteractions
Author: Dan Saffer
Publsiher: "O'Reilly Media, Inc."
Total Pages: 171
Release: 2013-04-30
Genre: Computers
ISBN: 9781449342807

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It's the little things that make the difference between a good digital product and a great one. In this insightful book, author Dan Saffer shows you how to design microinteractions: the small details that exist inside and around features. How do you turn on mute? How do you know you have a new email message? How can you change a setting? These moments can change a product from one that's tolerated into one that's treasured. Learn how to create effective and enjoyable microinteractions by using triggers, rules, loops and modes, and feedback.