Dice Games Properly Explained

Dice Games Properly Explained
Author: Reiner Knizia
Publsiher: Blue Terrier Press
Total Pages: 226
Release: 2010
Genre: Games & Activities
ISBN: 0973105216

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World-renowned game designer Reiner Knizia has written the absolute classic on dice games and strategies. Straightforward and easy-to-read, this little gem gives detailed instructions, comprehensive odds, and insightful strategies on nearly 150 dice games and variations-several of which appear only within these pages.

New Tactical Games with Dice and Cards

New Tactical Games with Dice and Cards
Author: Reiner Knizia
Publsiher: Blue Terrier Press
Total Pages: 232
Release: 2019-02
Genre: Games & Activities
ISBN: 0993688012

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World-renowned game designer Reiner Knizia offers 50 new easy-to-play games featuring cards and dice. These fun and novel games can be played with easily available items like standard playing cards, dice and a few counters. This book is perfect for everyone from casual game players to dedicated game designers.

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 0262240459

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

GameTek

GameTek
Author: Geoffrey Engelstein
Publsiher: HarperCollins
Total Pages: 193
Release: 2019-02-01
Genre: Games & Activities
ISBN: 9781460711125

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What games can teach us about life, the universe and ourselves. If you shuffle a deck of cards what are the odds that the sequence is unique? What is the connection between dice, platonic solids and Newton's theory of gravity? What is more random: a dice tower or a number generator? Can you actually employ a strategy for a game as basic as Rock-Paper-Scissors? These are all questions that are thrown up in games and life. Games involve chance, choice, competition, innovation, randomness, memory, stand-offs and paradoxes - aspects that designers manipulate to make a game interesting, fun and addictive, and players try to master for enjoyment and winning. But they also provide a fascinating way for us to explore our world; to understand how our minds tick, our numbers add up, and our laws of physics work. This is a book that tackles the big questions of life through the little questions of games. With short chapters on everything from memory games to the Prisoner's Dilemma, to Goedel's theorems, GameTek is fascinating reading anyone for who wants to explore the world from a new perspective - and a must-read book for serious designers and players. PRAISE 'Math, physics, psychology and all the other stuff you didn't even realise you were using while playing board games! Dr E has opened the door to the game under the game in fascinating, fun detail. Now you have NO reason to ever lose again! Rock!' Tommy Dean, board-gamer and stand-up comic

The Pocket Guide to Dice Dice Games

The Pocket Guide to Dice   Dice Games
Author: Keith Souter
Publsiher: Simon and Schuster
Total Pages: 231
Release: 2013-01-28
Genre: Games & Activities
ISBN: 9781620879788

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Dice games have been played for centuries and are a staple of the playground, board games, and casinos alike. This pocket guide spans the history of dice and offers clear explanations of popular dice games, including farkle (played since the Middle Ages), Gluckhaus (a German game of fortune, played since the medieval era), craps, and Jacks! This guide also includes tips on winning and how to avoid being tricked by loaded or “crooked” dice. Famous dice players, such as the Roman emperors Augustus and Caligula, lost money playing dice and quickly stole other people’s to continue their gaming sprees. In the early nineteenth century, fortunes could be won and lost at the roll of a die and it was not only money which was gambled away, but estates and even marriages. Full of fascinating facts and useful tips, this is a must-read book for everyone interested in family fun, games, gambling, or social history. Did you know? • Dice derives from the Latin datum, meaning “ought to be played” • The black marks showing the numbers are called pips • Dice were first played in India around 3000 bc • Dice were originally made from bones, including knuckle and ankle bones • Traditionally cubed, dice also come in other geometric shapes, incuding the zocchihedron, the 100-sided die, and the deltoidal icositetrahedron, where each side is shaped like a kite

The Theory of Gambling and Statistical Logic

The Theory of Gambling and Statistical Logic
Author: Richard A. Epstein
Publsiher: Gulf Professional Publishing
Total Pages: 476
Release: 1995
Genre: Business & Economics
ISBN: 012240761X

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Covering all aspects of gambling, The Theory of Gambling and Statistical Logic is mathematically sophisticated, but can be read for what it says about the games and strategies, skipping the technicalities. The material is fascinating and detailed, and the analysis is masterful.

Man Play and Games

Man  Play  and Games
Author: Roger Caillois
Publsiher: University of Illinois Press
Total Pages: 228
Release: 2001
Genre: Games & Activities
ISBN: 025207033X

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According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Blazing Aces A Fistful of Family Card Games

Blazing Aces   A Fistful of Family Card Games
Author: Reiner Knizia
Publsiher: Blue Terrier Press
Total Pages: 178
Release: 2019-10
Genre: Games & Activities
ISBN: 0993688020

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World-renowned game designer Reiner Knizia is the master of simple game rules that create fun and enjoyment for people of all ages. In this book of fifteen original card games, he reveals how to use ordinary playing cards in a number of novel new ways. All that's needed is an understanding of basic poker combinations--you'll learn them here!--and a standard deck of cards or two. In addition to the basic games, a number of variants are also introduced to make play even more interesting. Just follow along as cowboy Joe Joker explains how to play using detailed illustrated examples and stories from the Wild West. Grab a deck of cards and rustle up your family, a few friends, or your regular posse. You'll quickly be enjoying a variety of fun games suitable for all ages! From the Introduction: All the games presented in this book are based on card combinations used in Poker. However, these games are not gambling games but are designed to be played by all the family. The card combinations merely provide a familiar and easy accessible basis for many new play mechanisms to explore and enjoy. So, welcome to the Wild West! Our hero, Joe Joker, is keen to tell you the story of his life: settling in the West, the gold rush in California, the stage coaches and the iron horses, the cowboys and their challenging lives. But first and foremost, Joe is an enthusiastic card player and he will introduce you to all of these exciting new games. It is time to play! Reiner Knizia