Digital Research Revised Edition
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Digital Research Revised Edition
Author | : Ananda Mitra |
Publsiher | : Infobase Holdings, Inc |
Total Pages | : 102 |
Release | : 2020-03-01 |
Genre | : Science |
ISBN | : 9781438182667 |
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Every digital tool, from personal music players to the computers used to land spacecrafts on Mars, is built around the basic principles of the binary number system. In the 17th century, German mathematician Gottfried Leibniz demonstrated that all numbers could be represented using only two digits: 0 and 1. His system allowed scientists to combine the digits to do computations and store information in a way that was simple and easy to interpret. Modern digital systems became possible by converting things like sound waves into the binary system. Digital Research, Revised Edition examines how scientists and researchers have used digital systems to produce some of the tools and gadgets that we use in our everyday lives. It also looks at the effects technology has had on quality of life and how the applications of digital systems have impacted our culture and society by providing new ways of doing things.
Worlds in Play
Author | : Suzanne De Castell,Jennifer Jenson |
Publsiher | : Peter Lang |
Total Pages | : 364 |
Release | : 2007 |
Genre | : Art |
ISBN | : 0820486434 |
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Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
Just Enough Research
Author | : Erika Hall |
Publsiher | : Book Apart |
Total Pages | : 0 |
Release | : 2019-10-21 |
Genre | : Human-computer interaction |
ISBN | : 1952616468 |
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Start doing good research faster than you can plan your next pitch.
Digital Ethics
Author | : Don Heider,Adrienne Massanari |
Publsiher | : Digital Formations |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Internet |
ISBN | : 1433118955 |
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In a digital age of perceived anonymity and diminishing face-to-face contact what does it mean to be true to thyself? Has the internet given us license to be false to others, without consequence? Technology has given us capabilities we previously did not have and changed the way we think about time and space. Although research is now being done on many aspects of the interplay between humans and technology, there currently exists a vacuum regarding behavior and usage of technology. This edited volume contains some of the best research on digital ethics from authors in communication, law, information studies, education, philosophy, political science, computer science, and business on topics that range from sexting to piracy. This groundbreaking volume contributes to the growing body of knowledge in this area and provides a much-needed resource for scholars and teachers interested in exploring ethics in this new digital world.
Art in Motion Revised Edition
Author | : Maureen Furniss |
Publsiher | : Indiana University Press |
Total Pages | : 303 |
Release | : 2008-02-05 |
Genre | : Performing Arts |
ISBN | : 9780861969456 |
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This text presents an examination of the aesthetics of animation. It provides an overview of the relationship between animation studes and media studies, then focuses on issues concerning flat and dimensional, and limited and full animation. It then looks at specific topics such as gender issues and adaption.
A Companion to Digital Humanities
Author | : Susan Schreibman,Ray Siemens,John Unsworth |
Publsiher | : John Wiley & Sons |
Total Pages | : 642 |
Release | : 2008-03-03 |
Genre | : Literary Criticism |
ISBN | : 9781405168069 |
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This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.
Digital Tools for Seamless Learning
Author | : ?ad, Süleyman Nihat,Ebner, Martin |
Publsiher | : IGI Global |
Total Pages | : 398 |
Release | : 2016-11-30 |
Genre | : Education |
ISBN | : 9781522516934 |
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In recent years, the use of technology has become increasingly integrated into classroom settings. By utilizing new innovations, students can be provided with a deeper learning experience. Digital Tools for Seamless Learning is a pivotal reference source for the latest scholarly material on the implementation of technology in modern classrooms and provides a thorough overview of how such applications assist in the learning process. Highlighting pedagogical approaches, theoretical foundations, and curriculum development strategies, this book is ideally designed for teachers, researchers, professionals, upper-level students, and practitioners actively involved in the education field.
A New Companion to Digital Humanities
Author | : Susan Schreibman,Ray Siemens,John Unsworth |
Publsiher | : John Wiley & Sons |
Total Pages | : 594 |
Release | : 2016-01-26 |
Genre | : Literary Criticism |
ISBN | : 9781118680643 |
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This highly-anticipated volume has been extensively revised to reflect changes in technology, digital humanities methods and practices, and institutional culture surrounding the valuation and publication of digital scholarship. A fully revised edition of a celebrated reference work, offering the most comprehensive and up-to-date collection of research currently available in this rapidly evolving discipline Includes new articles addressing topical and provocative issues and ideas such as retro computing, desktop fabrication, gender dynamics, and globalization Brings together a global team of authors who are pioneers of innovative research in the digital humanities Accessibly structured into five sections exploring infrastructures, creation, analysis, dissemination, and the future of digital humanities Surveys the past, present, and future of the field, offering essential research for anyone interested in better understanding the theory, methods, and application of the digital humanities