Digital Technologies in Teaching and Learning Strategies

Digital Technologies in Teaching and Learning Strategies
Author: Alexandr Lyapin,Olga Kalinina
Publsiher: Springer Nature
Total Pages: 288
Release: 2022-05-03
Genre: Business & Economics
ISBN: 9783031051753

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This book demonstrates the benefits and drawbacks of using digital technology in preparing online lessons and educational activities. The experience of the last year has shown that online education is becoming a priority. This gave impetus to the creation and development of a new generation of equipment for online education. The book presents latest innovative technologies and modern digital trends in the field of information and communication technology for online education, including personalized learning, neuro-information systems, mobile learning, development of software and hardware infrastructure, and the use of robotics technologies. Key technologies for managing risk and cybersecurity, such as cloud and data security, identity and trust convolution systems, computational intelligence and cryptography techniques, malware and attack analysis, are presented. The topic of cybersecurity is one of the most important issues in the modern digital world. The results of the research on recently developed software, decision support systems, and cloud technologies make a huge contribution to the development of information technology in the context of digitalization. This book is of interest for developers of applications and programs for online education, for software and hardware suppliers who want to keep up with the times and reorient existing IT systems for use in online education.

Strategies for Deep Learning with Digital Technology

Strategies for Deep Learning with Digital Technology
Author: Robert Zheng
Publsiher: Unknown
Total Pages: 0
Release: 2018
Genre: Education
ISBN: 1536131822

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How to utilize digital technology to engage learners in deep learning is an issue that warrants significant attention in 21st century education. Deep learning refers to learners engagement in critical and creative thinking, making inferences and transferring knowledge. Modern technologies like virtual reality, artificial intelligence, and 3D visualization provide the platform for deep learning in an educational setting more effectively. This book presents a collection of essays on the relationship between digital technologies and deep learning. The edited volume focuses on cognitive, metacognitive and affective processes in digital technology-based deep learning. A unique feature of the book is its emphasis on bridging the theories with practice where the practice of deep learning with digital technology is well-grounded in relevant theories and theoretical frameworks. Moreover, the book includes case studies to effectively promote the application of digital technology in deep learning. As such, the book is rightly poised to address current issues facing deep learning and digital technology in education. The audience will find this book a useful companion as they will soon discover that this book provides helpful information on both theoretical and practical aspects in deep learning with digital technology. It also serves as an excellent resource for researchers and individual professionals who seek to understand the relationship between deep learning and digital technology in education.

Teaching in a Digital Age

Teaching in a Digital Age
Author: A. W Bates
Publsiher: Unknown
Total Pages: 135
Release: 2015
Genre: Electronic Book
ISBN: 0995269238

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New Digital Technology in Education

New Digital Technology in Education
Author: Wan Ng
Publsiher: Springer
Total Pages: 226
Release: 2015-04-25
Genre: Education
ISBN: 9783319058221

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This book addresses the issues confronting educators in the integration of digital technologies into their teaching and their students’ learning. Such issues include a skepticism of the added value of technology to educational learning outcomes, the perception of the requirement to keep up with the fast pace of technological innovation, a lack of knowledge of affordable educational digital tools and a lack of understanding of pedagogical strategies to embrace digital technologies in their teaching. This book presents theoretical perspectives of learning and teaching today’s digital students with technology and propose a pragmatic and sustainable framework for teachers’ professional learning to embed digital technologies into their repertoire of teaching strategies in a systematic, coherent and comfortable manner so that technology integration becomes an almost effortless pedagogy in their day-to-day teaching. The materials in this book are comprised of original and innovative contributions, including empirical data, to existing scholarship in this field. Examples of pedagogical possibilities that are both new and currently practised across a range of teaching contexts are featured. ​

Digital Technologies and Learning in Physical Education

Digital Technologies and Learning in Physical Education
Author: Ashley Casey,Victoria A. Goodyear,Kathleen M. Armour
Publsiher: Taylor & Francis
Total Pages: 276
Release: 2016-11-10
Genre: Education
ISBN: 9781317366294

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There is evidence of considerable growth in the availability and use of digital technologies in physical education. Yet, we have scant knowledge about how technologies are being used by teachers, and whether or how these technologies are optimising student learning. This book makes a novel contribution by focusing on the ways in which teachers and teacher educators are attempting to use digital technologies in PE. The book has been created using the innovative ‘pedagogical cases’ framework. Each case centres on a narrative, written by a PE practitioner, explaining how and why technology is used in their practice to advance and accelerate learning. Each practitioner narrative is then analysed by a team of experts from different disciplines. The aim is to offer a multi-dimensional understanding of the possibilities and challenges of supporting young people’s learning with digital technologies. Each case concludes with a practitioner reflection to illustrate the links between theory, research and practice. Digital Technologies and Learning in Physical Education encourages critical reflection on the use of technologies in PE. It is an essential resource for students on physical education, kinesiology or sport science courses, practitioners working in PE or youth sport, and researchers interested in digital technologies and education.

Teaching and Learning in Digital World

Teaching and Learning in Digital World
Author: Mercè Gisbert,Mark Bullen
Publsiher: PUBLICACIONS UNIVERSITAT ROVIRA I VIRGILI
Total Pages: 212
Release: 2015-06-11
Genre: Education
ISBN: 9788484243762

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Many reports over the last few years have analysed the potential use of games, videogames, 3D environments and virtual reality for educational purposes. Numerous emerging technological devices have also appeared that will play important roles in the development of teaching and learning processes. In the context of these developments, learning rather than teaching becomes the main axis in the organisation of the educational process. This process has now gone beyond the analogue world and face-toface education to enter the digital world, where new learning environments are being produced with ever greater doses of realism. Teaching and Learning in Digital Worlds examines the teaching and learning process in 3D virtual environments from both the theoretical and practical points of view.

Beginning Teaching with Digital Technology

Beginning Teaching with Digital Technology
Author: Joanne Blannin
Publsiher: SAGE
Total Pages: 213
Release: 2021-12-08
Genre: Education
ISBN: 9781529787245

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Teachers are now expected to use technology to enhance students’ learning, but what does this mean in the classroom and how can you apply it effectively to subject teaching? This book, for pre-service and qualified teachers, offers you a guide for using technology in primary and secondary schools, including how to decide which technology resource to use, safeguarding and ethical considerations and computer coding in the classroom. Further guidance is provided on using technology across the learning areas of literacy, mathematics, STEM and the arts. Key features include: · Classroom scenarios which tackle common challenges faced by teachers and how to resolve them · Examples of best practice technology use in early childhood settings, primary and secondary classrooms · A future-proofed approach focusing on theory-informed best practice in an ever-changing world of devices and software Essential reading for pre-service teacher education students in both primary and secondary education courses on undergraduate and postgraduate routes into teaching and for qualified teachers looking to deepen their professional knowledge. Joanne Blannin is Senior Lecturer in Digital Transformations at Monash University.

Handbook of Research on Literacy and Digital Technology Integration in Teacher Education

Handbook of Research on Literacy and Digital Technology Integration in Teacher Education
Author: Keengwe, Jared,Onchwari, Grace
Publsiher: IGI Global
Total Pages: 442
Release: 2019-11-15
Genre: Education
ISBN: 9781799814627

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With widespread testing and standards-driven curriculum and accountability pressure in public schools, teachers are expected to be highly skilled practitioners. There is a pressing need for college faculty to prepare current and future teachers for the demands of modern classrooms and to address the academic readiness skills of their students to succeed in their programs. The Handbook of Research on Literacy and Digital Technology Integration in Teacher Education is an essential academic publication that provides comprehensive research on the influence of standards-driven education on educators and educator preparation as well as the applications of technology for the preparation of teachers. Featuring a wide range of topics such as academic success, professional development, and teacher education, this book is essential for academicians, educators, administrators, educational software developers, IT consultants, researchers, professionals, students, and curriculum designers.