Dungeon Crawl Solo

Dungeon Crawl Solo
Author: Peter Rudin-Burgess
Publsiher: Unknown
Total Pages: 40
Release: 2021-05-07
Genre: Electronic Book
ISBN: 1008966347

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This book adds solo role playing options to Dungeon Crawl Classics. Rules are given for playing in a sandbox campaign of your own devising and playing through published adventures.

Alone Against Fear

Alone Against Fear
Author: Andrea Sfiligoi
Publsiher: Unknown
Total Pages: 104
Release: 2020-08
Genre: Electronic Book
ISBN: 9798671348934

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There are monsters out there, And you walk alone. Alone against the walking dead. Alone Against the demons, alone against vampires and werewolves. Alone Against shapeless monstrosities and devil worshipers and witches and maniacs and evil clowns. ALONE AGAINST FEAR. This is a stand-alone horror solo game using a variation of the popular Four Against Darkness engine. All the rules are in this 104 page book. You create a character and explore a town invaded by monsters. Read forbidden books, learn dark rituals, learn new skills, fight zombies and vampires, and manage your resources (Life, Sanity, Food, Ammo) in a desperate struggle against time to close the Seven Gates of Hell on Earth. Included: 6 scenarios, hundreds of monsters,22 weapons, 2 pre-generated characters, character sheet, map sheet.THIS IS A STAND ALONE SOLO GAME. NO OTHER BOOKS ARE REQUIRED TO PLAY. TO PLAY YOU NEED TWO SIX-SIDED DICE, PENCIL AND PAPER

Dungeon Board Game

Dungeon  Board Game
Author: Wizards of the Coast LLC
Publsiher: National Geographic Books
Total Pages: 0
Release: 2014-06-24
Genre: Games & Activities
ISBN: 9780786965557

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First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!

Four Against Darkness

Four Against Darkness
Author: Andrea Sfiligoi
Publsiher: Createspace Independent Publishing Platform
Total Pages: 90
Release: 2017-09-13
Genre: Electronic Book
ISBN: 1976371457

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Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

The Adventure Crafter

The Adventure Crafter
Author: Tana Pigeon
Publsiher: Independently Published
Total Pages: 124
Release: 2019-03-05
Genre: Games & Activities
ISBN: 1794243267

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Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!

Planet Apocalypse For 5e

Planet Apocalypse For 5e
Author: Sandy Petersen
Publsiher: Unknown
Total Pages: 135
Release: 2020-11-03
Genre: Electronic Book
ISBN: 1950982130

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OSR Solo

OSR Solo
Author: Peter Rudin-Burgess
Publsiher: Lulu.com
Total Pages: 26
Release: 2021-02-23
Genre: Electronic Book
ISBN: 1008996351

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OSR Solo rules These rules are intended to allow you to play an OSR, in this case meaning 0D&D, B/X style games, without a Dungeon Master. game you will get using these rules will be a sandbox-style adventure, you will not need to do any Dungeon Master [DM] style preparation although having a few stock NPCs or appropriate levels would be helpful. No DM? The normal cycle of play is that the DM describes the scene and asks what do you do? The players describe their actions. The DM describes the effects of those actions and the cycle repeats. In solo play there is just the single character and no DM. You start by imagining your character in the game setting and play them through all the social interactions, all the NPCs and events that would normally come up. At some point you will reach a point where you would normally ask your DM for more information. Are there any guards? Are there any ways out? What can you hear? At this point the solo rules come into play. You pitch your question in a Yes/No format. The solo rules will then return an answer to your question much like a Magic 8 Ball toy. It is then down to you and your improv. skills to decide what does this answer mean right now? Often the first thing that comes into your head is the answer to go with. If you just got yes and no answers things would get boring quite quickly. These rules are designed to throw up twists and turns into your character's story. is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules

Embroidering the Everyday

Embroidering the Everyday
Author: Cas Holmes
Publsiher: Batsford Books
Total Pages: 320
Release: 2021-09-02
Genre: Design
ISBN: 9781849947442

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Inspiration and practical tips on incorporating the everyday into textile art. In Embroidering the Everyday, acclaimed textile artist Cas Holmes explores the 'everyday' and the 'domestic', generating a wealth of inspiration and raw material to create textile work that resonates with time and place. Cas invites us to re-examine the world and use the limitations sometimes imposed by geographic area or individual circumstances as a rich resource to develop ideas for mixed media textiles in a more thoughtful way. With techniques and projects throughout, the book explores: How to be more resourceful with what we have to hand, including working with vintage scraps, homemade dyes and papers, and even teabags and biscuits. Rediscovering family history and how photographs and objects can provide inspiration, including Cas's own exploration of her Romani heritage. Drawing inspiration from our local landscape and how it changes through the seasons. How to transform materials with mark-making, printing, image transfer, collage and stitch. Packed with inspirational work from the author, and other leading practitioners who place the everyday at the heart of their work, this treasure trove of ideas, techniques and practical projects is an essential guide for our times.