Fantastic Dungeon Grappling

Fantastic Dungeon Grappling
Author: Douglas Cole
Publsiher: Unknown
Total Pages: 135
Release: 2019-05-15
Genre: Electronic Book
ISBN: 1950368025

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Dungeon Grappling

Dungeon Grappling
Author: Douglas Cole,Christopher Rice
Publsiher: Unknown
Total Pages: 135
Release: 2017-02-01
Genre: Electronic Book
ISBN: 099833541X

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Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e.

Terraria Exploration and Adventure Handbook

Terraria  Exploration and Adventure Handbook
Author: Anonim
Publsiher: Penguin UK
Total Pages: 82
Release: 2018-01-11
Genre: Computers
ISBN: 9780241343296

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In Terraria, the size of your world can range from fairly big to absolutely massive! This third book in Puffin's essential guide series will help you find your way around the incredible universe you have created. From first-time players to seasoned Terrarians, there's something here for everyone. Explore different biomes, venture up to the floating islands and dig deep to the very pits of the Underworld. All of the info you need to do all of this - and more - is right here! Here's what some of the top Terraria players on YouTube had to say about the first book in the series, The Ultimate Survival Handbook: "This is a super-sick book! It's chock-full of information!" Pedguin "It really does have everything you could possibly need!" Python

Exploration and Adventure Handbook

Exploration and Adventure Handbook
Author: Daniel Roy
Publsiher: Penguin
Total Pages: 43
Release: 2017-03-07
Genre: Juvenile Nonfiction
ISBN: 9781524784409

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Explore every corner of the map and embark on thrilling adventures in this handbook companion to Terraria, the hit multiplatform adventure game! Every map in the world of Terraria is different, giving adventurers an infinite number of worlds to explore and discover! This handbook is full of tips and tricks to help explorers find their way through different types of terrain and defend themselves in battle. A journey through Terraria is a risky endeavor, but this handbook will help intrepid adventurers find their way.

Introduction to Game Design Prototyping and Development

Introduction to Game Design  Prototyping  and Development
Author: Jeremy Gibson Bond
Publsiher: Addison-Wesley Professional
Total Pages: 1940
Release: 2017-08-17
Genre: Computers
ISBN: 9780134659886

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Master the Unity Game Engine to Design and Develop Games for Web, Mobile, Windows, macOS, and More! If you want to design and develop games, there’s no substitute for strong hands-on experience with modern techniques and tools—and that is exactly what this book provides. The first edition was frequently the top-selling game design book on Amazon, with more than 70% of the reviews being 5 stars. In a testament to the iterative process of design, this new edition includes hundreds of improvements throughout the text, all designed to make the book easier to understand and even more useful. This book was written with Unity 2017; the book.prototools.net website will cover changes for later versions of the software. Award-winning game designer and professor Jeremy Gibson Bond has spent more than a decade teaching game design and building great games. In that time, his most successful students have been those who combine knowledge of three critical disciplines: game design theory, rapid iterative prototyping, and practical programming. In this book, Bond distills the most important aspects of all three disciplines into one place. Part I: Game Design and Paper Prototyping • The Layered Tetrad framework: a synthesis of 50 years of game design theory • Proven practices for brainstorming and refining game designs through the iterative process of design • Methods and tools to manage game projects and small teams • Processes to make playtesting and feedback easier Part II: Digital Prototyping with Unity and C# • Chapters that guide you through learning C# the right way • Instruction that takes you from no prior programming knowledge through object-oriented programming • Deep exploration of Unity, today’s most popular game engine on both macOS and Windows • Methods for understanding and debugging code issues you encounter Part III: Game Prototype Examples and Tutorials • In-depth tutorials for seven different game prototypes, including a simple action game, a space shooter, a solitaire card game, a word game, and a top-down adventure • Instructions to compile these games for PC, web, or any of the dozens of other release platforms supported by Unity • Improved structure and layout that makes the steps of each tutorial easier to follow • A completely new Dungeon Delver prototype not present in the first edition

Dungeons Dragons Art Arcana

Dungeons   Dragons Art   Arcana
Author: Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed
Publsiher: Ten Speed Press
Total Pages: 450
Release: 2018-10-23
Genre: Games & Activities
ISBN: 9780399580949

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An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Dungeons and Dragons 4th Edition For Dummies

Dungeons and Dragons 4th Edition For Dummies
Author: Bill Slavicsek,Richard Baker
Publsiher: John Wiley & Sons
Total Pages: 458
Release: 2009-01-29
Genre: Games & Activities
ISBN: 9780470406397

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Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun. D&D terminology — understand what ability check, modifier, saving throw, AC, gp, hp, and XP mean Roll the dice — add modifiers and see if you rolled the d20 high enough to beat the challenge Minding your manners — know D&D etiquette so you'll be welcome in any adventure Character building — select your character's race and class, and choose the best powers, skills, feats, and gear Roleplaying — give your character a background and personality quirks Combat — use combat rules, a battle grid, and miniatures to play out furious battles Open the book and find: Everything a new player needs to get started playing D&D Details on four fantasy races and four iconic classes Explanations of every number and statistic on the character sheet The best magic items and equipment for characters of all classes Advice on roleplaying and teamwork A ready-to-use adventure to get you started as a Dungeon Master A ready-to-use battle grid with character and monster markers

Indian Antiquary

Indian Antiquary
Author: Anonim
Publsiher: Unknown
Total Pages: 972
Release: 1884
Genre: India
ISBN: UFL:31262058466516

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"At a time when each Society had its own medium of propogation of its researches ... in the form of Transactions, Proceedings, Journals, etc., a need was strongly felt for bringing out a journal devoted exclusively to the study and advancement of Indian culture in all its aspects. [This] encouraged Jas Burgess to launch the 'Indian antiquary' in 1872. The scope ... was in his own words 'as wide as possible' incorporating manners and customs, arts, mythology, feasts, festivals and rites, antiquities and the history of India ... Another laudable aim was to present the readers abstracts of the most recent researches of scholars in India and the West ... 'Indian antiquary' also dealt with local legends, folklore, proverbs, etc. In short 'Indian antiquary' was ...entirely devoted to the study of MAN - the Indian - in all spheres ... " -- introduction to facsimile volumes, published 1985.