ECEL 2016 Proceedings of the 15th European Conference on e Learning

ECEL 2016   Proceedings of the 15th European Conference on e  Learning
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2024
Genre: Education
ISBN: 9781911218173

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Proceedings of the 15th European Conference on e- Learning (ECEL 2016)

Implementing Rapid E Learning Through Interactive Materials Development

Implementing Rapid E Learning Through Interactive Materials Development
Author: Santally, Mohammad Issack,Rajabalee, Yousra,Rajputh, Ravi
Publsiher: IGI Global
Total Pages: 252
Release: 2023-07-24
Genre: Education
ISBN: 9781668449417

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In the past, the process of developing an interactive digital learning resource required content developers, technology experts, and learning designers to work together. As such, the process was time consuming and expensive. Now there are new tools that do not require advanced mastery of ICTs for the development of digital learning resources. Such tools allow the reduction of costs and timelines of development. The rapid e-learning method helps to decentralize curriculum digitization and empower teachers to embrace technology to develop and share resources among peers. Implementing Rapid E-Learning Through Interactive Materials Development provides a relevant theoretical foundation for the design and development of interactive learning materials using the rapid e-learning method. It draws on research, case studies, and reports from different contextual applications of the methods, challenges, and learning experiences of students. Covering topics such as goal-oriented design, quality assurance, and rapid game development, this premier reference source is an essential resource for multimedia developers, IT professionals, learning designers, educators and administrators of both K-12 and higher education, pre-service teachers, teacher educators, librarians, researchers, and academicians.

Computer Vision ECCV 2018

Computer Vision     ECCV 2018
Author: Vittorio Ferrari,Martial Hebert,Cristian Sminchisescu,Yair Weiss
Publsiher: Springer
Total Pages: 889
Release: 2018-10-06
Genre: Computers
ISBN: 9783030012670

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The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th European Conference on Computer Vision, ECCV 2018, held in Munich, Germany, in September 2018.The 776 revised papers presented were carefully reviewed and selected from 2439 submissions. The papers are organized in topical sections on learning for vision; computational photography; human analysis; human sensing; stereo and reconstruction; optimization; matching and recognition; video attention; and poster sessions.

ECSM2016 Proceedings of the 3rd European Conference on Social Media

ECSM2016 Proceedings of the 3rd European Conference on Social Media
Author: Christine Bernadas,Delphine Minchella
Publsiher: Academic Conferences and publishing limited
Total Pages: 568
Release: 2016-06-21
Genre: Reference
ISBN: 9781911218005

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Intelligent Robotics and Applications

Intelligent Robotics and Applications
Author: Haibin Yu,Jinguo Liu,Lianqing Liu,Zhaojie Ju,Yuwang Liu,Dalin Zhou
Publsiher: Springer
Total Pages: 780
Release: 2019-08-02
Genre: Computers
ISBN: 9783030275327

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The volume set LNAI 11740 until LNAI 11745 constitutes the proceedings of the 12th International Conference on Intelligent Robotics and Applications, ICIRA 2019, held in Shenyang, China, in August 2019. The total of 378 full and 25 short papers presented in these proceedings was carefully reviewed and selected from 522 submissions. The papers are organized in topical sections as follows: Part I: collective and social robots; human biomechanics and human-centered robotics; robotics for cell manipulation and characterization; field robots; compliant mechanisms; robotic grasping and manipulation with incomplete information and strong disturbance; human-centered robotics; development of high-performance joint drive for robots; modular robots and other mechatronic systems; compliant manipulation learning and control for lightweight robot. Part II: power-assisted system and control; bio-inspired wall climbing robot; underwater acoustic and optical signal processing for environmental cognition; piezoelectric actuators and micro-nano manipulations; robot vision and scene understanding; visual and motional learning in robotics; signal processing and underwater bionic robots; soft locomotion robot; teleoperation robot; autonomous control of unmanned aircraft systems. Part III: marine bio-inspired robotics and soft robotics: materials, mechanisms, modelling, and control; robot intelligence technologies and system integration; continuum mechanisms and robots; unmanned underwater vehicles; intelligent robots for environment detection or fine manipulation; parallel robotics; human-robot collaboration; swarm intelligence and multi-robot cooperation; adaptive and learning control system; wearable and assistive devices and robots for healthcare; nonlinear systems and control. Part IV: swarm intelligence unmanned system; computational intelligence inspired robot navigation and SLAM; fuzzy modelling for automation, control, and robotics; development of ultra-thin-film, flexible sensors, and tactile sensation; robotic technology for deep space exploration; wearable sensing based limb motor function rehabilitation; pattern recognition and machine learning; navigation/localization. Part V: robot legged locomotion; advanced measurement and machine vision system; man-machine interactions; fault detection, testing and diagnosis; estimation and identification; mobile robots and intelligent autonomous systems; robotic vision, recognition and reconstruction; robot mechanism and design. Part VI: robot motion analysis and planning; robot design, development and control; medical robot; robot intelligence, learning and linguistics; motion control; computer integrated manufacturing; robot cooperation; virtual and augmented reality; education in mechatronics engineering; robotic drilling and sampling technology; automotive systems; mechatronics in energy systems; human-robot interaction.

ECGBL 2017 11th European Conference on Game Based Learning

ECGBL 2017 11th European Conference on Game Based Learning
Author: Anonim
Publsiher: Academic Conferences and publishing limited
Total Pages: 135
Release: 2017-10-05
Genre: Electronic Book
ISBN: 9781911218579

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The Internet of Things for Education

The Internet of Things for Education
Author: Linda Daniela
Publsiher: Springer Nature
Total Pages: 198
Release: 2021-12-02
Genre: Education
ISBN: 9783030857202

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This book is about the Internet of Things in the field of education. Specifically, it focuses on two major topics: IoT (Internet of Things) solutions to support distance education and new pedagogical approaches to support development of computational thinking with educational devices possessing the characteristics of IoT. As the educational landscape has dramatically changed in times of global pandemic, online resources and media, such as IoT, have become increasingly important. This situation compels all educational scholars, researchers and practitioners to search for new solutions, new educational pathways and new agents for knowledge development to support learning. This book presents the possibilities of IoT as both a catalyst and performance tool for education. The convergence of multiple technologies, real-time analytics, machine learning, commodity sensors, and embedded systems can serve as tools for learning support and this book details exactly how these powerful tools can be utilized to best effect.

Shifting to Digital

Shifting to Digital
Author: James A. Bellanca,Gwendolyn Battle Lavert,Kate Bellanca
Publsiher: Solution Tree Press
Total Pages: 306
Release: 2022-01-04
Genre: Education
ISBN: 9781952812224

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Rely on Shifting to Digital to deliver clear and concise answers to all of your remote teaching questions. This comprehensive guide provides specific strategies for planning high-engagement instruction, handling technology, assessing collaboration and assignments, and more. You'll also gain access to a helpful list of digital tools, along with online-specific lessons and projects for various subjects. Learn how to engage and manage multiple students online at one time. Create effective lesson plans that incorporate synchronous and asynchronous instruction based on best-practice cooperative learning and project-based learning. Gauge students' executive function and increase their self-direction--a crucial part of online learning. Understand how to best teach and support English learners and students with special needs. Plan communications for students, parents, and guardians that address technology procedures, expectations, and privacy. Contents: Introduction Chapter 1: Technology Chapter 2: Instructional Planning Chapter 3: Document Handling Chapter 4: Mindful Engagement Chapter 5: Positive Interaction and Social-Emotional Learning Chapter 6: Feedback Chapter 7: Assessment Chapter 8: Students With Special Needs Chapter 9: Communication With Parents and Guardians Epilogue Appendix: Distance Learning Lesson and Project Designs References and Resources Index