Monsters Aliens and Holes in the Ground Deluxe Edition

Monsters  Aliens  and Holes in the Ground  Deluxe Edition
Author: Stu Horvath
Publsiher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 9780262048231

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A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.

Ehdrigohr

Ehdrigohr
Author: Anonim
Publsiher: Unknown
Total Pages: 348
Release: 2013-07-28
Genre: Electronic Book
ISBN: 0989009505

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A high fantasy/horror based roleplaying game set in a world inspired from Lakota mythology and the mysthologies of various indigenous tribal peoples from around the world.

Monsters Aliens and Holes in the Ground

Monsters  Aliens  and Holes in the Ground
Author: Stu Horvath
Publsiher: MIT Press
Total Pages: 457
Release: 2023-10-10
Genre: Games & Activities
ISBN: 9780262048224

Download Monsters Aliens and Holes in the Ground Book in PDF, Epub and Kindle

A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.

50 Cities of the U S A

50 Cities of the U S A
Author: Gabrielle Balkan
Publsiher: Wide Eyed Editions
Total Pages: 112
Release: 2017-09-07
Genre: Juvenile Nonfiction
ISBN: 9781786031723

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From Anchorage to Washington D.C., take a trip through America’s well-loved cities with this unique A-Z like no other, lavishly illustrated and annotated with key cultural icons, from famous people and inventions to events, food, and monuments. Explore skyscraper streets, museum miles, local food trucks, and city parks of the United States of America and discover more than 2,000 facts that celebrate the people, culture, and diversity that have helped make America what it is today. Cities include Anchorage • Atlanta • Austin • Baltimore • Birmingham • Boise • Boston • Burlington • Charleston • Charlotte • Cheyenne • Chicago • Cleveland • Columbus • Denver • Detroit • Hartford • Honolulu • Houston • Indianapolis • Jacksonville • Kansas City • Las Vegas • Little Rock • Los Angeles • Louisville • Memphis • Miami • Milwaukee • Minneapolis-St. Paul • Nashville • New Orleans • New York • Newark • Newport • Oklahoma City • Philadelphia • Phoenix • Pittsburgh • Portland, ME • Portland, OR • Rapid City • Salt Lake City • San Francisco • Santa Fe • Seattle • St. Louis • Tucson • Virginia Beach • Washington, D.C. The 50 States series of books for young explorers celebrates the USA and the wider world with key facts and fun activities about the people, history, and natural environments that make each location within them uniquely wonderful. Beautiful illustrations, maps, and infographics bring the places to colorful life. Also available from the series:The 50 States, The 50 States: Activity Book, The 50 States: Fun Facts, 50 Trailblazers of the 50 States, 50 Maps of the World, 50 Adventures in the 50 States, 50 Maps of the World Activity Book, Only in America!, and We Are the 50 States.

Resurgence

Resurgence
Author: KC Adams,Sonya Ballantyne,Charlene Bearhead,Wilson Bearhead,Lisa Boivin,Rita Bouvier,Nicola I. Campbell,Sara Florence Davidson,Louise B. Halfe,Lucy Hemphill,Wanda John-Kehewin,Elizabeth LaPensee,Victoria McIntosh,Reanna Merasty,David A. Robertson,Russell Wallace,Christina Lavalley Ruddy
Publsiher: Portage & Main Press
Total Pages: 224
Release: 2022-05-27
Genre: Social Science
ISBN: 9781774920022

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Resurgence is an inspiring collection of contemporary Indigenous poetry, art, and narratives that guides teachers in bridging existing K–12 curricula with Indigenous voices and pedagogies. In this first book in the Footbridge Series, we invite you to walk with us as we seek to: connect peoples and places link truth and reconciliation as ongoing processes symbolize the risk and urgency of this work for both Indigenous and settler educators engage tensions highlight the importance of balance, both of ideas and within ourselves Through critical engagement with the texts, experienced educators Christine M’Lot and Katya Adamov Ferguson support readers in connecting with Indigenous narratives and perspectives, bringing Indigenous works in their classrooms, and creating more equitable and sustainable teaching practices. In this resource, you will find diverse Indigenous voices, perspectives, and art forms from a variety of nations and locations valuable concepts and methods that can be applied to the classroom and beyond practical action steps and resources for educators, parents, librarians, and administrators Use this book as a springboard for your own learning journey or as a lively prompt for dialogue within your professional learning community.

Fictional Practices of Spirituality I

Fictional Practices of Spirituality I
Author: Leonardo Marcato,Felix Schniz
Publsiher: transcript Verlag
Total Pages: 477
Release: 2023-11-30
Genre: Social Science
ISBN: 9783839461921

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»Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive. This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices. It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics. The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

The Kerberos Club Fate Edition

The Kerberos Club  Fate Edition
Author: Benjamin Baugh,Mike Olson
Publsiher: ARC Dream Publishing
Total Pages: 374
Release: 2011-07
Genre: Electronic Book
ISBN: 0983231389

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Play the heroes and villains of a Strange century! Doctor Archibald Monroe, the erudite chemist and physician-chimpanzee. "Stony" Joe Smithson, the honest London boxer transformed into living rock. Maeve O'Connel, Queen of the Mudlarks, the eternal child touched by Faerie. The Lady Mirabel, who by darkness defends Whitechapel as the terrifying Night Hag. When the victims and enthusiasts of magic and bizarre science meet in an infamous club for "the Strange," thrilling action is sure to follow! The Kerberos Club (FATE Edition) is a complete roleplaying game for thrilling superheroic and steampunk action in Victorian London. It includes a treatment of Victorian society in its every particular, especially the incredible and sometimes awful changes that "the Strangeness" comes to wreak upon Queen and Country alike. New FATE rules by Mike Olson expand character skills into the realms of the superhuman and the godlike, making them endlessly customizable to suit anything you can imagine. The Kerberos Club (FATE Edition) gives players every tool they need to create new heroes and villains in a world beset by Strange mysteries and diabolical threats. There is, after all, every good reason for the club's motto: "MALUM NECESSARIUM."

Bethorm

Bethorm
Author: Jeff Dee,M. A. R. Barker
Publsiher: Unknown
Total Pages: 262
Release: 2014-04-17
Genre: Games & Activities
ISBN: 1312112506

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Spacefaring humans and aliens conquer the lush planet Tékumel. Then a disaster casts the entire star system into a pocket dimension! Cut off for millennia, the survivors revert to savagery - while mastering the magic which operates in their new universe. Strange creatures prowl the wilderness. Mighty heroes battle in the arena. Underground chambers hold vast treasures. Pirates prowl the steaming seas. Automatons guard ancient technological wonders. Enemies plot the overthrow the Empire. Hostile aliens seek the destruction of Mankind. The Undying Wizards guard and manipulate the timeline. Nexus points open to the Demon Realms. And the Pariah Gods seek the end of existence itself! Powered by the skill-based Pocket Universe system, PCs can have almost any combination of abilities. Join a legion or hire your sword to the highest bidder. Become a sorcerer mastering ancient spells. Engage in foreign intrigue, seek adventure, study secrets of the ancient past... Tékumel is a world of exotic adventure!