Digital Encounters

Digital Encounters
Author: Cecily Raynor,Rhian Lewis
Publsiher: University of Toronto Press
Total Pages: 224
Release: 2023-03-30
Genre: Literary Criticism
ISBN: 9781487538811

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To understand the creative fabric of digital networks, scholars of literary and cultural studies must turn their attention to crowdsourced forms of production, discussion, and distribution. Digital Encounters explores the influence of an increasingly networked world on contemporary Latin American cultural production. Drawing on a spectrum of case studies, the contributors to this volume examine literature, art, and political activism as they dialogue with programming languages, social media platforms, online publishing, and geospatial metadata. Implicit within these connections are questions of power, privilege, and stratification. The book critically examines issues of inequitable access and data privacy, technology’s capacity to divide people from one another, and the digital space as a site of racialized and gendered violence. Through an expansive approach to the study of connectivity, Digital Encounters illustrates how new connections – between analog and digital, human and machine, print text and pixel – alter representations of self, Other, and world.

The Ultimate Random Encounters Book

The Ultimate Random Encounters Book
Author: Travis "Wheels" Wheeler,Logan Jenkins,Lee Terrill,Greg Leatherman
Publsiher: Simon and Schuster
Total Pages: 176
Release: 2021-10-05
Genre: Crafts & Hobbies
ISBN: 9781507216378

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"Playing a role-playing game is a delicate dance. If everything runs smoothly, it feels like you and your friends are able to maneuver effortlessly through dramatic, epic, and uproariously silly scenes where everyone gets a chance to shine. And yet, other times it just doesn't come together. Combat slows to a repetitive grind, the Game Master runs out of good Non-Player Character (NPC) ideas, or after twenty-six rounds maybe even the most beautifully designed encounter just gets a bit stale. Sure, you could prep an absolute powerhouse of an all-killer-no filler role-playing session. Spend time getting fun character voices ready for every NPC. But that sounds like way too much work. This is the book you turn to for help. It's a big book of ideas designed to slot right into your existing campaign, organized into neat little tables. If you salivate at chaos magic effect tables and daydream about wild, unexpected die results, you already know it can also be fun to throw caution to the wind and let randomness determine as much as possible. Even the most organized GMs and the tightest adventure modules benefit from a little spice!"--

Epic Encounters

Epic Encounters
Author: Melani McAlister
Publsiher: Univ of California Press
Total Pages: 426
Release: 2005-07-05
Genre: History
ISBN: 9780520932012

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Epic Encounters examines how popular culture has shaped the ways Americans define their "interests" in the Middle East. In this innovative book—now brought up-to-date to include 9/11 and the Iraq war—Melani McAlister argues that U.S. foreign policy, while grounded in material and military realities, is also developed in a cultural context. American understandings of the region are framed by narratives that draw on religious belief, news media accounts, and popular culture. This remarkable and pathbreaking book skillfully weaves lively and accessible readings of film, media, and music with a rigorous analysis of U.S. foreign policy, race politics, and religious history. The new chapter, titled "9/11 and After: Snapshots on the Road to Empire," considers and brilliantly analyzes five images that have become iconic: (1) New York City firemen raising the American flag out of the rubble of the World Trade Center, (2) the televised image of Osama bin-Laden, (3) Afghani women in burqas, (4) the statue of Saddam Hussein being toppled in Baghdad, and (5) the hooded and wired prisoner in Abu Ghraib. McAlister's singular achievement is to illuminate the contexts of these five images both at the time they were taken and as they relate to current events, an accomplishment all the more remarkable since—to paraphrase her new preface—we are today struggling to look backward at something that is still rushing ahead.

Encounter

Encounter
Author: Jane Yolen
Publsiher: Houghton Mifflin Harcourt
Total Pages: 36
Release: 1996
Genre: Juvenile Fiction
ISBN: 015201389X

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A Taino Indian boy on the island of San Salvador recounts the landing of Columbus and his men in 1492.

Digital Encounters

Digital Encounters
Author: Aylish Wood
Publsiher: Routledge
Total Pages: 202
Release: 2007
Genre: Art
ISBN: 9780415410656

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Digital Encounters reconceptualizes the way we think about technology and the moving image, exploring a network of images and technological objects such as animations, digital effects films, computer games and mixed media gallery installations.

Encounters

Encounters
Author: Cynthia Y. Ning,John S. Montanaro
Publsiher: Yale University Press
Total Pages: 337
Release: 2011-07-15
Genre: Foreign Language Study
ISBN: 9780300161625

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DIV Welcome to Encounters, a groundbreaking Chinese language program that features a dramatic series filmed entirely in China. The program’s highly communicative approach immerses learners in the Chinese language and culture through video episodes that directly correspond to units in the combination textbook-workbook. By combining a compelling story line with a wealth of educational materials, Encounters weaves a tapestry of Chinese language and culture rich in teaching and learning opportunities. Encounters follows a carefully structured and cumulative approach. Students progress from listening and speaking to the more difficult skills of reading and writing Chinese characters, building grammar, vocabulary, and pronunciation skills along the way. The Encounters program includes: • Two Full-color Student Books for introductory Chinese study • Annotated Instructor’s Editions with answer keys and suggested class activities • Two Character Writing Workbooks linked directly to the Student Book • Ten hours of video materials, comprising dramatic episodes, cultural segments, and animations, all integrated with the Student Books • A total of 200 minutes of audio material, linked to the Student Books, for listening and speaking practice • A website, www.encounterschinese.com, providing a year’s free access to all audiovisual material of the program upon adoption /div

The Game Master s Book of Random Encounters

The Game Master s Book of Random Encounters
Author: Jeff Ashworth
Publsiher: Media Lab Books
Total Pages: 256
Release: 2020-09-15
Genre: Games & Activities
ISBN: 1948174375

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Enlightening Encounters

Enlightening Encounters
Author: Stephen Gudeman
Publsiher: Berghahn Books
Total Pages: 144
Release: 2022-10-14
Genre: Biography & Autobiography
ISBN: 9781800736054

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One of the world's top anthropologists recounts his formative experiences doing fieldwork in this accessible memoir ideal for anyone interested in anthropology. Drawing on his research in five Latin American countries, Steve Gudeman describes his anthropological fieldwork, bringing to life the excitement of gaining an understanding of the practices and ideas of others as well as the frustrations. He weaves into the text some of his findings as well as reflections on his own background that led to better fieldwork but also led him astray. This readable account, shorn of technical words, complicated concepts, and abstract ideas shows the reader what it is to be an anthropologist enquiring and responding to the unexpected. From the Preface: Growing up I learned about making do when my family was putting together a dinner from leftovers or I was constructing something with my father. In fieldwork I saw people making do as they worked in the fields, repaired a tool, assembled a meal or made something for sale. Much later, I realized that making do captures some of my fieldwork practices and their presentation in this book.